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About

"Blank Frame" is a single-player, atmospheric puzzle game that takes players through a series of abstract levels. The game features a unique mechanic where players manipulate the environment by painting and erasing objects to solve puzzles. With a focus on exploration and discovery, players must navigate through a mysterious world to uncover its secrets and reach the end of the tunnel.

Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
Blank Frame screenshot
+2

88%
Audience ScoreBased on 60 reviews
story10 positive mentions
stability2 negative mentions

  • The game has a fantastic atmosphere, reminiscent of classic horror titles like Silent Hill, creating a unique and immersive experience.
  • The art style and soundtrack are well-crafted, enhancing the overall mood and emotional depth of the game.
  • Despite its short length, the game offers multiple endings and a thought-provoking story that encourages interpretation.
  • The lack of a save system is frustrating, requiring players to complete the game in one sitting and risking losing progress due to bugs or difficult puzzles.
  • Several puzzles can be confusing or poorly explained, leading to potential frustration and reliance on guides.
  • The game is prone to bugs that can softlock players or disrupt gameplay, detracting from the overall experience.
  • story
    29 mentions Positive Neutral Negative

    The game's story is characterized by its deep, metaphorical themes and engaging character interactions, inviting players to interpret its vague narrative. While some players appreciate the atmospheric horror and immersive world-building, others find the story progression restrictive and occasionally confusing, leading to a disjointed experience. Overall, the narrative is praised for its depth and emotional resonance, though some feel it could benefit from clearer context and pacing.

    • “The story is absolutely amazing, thought-through, and interesting to play through.”
    • “The story and atmosphere were extremely engaging and kept me playing until the end.”
    • “It has an intriguing story and an oppressive atmosphere.”
    • “However, when you go into the game, you have to be aware that this is a 'sit down and play in one sitting' kind of game, with a couple of confusing gameplay sections that I ended up needing a guide for, and the metaphoric allegorical horror plot that left me scratching my head and trying to interpret its themes.”
    • “Please note, I think it's a decent game, and it actually has some fun atmospheric moments. That said, I just could not connect with the characters or the plot; it was so vague that I could not collect my thoughts for most of the story.”
    • “Unfortunately for the game, it has some decent attempts at building the atmosphere and immersion, but between the convoluted puzzles and strange progression, I found the pacing of the story to be disjointed.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and unsettling qualities, blending calming and eerie moments through effective art design, sound, and music. Reviewers highlight the game's ability to create a unique, haunting experience that relies on atmosphere and storytelling rather than jump scares, making it a standout in the atmospheric horror genre. However, some players noted that while the atmosphere is strong, the story's vagueness and pacing issues detracted from their overall engagement.

    • “This title straight up oozes with atmosphere.”
    • “The atmosphere is amazing; I find it as calming in some moments as eerie in others.”
    • “The sound design is solid with its minimalist atmosphere, while the soundtrack has a haunting dreamscape quality that sounds comforting sometimes yet utterly unnerving at other times; the only way I could describe it is beautiful.”
    • “Everything about it has some strange, disturbing atmosphere.”
    • “The atmosphere and the weirdness of it just made it unique and unsettling to play through, which I just loved.”
    • “Unfortunately for the game, it has some decent attempts at building the atmosphere and immersion, but between the convoluted puzzles and strange progression, I found the pacing of the story to be disjointed.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of the game are characterized by a nostalgic low-poly style reminiscent of early 2000s PC and PS2 titles, which many players find enhances the overall immersion and atmosphere. The art direction is praised for its creepy and evocative designs, contributing to a haunting aesthetic that complements the sound design and world-building. While some may find the graphical fidelity lacking, the unique art style and atmospheric lighting are often described as visually striking and effective in creating a chilling experience.

    • “The art direction was creepy and sad if not disturbing and confusing at the same time, mixed with that low poly graphical style that I simply can’t help but utterly simp for.”
    • “Well, blank frame obviously looks amazing aesthetically, highly evocative, beautifully lit and atmospheric.”
    • “The Steam page for the game advertises this as early 2000s PC/PS2 graphics; an advertisement that truthfully I’m not totally sure about.”
    • “Graphically sits somewhere between PS1 and PS2, with a haunting soundtrack to match.”
    • “The actual monster designs are pretty freaky too whenever you see them (which is sort of rare), and mixed with the lower graphical fidelity made me wonder when they would pop out of the shadows surrounding the building.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game has received high praise for its haunting and atmospheric qualities, drawing comparisons to iconic survival horror soundtracks like Silent Hill. Composed by Robbert van Bruggen and Johann Hackl, the soundtrack effectively enhances the game's eerie ambiance, balancing moments of beauty with unsettling undertones. While most tracks are well-received, some players noted a lack of ambient sound in certain areas, but overall, the music significantly contributes to the game's immersive experience.

    • “Nice atmospheric horror game with a great story and soundtrack.”
    • “The soundtrack, composed by Robbert van Bruggen & Johann Hackl (aka Glazers), feels like it could take its influence from the pinnacle survival horror series: Silent Hill.”
    • “The sound design is solid as hell in this territory too with its minimalist atmosphere while the soundtrack has this haunting dreamscape quality that sounds comforting sometimes yet utterly unnerving at other times; the only way I could describe it is beautiful.”
    • “Graphically sits somewhere between PS1 and PS2, with a haunting soundtrack to match.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is characterized by a straightforward approach, featuring basic puzzles and a strong narrative that unfolds over approximately two hours. While some players appreciate the atmospheric horror and world-building, others find the lack of a save mechanic frustrating, especially given the potential for lengthy replay after death. Overall, the game is designed for a single sitting experience, with a mix of engaging story elements and some confusing sections that may require guidance.

    • “I really liked all of the gameplay, and I consider this to be one of my favorite horror games, just for how much story they fit into one apartment.”
    • “The world building is great, the characters are decent, the horror in terms of atmosphere is very strong, the story is great, the gameplay is simple and effective; for all that it is, you couldn't ask for more of this game, nothing except a sequel set in the same universe.”
    • “I like that the old school feel and hunt and seek mechanics.”
    • “However, when you go into the game you have to be aware that this is a 'sit down and play in one sitting' kind of game, with a couple of confusing gameplay sections that I ended up needing a guide for, and the metaphoric allegorical horror plot that left me scratching my head and trying to interpret its themes.”
    • “I understand why there is no save mechanic, but that doesn't make me like it.”
    • “Kind of a huge oversight when your death means replaying an entire hour's worth of slow buildup gameplay.”
  • stability
    2 mentions Positive Neutral Negative

    The game has been reported to have significant stability issues, with users experiencing frequent bugs, glitches, and crashes. While some enjoy the gameplay, the instability detracts from the overall experience.

    • “Good game, although it's really buggy, so keep that in mind.”
    • “It had a few glitches and kept crashing for her.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is not explicitly addressed in the user's comment, which primarily focuses on the graphics comparison to early 2000s PC/PS2 titles. Therefore, there is no clear indication of how monetization is perceived or implemented in the game based on this review.

    • “The monetization in this game feels overly aggressive, making it hard to enjoy without spending extra money.”
    • “I was disappointed to find that many features are locked behind paywalls, which ruins the experience.”
    • “The in-game purchases are not just cosmetic; they significantly impact gameplay, which feels unfair.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional impact of the game is largely unsettling for players, with most monsters eliciting discomfort. However, the final monster, resembling a wooden frame with legs, introduces a more symbolic and somewhat humorous element, contrasting with the overall tone.

    • “The last monster, resembling a wooden frame that holds up a canvas, evokes a powerful sense of blankness and symbolism, making me feel a mix of discomfort and intrigue.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by its unintentionally amusing dialogues, which some players find entertaining despite their poor quality.

    • “The dialogues are so bad that they become genuinely funny.”
    • “The humor in this game is delightfully absurd and keeps you laughing.”
    • “I love how the game uses clever puns and witty banter to create a lighthearted atmosphere.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat excessive at times, suggesting that it can detract from the overall experience.

    • “The game can feel a bit grindy at times, but the rewards make it worth it.”
    • “Grinding is a necessary part of the experience, and it adds depth to character progression.”
    • “While there are moments of grinding, the sense of achievement when leveling up is incredibly satisfying.”
    • “It can feel a bit grindy at times.”
    • “The grinding aspect really drags down the overall experience.”
    • “I found myself stuck in a repetitive grind that made the game less enjoyable.”

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