- October 3, 2022
- Leandro Gabriel
Beyond the Storm
Platforms
About
"Beyond the Storm" is a SHMUP game that pays homage to the 1995 classic "Tyrian." Explore an open-galaxy with various sectors, planets, and stations, while battling a wide array of enemies and ships. With customizable weaponry, a re-imagined energy system, and a full database of lore, this game offers an intense and engaging experience for fans of the genre











- The game captures the vibe and charm of the original Tyrian, with enjoyable music and familiar gameplay mechanics.
- The new power management system adds depth and customization options for ship builds, allowing for creative strategies during gameplay.
- The developer has shown commitment to improving the game, with updates addressing player feedback and enhancing the overall experience.
- The game feels unpolished and lacks the cohesive design and flow of the original Tyrian, with issues like jerky movement and poorly implemented mechanics.
- Many players find the open-world structure tedious, with a lack of clear progression and an overwhelming number of short, random levels.
- There is a noticeable lack of variety in weapons, enemies, and overall content, leading to a feeling of repetitiveness and disappointment for fans of the original.
story
11 mentions Positive Neutral NegativeThe story in the game has been criticized for being unclear and poorly presented, with missions scattered across the map and a lack of coherent narrative structure. Players have noted that the reliance on randomly dropped data cubes to drive the story leads to frustrating gameplay, including potential soft locks and excessive grinding for resources. Overall, the narrative experience feels disjointed and fails to engage players effectively.
“Firstly, the game now needs a clear story, with missions being scattered around the map. You have to have a method to pick the next place to go, and the writing (and presentation of the story via dropped data cubes) doesn't support this.”
“Worst of all, I ended up seemingly soft-locked in what I think was the story campaign as no data cubes would drop when I reached my destination.”
“Secondly, the need to travel means fuel, and that fuel (along with the data cubes that drive the story) is randomly dropped during missions. You might get 0, or you might get 7, but often you'll get just one.”