- September 6, 2019
- Peyda
Block in the Lock
Platforms
About
Block in the Lock is a 2D puzzle game where you move different blocks simultaneously like a hive mind. These blocks can be shifted and shaped to create certain patterns. All blocks move at the same time in the same direction and interact with their environment. A puzzle is solved when the movable blocks fill out the required shape with a certain pattern.
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- Innovative and engaging puzzle mechanics that gradually introduce new challenges.
- The game is free to play and offers a substantial amount of content with over 200 levels and a level editor.
- Well-designed with a beautiful minimalistic aesthetic and responsive controls.
- The challenge levels can be frustrating and progress is not saved unless specific conditions are met.
- Some players find the level selection and transition animations slow and cumbersome.
- The game can become overwhelming due to the sheer number of puzzles and lack of in-game hints.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is well-structured, introducing new mechanics gradually and allowing players to explore various creative solutions and challenges. Each world features distinct gimmicks that build upon previous mechanics, culminating in increasingly complex puzzles that are visually clear and engaging. The simplistic art style enhances the experience, ensuring that mechanics are easily distinguishable and accessible throughout the game.
“The game introduces new mechanics well, showing you the very basic function and slowly expanding upon the ideas, showing you new ways to use them, or even work around these mechanics when they are used against you.”
“The mechanics are fairly clear and the visuals never obscure any pieces you need to see or try to 'trick' you.”
“Well, this game will please you with worlds focusing on gimmicks, a final world of all mechanics, and the challenge puzzles that come in sets with similarly themed but increasingly hard puzzles per level.”
“Mechanics aren't tied to their home world but instead used as a support for the idea of the current world's mechanic. Their tutorial levels introduced it well, but it tends to get complicated slowly until the endgame.”
“Mechanics are simple.”