- November 27, 2019
- Ducat
- 4h median play time
Before i wake
Platforms
About
In "Before I Wake" , you navigate a haunted mansion to save a little girl by solving puzzles. This game won first place in the "Halloween 2019: Monster Madness!" contest and is still in active development. To provide feedback, share your first walkthrough video on YouTube or send it to the developer. WASD moves, Shift sprints, E interacts, Tab opens backpack, Space shows map, and P pauses. Enjoy the game and check out the developer's other titles if you enjoy this one.
- The game is fun and offers a lot of different weapons and power-ups, making gameplay enjoyable.
- The graphics and art style are cute and appealing, with a humorous premise of an armored kitten.
- It's a great time-waster for casual gaming sessions, providing mindless fun and chaos.
- The gameplay becomes extremely repetitive and monotonous after a short period, with little variation in missions.
- There are significant issues with localization, including untranslated text and poor grammar, which detracts from the experience.
- The game suffers from technical problems, including crashes and lack of proper optimization, making it frustrating to play.
story
38 mentions Positive Neutral NegativeThe game's story is described as vague and largely disconnected from the repetitive mission structure, which consists of similar tasks that become increasingly tedious over time. Players noted that while the initial missions were enjoyable, the lack of variety and the grindy nature of the gameplay led to a decline in engagement, with many missions feeling like elongated versions of earlier ones. Overall, the narrative fails to enhance the experience, overshadowed by the monotony of the gameplay.
“Its affordable, gory as all hell, and has all of them uncensored swears; also, it has a decent story and good animations for such a cheap game, it's amazing.”
“Alright, just got done finishing the story.”
“Every mission is basically the same thing, and the missions between acts are the exact same thing, just scaled so you spend more time in the mission.”
“The story is not tied to the missions.”
“But as time went on, I quickly found the game was just constant repeats of the same mission or level, just tacking on additional number requirements to complete each level.”