- December 16, 2021
- Troglobytes Games
Blind Fate: Edo no Yami — Dojo
Platforms
About
The Dojo awaits... Follow the way of the Cyber-Samurai and join our Discord community! Blind Fate: Edo no Yami — Dojo is a free introduction to the game's world, offering a better taste of its plot, levels, and boss fights, as well as a glimpse into Yami's past. It’s a new, dark and machine-filled Edo period, and the Shogunate rules over Japan with its just, but pitiless hand: you. You…











- The game features an immersive setting with stunning traditional Japanese visuals and a unique cyberpunk aesthetic.
- Combat mechanics are engaging and innovative, requiring players to utilize different senses to detect enemies and execute attacks.
- The game is free to play, making it an accessible introduction to a promising full version.
- The combat system can feel clunky and repetitive, with limited combos and a steep learning curve that may frustrate some players.
- There are occasional technical issues, including bugs and crashes that disrupt gameplay.
- The storyline and character development could be deeper, leaving some players wanting more narrative engagement.
gameplay
50 mentions Positive Neutral NegativeThe gameplay is characterized by slick swordplay and engaging mechanics, blending hack 'n' slash elements with unique sensory features that enhance combat in a visually stunning setting. While many players appreciate the depth and artistic presentation, some critique the basic mechanics as repetitive and in need of refinement, particularly regarding animation smoothness and combat pacing. Overall, the game offers a promising experience with interesting mechanics, though improvements are necessary for a more polished gameplay experience.
“It's a solid game with its immersive setting, engaging gameplay, and artistic presentation.”
“The sensors, the punishing and the finisher mechanic feel great as well!”
“There's lots of depth to combat and the gameplay mechanics, and it's set in a visually gorgeous world.”
“On the one hand, there is the usual hack 'n' slash with primitive mechanics: kick, block, dodge, repeat before scoring against the opponent, periodically using critical strikes and finishing moves.”
“The variety of mechanics in combat is done very well, but there is not enough polishing, smooth animations, and other quality of life aspects, such as a greater number of attacks in a normal combo or reduced delay before the next combo.”
“The different sensors to survey the environment, the block and parry mechanics, and the souls-like stamina management are all cool ideas, but they seem to get in the way of each other.”