Black Market of Bulletphilia: 100th Black Market

Black Market of Bulletphilia: 100th Black Market Game Cover
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"Black Market of Bulletphilia: 100th Black Market" is a first-person shooter game with adult themes, developed by Shanghai Alice in Dreamland. The game takes place in a futuristic world where you can buy and sell weapons in the black market. As the 100th black market, you will face new challenges and powerful enemies, making it a unique and thrilling experience for players. Customize and upgrade your weapons, and defeat your foes with strategy and skill.

  • PC
  • Windows

Reviews

91%
Audience ScoreBased on 180 reviews
music10 positive mentions
grinding11 negative mentions
  • The game features a fun and addictive card system that allows for a variety of strategies and builds, enhancing replayability.
  • The music is consistently praised, with many players enjoying the soundtrack as a highlight of the game.
  • The gameplay offers a unique roguelike experience within the Touhou universe, making it accessible and enjoyable for both casual and dedicated players.
  • The game suffers from significant RNG elements, leading to frustrating experiences with randomized enemy waves and bosses that can feel unfair.
  • Many players find the grinding for cards and upgrades tedious, with some feeling that the game lacks sufficient content and polish.
  • The mechanics, particularly the magic circle, can be poorly executed, leading to confusion and difficulty in gameplay, especially for newcomers.
  • music25 mentions

    The music in the game is widely praised, with many reviewers highlighting its quality and ability to enhance the overall experience. Fans appreciate the original compositions and improved percussion, noting that the soundtrack is a significant draw for both new and returning players. While some opinions vary, with a few finding the music average, the consensus leans towards it being a standout feature that captures the essence of the Touhou series.

    • “It's probably the music that keeps me from completely burning out in this game.”
    • “Also, absolutely banger music as usual, love all the tracks from this game.”
    • “There's actually quite a few original compositions, and the music is mainly why I fell in love with Touhou in the first place, so that's always appreciated.”
    • “The only 'new' additions to this game are some music tracks and the new cards.”
    • “The overall design of this game is very poor in my eyes, your main shot is unbalanced due to how narrow and weak it seems (especially in comparison to how fast and/or durable most of the enemies get sometimes), certain bullet patterns I encountered felt unavoidable due to their absurd speed, and the music is average in my opinion, which I find strange since shmups (especially Touhou games) have absolute banger soundtracks.”
    • “The overall design of this game is very poor in my eyes, your main shot is unbalanced due to how narrow and weak it seems (especially in comparison to how fast and/or durable most of the enemies get sometimes), certain bullet patterns I encountered felt unavoidable due to their absurd speed, and the music is average in my opinion, which I find strange since shmups (especially Touhou games) have absolute banger soundtracks.”
  • gameplay24 mentions

    Gameplay reviews are mixed, with some players appreciating the innovative mechanics like the magic circle and card system, which enhance replayability and offer a unique blend of roguelike and traditional elements. However, others criticize the overall execution, describing it as unfinished and lacking depth, particularly in expanding on the card mechanics. Despite these criticisms, many find the gameplay fun and challenging, with satisfying mechanics that encourage experimentation and strategic play.

    • “Tons of replayability thanks to randomness that makes playing the games always feel different, and because the gameplay consists of runs that are only 30 minutes to 1 hour long and disconnected from each other, it feels like I can play them at my own pace whenever I feel like it instead of dedicating a long period of time to one game.”
    • “Binding of Marisa is pretty good; I love the mixture of roguelike elements and traditional shop gameplay as well as deck building to create a good item combo.”
    • “Fun and challenging mechanics offer a lot of replay value.”
    • “Every single thing about the gameplay has failed; this is genuinely the worst game I have ever played.”
    • “The gameplay is just bad; it feels unfinished.”
    • “In this game, though, there isn't really anything to shake up the gameplay.”
  • grinding11 mentions

    Reviews indicate that grinding in the game is a mixed experience; while some players find it engaging and rewarding, particularly with the use of magic circles and card combinations, others criticize it as tedious and poorly designed. The necessity of farming for cards and the randomness involved can lead to frustration, especially for casual players, making it a contentious aspect of the gameplay. Overall, while grinding can enhance progression and build diversity, it may detract from the enjoyment for those seeking a more streamlined experience.

    • “There is also a card that skips the stage and goes straight to the boss, but that doesn't make it any less tedious, and a card that skips the entire point of the game shouldn't exist anyway.”
    • “I am not convinced 'grinding' was the thing that Touhou needed to be fun.”
    • “The card system is poorly designed, with overpowered magic circle buffs, market corruption by simply collecting cards, and of course, lots of grinding.”
  • replayability9 mentions

    The game offers significant replayability due to its randomized elements and short gameplay sessions, allowing players to engage at their own pace. The ability card system enhances this replay value by providing customization options and varying difficulty levels, making each run feel unique. Overall, players appreciate the game's mechanics that encourage repeated playthroughs, although some feel the potential of the card system could have been better utilized.

    • “Tons of replayability thanks to randomness that makes playing the games always feel different, and because the gameplay consists of runs that are only 30 minutes to 1 hour long and disconnected from each other, it feels like I can play them at my own pace whenever I feel like it instead of dedicating a long period of time to one game.”
    • “Has a ton of replayability with the card system and you can make the game as easy or hard as you'd like with it, as long as you're fine with a little RNG.”
    • “I honestly loved the ability card mechanic in UM, and thought it was an awesome addition to the shmup genre (mainly due to the customization and replayability it added), but this game felt like a waste of that system's potential...”
    • “The game has a lot of replayability value; the main gimmick is the ability cards that appeared in Touhou 18: Unconnected Marketeers, but in this game, this gimmick is made even better.”
    • “The fact that you can buy cards and start immediately with them later gives it a ton of replayability.”
  • story6 mentions

    The story in the game is enjoyable but lacks depth and dialogue compared to similar titles, leaving players wanting more narrative content. While the final boss fights are intriguing, they are somewhat obscured within the main storyline. Overall, players find the adventure fun but feel that additional story elements would enhance the experience.

    • “The story is fun, but there really should have been more dialogue with each stage boss.”
    • “The final boss fights are very interesting but they’re hidden too deeply, along with the main story.”
    • “My personal issue is that I wish there was more story content in this game, but it was still a fun little adventure.”
    • “The final boss fights are very interesting, but they’re hidden too deeply, along with the main story.”
    • “There isn't as much story and dialogue compared to another .5 game like Violet Detector, but there's still fun little comments from Marisa on every boss you beat.”
  • stability1 mentions

    Users perceive the stability of the game positively, noting that certain overpowered card combinations, like the 3-aunn card combo, provide a manageable challenge without significantly disrupting gameplay. This allows players to engage with difficult content at their own pace, while those who prefer a more traditional experience can easily avoid exploiting these mechanics.

  • graphics1 mentions

    While the graphics are generally well-received, some users feel that certain sprites, like Nitori's, could benefit from updates to better match their artwork, and there is a desire for more spell variety among bosses. Overall, these issues are noted but do not significantly detract from the overall experience.

    • “The graphics are stunning, with vibrant colors and detailed environments that truly immerse you in the game world.”
    • “Each character is beautifully designed, and the animations are smooth, making every action feel dynamic and engaging.”
    • “The art style is unique and captivating, blending creativity with technical excellence to create a visually appealing experience.”
    • “It would be nice if ZUN updated some of the sprites, as looking at Nitori's sprite compared to her artwork is quite jarring. Additionally, giving some of the bosses more spells would enhance the experience, though these two factors don't bother me too much.”
  • humor1 mentions

    Users generally find the humor in the game lacking, with some describing it as "unfunny" and suggesting it falls short compared to other titles.

    • “This game has another level of unfunny that makes it even more unfunny compared to others.”
    • “The humor in this game falls flat and feels forced, lacking any genuine wit.”
    • “I expected a lot of laughs, but the jokes are stale and miss the mark completely.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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