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BioShock 2

BioShock 2 is a worthy follow-up to the critically acclaimed odyssey in Rapture. While there is only a modest amount of updates, the game stands well on its own through a new and exciting story, online multiplayer, and tremendous presentation.
BioShock 2 Game Cover
87%Game Brain Score
story, gameplay
grinding, stability
88% User Score Based on 11,050 reviews
Critic Score 85%Based on 5 reviews

Platforms

Playstation 3Xbox 360Xbox Series X|SPCMac OSXbox OneXboxWindowsPlayStation
BioShock 2 Game Cover

About

BioShock 2 is a single player and multiplayer open world role playing shooter game with thriller and science fiction themes. It was developed by 2K China and was released on February 9, 2010. It received positive reviews from both critics and players.

(Online Interactions Not Rated by the ESRB) The Games on Demand version supports English, French, and Spanish. In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival

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88%
Audience ScoreBased on 11,050 reviews
story2.2k positive mentions
grinding120 negative mentions

  • story
    5,335 mentions Positive Neutral Negative

    The story of *Bioshock 2* is generally viewed as less impactful than its predecessor, *Bioshock*, but still offers a compelling narrative centered around the emotional bond between a Big Daddy and his Little Sister, Eleanor. While some players appreciate the personal and intimate storytelling, others criticize it for lacking the depth and surprise twists that made the first game memorable. Overall, the game expands on the lore of Rapture and provides a solid, if not groundbreaking, story experience, with the DLC *Minerva's Den* often highlighted as a standout addition.

    • “The originality of *Bioshock 2* comes in its intimate, personal story—this isn’t just about saving a city; it’s about family and the bond between a big daddy and his little sister.”
    • “*Bioshock 2* is more than just a sequel—it’s a deeply personal story about family, morality, and survival.”
    • “The story is well written, well paced, and at times very moving.”
    • “The story isn't as good as the first one.”
    • “The story is lame and I was not really into it at any moment; I did not find it interesting at all.”
    • “The story is weaker than the one in Bioshock 1, and if you already played that, basically every sense of innovation, excitement, surprise or tension will have worn off by the time you start to play Bioshock 2.”
  • gameplay
    2,914 mentions Positive Neutral Negative

    The gameplay in *Bioshock 2* is widely praised for its significant improvements over the original, particularly with the introduction of dual-wielding weapons and plasmids, which enhances combat fluidity and strategy. While the core mechanics remain similar, the game offers a more polished experience with refined hacking and a variety of new enemies, although some players note that the story lacks the depth and impact of its predecessor. Overall, the gameplay is engaging and enjoyable, making it a solid sequel for fans of the series.

    • “The improved gameplay, emotional depth, and stunning atmosphere make it a must-play for any fan of the original, or for any gamer who loves a narrative-driven experience.”
    • “The gameplay mechanics are brilliantly refined, resulting in much more fluid combat.”
    • “The gameplay is where Bioshock 2 shines.”
    • “There are a lot of gameplay mechanics lacking or absent altogether, like the weapon/plasmid selection menu being a console-only thing (available in PC through a workaround but is buggy as hell), or the drill lurker tonic not working at all.”
    • “The constant bugs and crashing led me to having to save every 5 minutes which left me no time to focus on the story, let alone the gameplay.”
    • “The gameplay loop is mostly the same, find new powers, take pictures of all the drug addicts, homeless people, big brother, big sister, big daddy, not little sister anymore, to such an alarming degree that you get a warrant for public indecency.”
  • graphics
    965 mentions Positive Neutral Negative

    The graphics in Bioshock 2 are generally praised for holding up well despite being a 2010 release, with many players noting improvements in visual fidelity and detail compared to the first game. However, some users report issues with high graphics settings causing crashes, suggesting that lower settings may be necessary for stability. Overall, while the graphics are considered good for their time, they do not represent a significant leap from the original Bioshock, leading to mixed feelings about their impact on the game's immersive experience.

    • “The visuals also feel a step above, with the shimmering water effects looking more beautiful, if occasionally dizzying, than ever before.”
    • “The overall graphical fidelity of environments remains the same as the first game, but in many areas it has been tweaked and improved, if only subtly, it does bring it together to overall look nicer.”
    • “Bioshock 2 is visually and aurally sublime, through its great sound track and voice acting and gorgeous graphics.”
    • “To resolve this issue, set your graphics quality to medium or low, as playing on high settings will cause the game to crash.”
    • “Love it, but why are the graphic requirements so high for a 2010 game?”
    • “The solution was to reduce the graphics quality preset to low or medium; I tried it on low, which worked, but in turn made the game look extremely muddy...”
  • atmosphere
    602 mentions Positive Neutral Negative

    The atmosphere in "Bioshock 2" is widely praised for its immersive and haunting qualities, effectively capturing the essence of the underwater city of Rapture. While many reviewers note that it doesn't quite reach the same heights as its predecessor, the game still delivers a captivating environment filled with rich details, emotional depth, and a strong sense of dread. Overall, it is considered a must-play for fans of atmospheric storytelling and engaging gameplay.

    • “The art design remains top-notch, with Rapture continuing to be one of the most atmospheric settings in gaming.”
    • “The atmosphere is just amazing; gloomy, desolate, but that's the beauty of it.”
    • “The visuals, the atmosphere and the gameplay are worth the playtime.”
    • “The atmosphere is not as vibrant as before and it's dark and gloomy.”
    • “One thing I noticed is the lack of atmosphere in this game; in Bioshock 1 there were many moments where I would feel genuinely scared of what is coming next (especially when the lights went out), in this game it's almost always rooms with more than enough illumination to see where everything is.”
    • “This game didn't give me the same atmosphere from the first game.”
  • music
    324 mentions Positive Neutral Negative

    The music in the game has been widely praised for its atmospheric and immersive qualities, effectively enhancing the overall experience with a mix of licensed jazz and original compositions that fit the game's eerie setting. While some users noted occasional bugs affecting the music playback, the soundtrack is generally regarded as top-notch, contributing significantly to the emotional depth and tension throughout the gameplay. Overall, the music is seen as a standout feature that complements the game's narrative and environment beautifully.

    • “The music is on point with the already sky-high standard set by the other Bioshock games, no complaints there.”
    • “The soundtrack gives off a very eerie vibe and I can't help but love it.”
    • “It's great atmospheric music that really helps build this grand atmosphere when exploring Rapture and fighting enemies.”
    • “The only issue I can point out is that the sound design and music was a bit weird for me... other than that I don't understand why many people just ignore or dislike this one.”
    • “Soo many bugs, even with disabled DX10, a lot of random crashes, music and sound are not working as expected.”
    • “Scene-triggered background music loops infinitely despite said scene being long over.”
  • emotional
    276 mentions Positive Neutral Negative

    "Bioshock 2" is praised for its emotional depth, particularly through the relationships between the Big Daddies and Little Sisters, which add significant weight to the narrative. Players report being deeply affected by the story's moral dilemmas and emotional outcomes, with many noting that the game's endings are particularly heart-wrenching and impactful. Overall, the game is recognized for its ability to evoke strong emotional responses, making it a compelling experience for those who appreciate narrative-driven gameplay.

    • “You’re not a mere pawn in someone else’s game; you’re fighting for someone you care about, which adds a whole new layer of emotional depth.”
    • “The story is far more emotionally driven than in the first game, not to mention better-paced.”
    • “The underlying emotional current of the story is so deep, and that's a rare thing.”
    • “There is a lot of defending little sisters and fighting absurdly difficult big sisters, and just a boring story with very little to understand.”
    • “Boring story but great characters!”
    • “They just reused the assets and packed it along with a boring story and bad gameplay.”
  • grinding
    128 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding certain elements, such as the adam gathering process and escorting little sisters, to be tedious and time-consuming. While some appreciate the creativity it encourages in gameplay, others feel it detracts from the overall experience, leading to frustration and a sense of aimlessness. Overall, the game is seen as having a significant amount of grind, which can detract from enjoyment, despite some improvements in mechanics compared to its predecessor.

    • “Long but not tedious game.”
    • “The little sister and escort sections are not tedious anymore either, they offer a nice break from the monotony of the main story.”
    • “Cheap grindy gameplay meant for the long haul, but there is no long haul.”
    • “Defeating waves of enemies while the little sister gathers adam is just very tedious and after doing that a couple of times you just can't be bothered anymore, it's time-consuming and just slows the game down.”
    • “In fact, I found myself truly waiting for the game to finally come to an end... too much tedious grinding.”
  • stability
    120 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of bugs, glitches, and frequent crashes that significantly detract from the overall experience. Players have expressed frustration over the need for extensive troubleshooting and the impact of these technical issues on gameplay, often leading to lost progress and immersion. While some users noted that the original version runs better than the remastered edition, the consensus remains that the game is plagued by stability problems that hinder enjoyment.

    • “This runs great on my Mac (a 2015 MacBook) and I don't even have to lower the graphics that much.”
    • “The game runs great.”
    • “The game runs great.”
    • “This game is a horrendous buggy mess that I have spent far too many hours trying to fix. I tried to increase the controller sensitivity, and the game wouldn't open, so I feel robbed of so many hours of my life that I could have spent better, before I am hurled into an uncaring void, fixing things about this game I should never have had to fix in the first place.”
    • “Both this version and the remaster crash constantly. I've tried every tweak and troubleshooting hint available and don't get more than 10-20 minutes of gameplay before I'm thrown out to the desktop.”
    • “I have about 16 hours of playtime logged, and I'm willing to bet a good half of it was spent troubleshooting, checking to see if various fixes worked, replaying segments and sometimes entire levels... it got old, fast.”
  • replayability
    76 mentions Positive Neutral Negative

    The game's replayability is generally viewed as high, primarily due to its decision-making mechanics, multiple endings, and improved gameplay compared to its predecessor. Players appreciate the moral dilemmas and various strategies available, although some feel that the story's weaknesses limit the desire for multiple playthroughs. Overall, while opinions vary, many agree that the game offers enough content and choices to warrant replaying.

    • “The decision-making mechanic regarding little sisters and the multiple endings adds replay value and moral dilemmas.”
    • “There are 4 possible endings which make for a lot of replayability.”
    • “The ability to kill or spare certain key characters and the fact that such choices actually do have an impact on the story really adds to the replay value here.”
    • “Other than that, there are not a lot of mods, but the game is still worth buying and playing through despite little replay value.”
    • “There's very little replay value because the story is so weak.”
    • “Replayability is left to personal preference, and the multiplayer experience is pretty much dead and buried at this point.”
  • optimization
    62 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing significant performance issues, including crashes and stuttering, particularly on lower-end systems. While some users noted improvements in gameplay and graphics, the overall consensus is that the PC port is poorly optimized, leading to inconsistent performance across different hardware configurations. Recommendations for fixes often point to external resources like PCGamingWiki, highlighting the need for patches to address multiplayer lag and other stability concerns.

    • “I'd recommend visiting pcgamingwiki for tips on how to resolve any remaining issues, as they have a wealth of information on how to improve performance and fix bugs.”
    • “The gameplay has been streamlined and optimized to near perfection compared to the first game, however let's get the negatives out of the way first.”
    • “Graphically it holds up better, things are sharper and it looks like the textures have a higher resolution (or are simply optimized better).”
    • “Performance-wise, it was a piece of shit to try and keep it from crashing.”
    • “The game is very good, however the PC port is abysmal in terms of optimization.”
    • “Unfortunately, this game is heavily unstable and performance differs from computer to computer. I was one of the poor saps that crashed after hitting 'new game', and although I've tried several times looking for fixes, it never worked.”
  • humor
    48 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky characters, witty dialogue, and absurd situations, often drawing comparisons to the black humor found in titles like Fallout 3. Players appreciate the comedic elements, such as the amusing taunts of characters, the hilarity of certain gameplay mechanics, and the charming interactions with the Little Sister, which add a lighthearted touch to the otherwise grim atmosphere. Overall, the humor is seen as a significant and enjoyable aspect, contributing to the game's unique charm and entertainment value.

    • “The one extra plasmid and weapon in this DLC is really enjoyable to use, especially when gravity well literally defies the concept of physics for some funny time.”
    • “The various classes of hysterical splicers still wander around chattering hilariously to themselves and several new enemies have been introduced to add range to the combat.”
    • “Plus, having the little sister ride on your shoulders and comment on combat as you go along is at times hilarious, or just cute, and a little sad.”
  • character development
    36 mentions Positive Neutral Negative

    Character development in *Bioshock 2* is highly praised, with many reviewers noting its emotional storytelling and refined character interactions, particularly the relationships between the player, Little Sisters, and Sofia Lamb. While some fans feel the focus on character development detracts from the overall storyline, the game is recognized for its improved character designs and voice acting, contributing to a more personal and engaging experience compared to its predecessor. Overall, *Bioshock 2* is seen as a worthy continuation of the series, emphasizing exploration and character depth.

    • “This game focuses more on the story and character development than the first one did, as well as letting you play as a Big Daddy so that you get that sense of power and stature that they have in-game, but still having free will and the mind of a sentient human instead of being controlled like other Big Daddies are.”
    • “The voice acting and character development, along with the unraveling of the overarching story of the Bioshock series, is top-notch. Coupled with the addition of some new combat features and a slight graphical upgrade, Bioshock 2 is a very worthy return to Rapture.”
    • “While the story isn't so interesting conceptually speaking, the character design and the relationship between you, your little sister, and Sofia Lamb really makes the playthrough worthwhile.”
    • “Bioshock 2 brought mixed reviews from the fans, though, with some complaining that it wasn't nearly as good as the first and not liking the change of focus from storyline/gameplay to character development/gameplay.”
    • “Character designs: splicers in general, but spider splicers and little sisters have an inferior look compared to the previous entry, although this could be attributed to lore reasons.”
    • “This game focuses more on the story and character development than the first one did, as well as letting you play as a big daddy so that you get that sense of power and stature that they have in-game, but still having free will and the mind of a sentient human instead of being controlled like other big daddies are.”
  • monetization
    22 mentions Positive Neutral Negative

    The monetization aspect of the game has been heavily criticized as a "cash grab," with many reviewers feeling it exploits the success of the original Bioshock without offering significant innovation or value. Despite these criticisms, some acknowledge that the game still demonstrates a level of care in its development, distinguishing it from typical AAA cash-ins. Overall, the sentiment reflects disappointment in the game's reliance on the franchise's popularity while introducing additional issues, such as microtransactions and poor support.

    • “The shameless cash grab of a remaster, if you can even call it that, somehow manages to add even more problems to the mix.”
    • “Her poor writing and weak story show the holes that this game was just intended as a cash grab.”
    • “The game was, admittedly, a cash grab/attempt to keep the Bioshock name alive while Ken Levine and Take-Two/Irrational were working on Infinite, farmed out to 2K Marin.”
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11h Median play time
93h Average play time
11h Main story
24h Completionist
8-16h Spent by most gamers
*Based on 48 analyzed playthroughs
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Frequently Asked Questions

BioShock 2 is a open world role playing shooter game with thriller and science fiction themes.

BioShock 2 is available on Xbox Series X|S, PC, Mac OS, Xbox One and others.

The main story can be completed in around 11 hours, while the entire game is estimated to take about 24 hours to finish. On average players spend around 93 hours playing BioShock 2.

BioShock 2 was released on February 9, 2010.

BioShock 2 was developed by 2K China.

BioShock 2 has received positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

BioShock 2 is a single player game with multiplayer support.

Similar games include BioShock, BioShock Infinite, Wolfenstein: The New Order, Crysis 3, The Evil Within 2 and others.