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Beecarbonize Game Cover

About

Beecarbonize is a single player survival strategy game. It was developed by Charles Games and was released on August 1, 2023. It received very positive reviews from players.

Beecarbonize is a strategic card game where players combat climate change by researching technologies, enacting policies, and protecting ecosystems. Balance industry, social reforms, and ecological efforts to reduce carbon emissions while managing resources and facing extreme events. Choose your path to save the planet through innovation and bold decisions.

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92%
Audience ScoreBased on 1,198 reviews
gameplay51 positive mentions
optimization3 negative mentions

  • The game is intuitive and easy to learn, making it enjoyable for players of all skill levels.
  • The art design is excellent, and the mechanics are engaging, providing a fun challenge.
  • It's a free game that offers multiple ways to win and encourages strategic thinking about climate change.
  • The game can become repetitive once players figure out the optimal strategies to win.
  • Some mechanics, such as emissions scaling, feel unrealistic and can lead to frustrating gameplay.
  • The achievement for winning 20 times in a row is seen as tedious and not reflective of the game's overall experience.
  • gameplay
    143 mentions Positive Neutral Negative

    The gameplay is characterized by well-crafted mechanics that are easy to understand, offering a mix of resource management and strategic decision-making. While many players find the game engaging and visually appealing, some criticize it for prioritizing political messaging over gameplay depth, leading to a sense of repetitiveness and limited replay value. Overall, the game provides a fun and accessible experience, though it may benefit from more complexity and balance in its mechanics.

    • “Well-balanced, beautiful art, fair gameplay.”
    • “The gameplay itself flows decently well, even if it's trivially easy to break it.”
    • “Gameplay is simple yet challenging.”
    • “It undermines itself as a game by prioritizing message over mechanics, which makes it feel like a political statement more than a game meant for enjoyment.”
    • “The gameplay feels shallow.”
    • “My gameplay ended with the game berating me that I just sent all the people elsewhere and didn't tackle any of the actual problems, even though I completely solved climate change... in my opinion, the game is sending the wrong messages.”
  • replayability
    41 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players noting high potential due to multiple endings, various win conditions, and different strategies to explore. However, some reviewers express concerns about the game becoming repetitive and lacking depth after initial playthroughs, leading to limited long-term replay value. Overall, while there are enjoyable elements that encourage replaying, the game's short length and certain design choices may hinder sustained engagement for some players.

    • “Genuinely innovative roguelike card game with tons of replay value, especially thanks to the hardcore mode and multiple endings.”
    • “There are many routes you can take to win, so there’s quite a bit of replayability.”
    • “Very high replay value and should be good for at least 5-10 playthroughs to explore all the different ways to win (and lose).”
    • “However, after the first few rounds of frustrating losses, once you catch on, it gets pretty easy and also repetitive, so there's no real incentive for replayability in my opinion after a few hours of play.”
    • “The game is short and sweet, but the lack of replayability in the long run makes it get old quickly; still worth downloading.”
    • “Even with heavy-handed messaging aside, the game lacks depth and replayability, which is a significant issue for this type of game.”
  • graphics
    40 mentions Positive Neutral Negative

    The graphics of Beecarbonize are widely praised for their beautiful artwork and charming aesthetic, which effectively enhance the gameplay experience. Players appreciate the clean and minimalistic design that aligns with the game's educational themes, although some note a lack of graphical options for customization. Overall, the visuals contribute positively to the game's immersive and enjoyable atmosphere.

    • “Every card here has beautiful artwork with in-depth descriptions to give the player insight into the real possibilities of making the world a better place.”
    • “The graphics and elements of the system are well designed to reflect their purpose and assist gameplay.”
    • “The graphics and sound design are truly immersive, pulling players into the game world.”
    • “Game is clearly developed for mobile and could use graphic options like non-fullscreen, adjustable window size.”
    • “- no graphical settings such as windowed/fullscreen or resolution”
    • “I don't like the art style.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its relaxing and pleasant qualities that enhance the overall experience. However, some critiques highlight its passive nature and repetitiveness, suggesting it serves more as background noise than an engaging element. Overall, the sound effects and music contribute positively to the gameplay, though a lack of customization options for audio settings has been noted.

    • “Music is relaxing and pleasant.”
    • “Beautiful graphics and the background music is very well done.”
    • “The music is relaxing, and the sound feedback is good for the most part.”
    • “The sound and music is...there but nothing special can be said about it.”
    • “I'd mostly like to see a volume slider for the game sounds and music.”
    • “- no sound and music adjustment, plain on/off”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is described as quirky and entertaining, with players appreciating the funny card interactions and silly soundtracks that enhance the overall experience. Many reviews highlight the absurdity and cleverness of the dialogue and mechanics, making the gameplay enjoyable and often laugh-out-loud funny. However, some players note that while the humor is strong, it can sometimes overshadow deeper thematic implications.

    • “Some of the cards are funny.”
    • “Really good, interesting how to mix the resource generation with the costs and has some funny names and interactions.”
    • “It's a funny little survival game.”
  • optimization
    8 mentions Positive Neutral Negative

    The game "beecarbonize" is well-optimized for various platforms, including handheld and mobile systems, with no performance issues reported during testing. It features a quick-paced gameplay focused on achieving multiple endings efficiently, likened to a solo board game experience, though some players expressed a desire to avoid certain mechanics related to performance tweaking. Overall, it presents a solid climate-themed optimization challenge.

    • “Fully operational across handheld and mobile systems; optimized for Steam Deck and touchscreen interfaces.”
    • “No performance degradations detected during trial-phase simulation cycles—absence of faults, anomalies, or execution failures across tested platforms.”
    • “Didactically optimized.”
    • “A solid climate-themed card-based optimization problem.”
    • “Dialing a knob up and down to try and eek out extra performance as mandatory is not a mechanic I want to see more of.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, particularly when pursuing achievements like the 20 consecutive wins, which many consider unnecessarily challenging and lacking in reward. While the game offers some fun initially, the repetitive nature of grinding for achievements diminishes replay value and enjoyment, leading to a sense of burnout. Overall, the grinding mechanics are seen as a significant drawback, requiring excessive time investment without sufficient incentive.

    • “You'll need a second life for grinding.”
    • “It's fun for a few hours, but after that the game becomes more frustrating and tedious than fun.”
    • “Ignoring the messaging of the game having the subtlety of a brick to the skull, after you get the six endings, there is very little casual replay value in the normal mode, so you'll probably continue playing for the achievements; shame they range from unnecessarily tedious, such as the 'win 20 games in a row' achievement to unnecessarily difficult RNG-fest speedrun achievements.”
    • “Also, I fail to see the incentive to get the 20 wins in a row, because I anticipate there would be nothing new in the game after a couple of wins (basic grinding).”
  • story
    6 mentions Positive Neutral Negative

    The game's story is criticized for lacking coherence and depth, with some players finding it nonsensical and overly simplistic. While there are elements of fun and a pleasant message, the absence of a meaningful narrative or celebratory conclusion leaves many feeling unsatisfied. Overall, the storytelling aspect is seen as a missed opportunity in an otherwise enjoyable gameplay experience.

    • “A quick and fun card game with a gentle learning curve, interesting storyline, and pleasant message.”
    • “On one hand, I can see playing after the threat is gone to be like a conclusion after the climax of the story, but on the other, it would've been nice to have had a celebratory message at such a significant milestone.”
    • “The content of what is available also doesn't make much sense or have any story.”
    • “There are some pretty silly ideas in here like degrowth, and like most games of its kind, it is not balanced very realistically (nuclear is underpowered, as usual) but it's fun enough to play if you can get past the missionary attitude toward writing most games of this type seem to suffer from.”
    • “No story.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is praised for being a high-quality, addictive free experience that features no monetization schemes or microtransactions, setting it apart from many other free games. However, some users note that its simplicity and lack of difficulty may limit its appeal, as it primarily serves as an advertisement for climate change awareness.

    • “Yeah, that's an eye-opening and incredibly addictive free game with zero microtransactions.”
    • “It has no difficulty nor much mechanism: it is more an advertisement for climate change.”
    • “There aren't many free games that match this level of quality and have no monetization scheme.”
    • “It goes without saying, but there are no microtransactions, either.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is described as cozy and engaging, effectively wrapping its gameplay around themes of global warming and environmental awareness. Users appreciate the well-designed UI and the balance between production mechanics and carbon emissions, highlighting a playful yet thought-provoking approach to serious ecological issues.

    • “The production determines how fast one unit of that area is produced while the carbon emission is set into the atmosphere (or taken from it) whenever one unit is created.”
    • “The game plays similarly to Cultist Simulator and Stacklands, wrapping a well-rounded and crisp UI in a cozy atmosphere centered around global warming and raising awareness of the fragility of our planet.”
    • “Your production sector can become carbon negative with several regulations (or rather, the same policy purchased several times over); nature can generate you an incredible amount of cash (how exactly will not be explained). People can suck metric tons of carbon out of the atmosphere at a rate that would make any real-world tree wish to immediately go extinct.”
  • stability
    2 mentions Positive Neutral Negative

    The game demonstrates excellent stability, performing well on various systems, including low-end hardware, and is compatible with Steam's Proton.

    • “Runs great with Steam's Proton.”
    • “Runs great even on a low-end PC.”
  • emotional
    2 mentions Positive Neutral Negative

    The game is praised for its emotional depth, delivering a wholesome and impactful message about environmental conservation, which is a rare and refreshing focus in the gaming industry. Players appreciate how this core theme enhances their overall experience.

    • “Amazing game with a wholesome and important message, which is not common to find in video games as such a core part of the game.”
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11h Median play time
9h Average play time
1h Main story
8h Completionist
10-15h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Beecarbonize is a survival strategy game.

Beecarbonize is available on PC, Mac OS, Phone, Windows and others.

The main story can be completed in around 1 hours, while the entire game is estimated to take about 8 hours to finish. On average players spend around 9 hours playing Beecarbonize.

Beecarbonize was released on August 1, 2023.

Beecarbonize was developed by Charles Games.

Beecarbonize has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Beecarbonize is a single player game.

Similar games include Half-Earth Socialism, Save the Earth Planet ECO inc., Terraformers, Cliff Empire, Fate of the World: Tipping Point and others.