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Fate of the World: Tipping Point Game Cover

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Fate of the World: Tipping Point is a single player casual strategy game. It was developed by Red Redemption and was released on September 29, 2011. It received mostly positive reviews from players.

"Fate of the World: Tipping Point" is a single-player strategy game where you control the Global Environmental Organization in missions aimed at combating climate change. With updated content and expanded gameplay, players can now tackle five original missions as well as additional "Cornia," "Earth Day," "Denial," "Migration," and "Extras Pack" DLC scenarios. The game takes around 2 hours to complete, providing an engaging and concise experience. This revised version of the game offers a balanced and immersive adventure in addressing the urgent challenges of global warming.

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78%
Audience ScoreBased on 390 reviews
gameplay11 positive mentions
atmosphere3 negative mentions

  • The game offers a unique and challenging experience, requiring players to navigate complex systems and make strategic decisions to address global issues.
  • It serves as an educational tool, providing insights into the intricacies of climate change and the interconnectedness of various global factors.
  • The card-based mechanics add an interesting layer to gameplay, allowing for diverse strategies and approaches to problem-solving.
  • The user interface is clunky and difficult to navigate, making it hard for players to understand the impact of their decisions.
  • The game can be overwhelmingly difficult, often leading to frustration as players struggle to achieve success against seemingly insurmountable odds.
  • There is a lack of clear tutorials or guidance, leaving players to figure out the mechanics and strategies largely on their own.
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some praising its strategic depth and unique card-based mechanics, while others criticize its poor design choices, steep learning curve, and lack of clear guidance. Many players find the mechanics overly complicated and opaque, leading to frustration, although the game can be engaging for those willing to invest time in understanding its systems. Overall, while it offers interesting concepts and potential for deep strategy, the execution leaves much to be desired, particularly in terms of user interface and accessibility.

    • “Amazing mechanics, challenge, and balancing.”
    • “The gameplay is rather difficult, but it still manages to generate the addictive 'just-one-more-turn' syndrome.”
    • “Whether you care about the environment or just like a good turn-based strategy game, Fate of the World provides interesting gameplay mechanics overlayed with an intricate global environment which makes it unique, challenging, interesting, and educational.”
    • “This is an incredibly bad design choice as it combines grand strategy with pure RNG mechanics which mesh with each other abysmally.”
    • “This game, and the gameplay, were not well thought out; the learning curve is too steep, and the interface is pretty poor.”
    • “The 'black box' mechanic combined with the lack of a tutorial can be frustrating.”
  • story
    37 mentions Positive Neutral Negative

    The game's story revolves around the challenging task of managing global crises, such as climate change and poverty, through a card-based strategy system. Players take on the role of a world leader, facing difficult missions that require trial and error to succeed, often reflecting real-world complexities and moral dilemmas. While the narrative is engaging and thought-provoking, many players find the missions to be extremely challenging, with limited replay value once strategies are mastered.

    • “The best thing about this game is the story.”
    • “The missions are very tough, but each playthrough rewards the would-be geo president with masses of insight on the challenges real world leaders might have in managing world affairs with limited resources in an unpredictable world.”
    • “Fate of the world tells a story of what will probably happen if or when global warming gets out of hand and they let you be in charge.”
    • “The only way to achieve your missions is to enter cheat codes and give yourself unlimited money.”
    • “It is hard/impossible to complete the missions if you don't know what you're doing, and even if you do know.”
    • “Although I think the moral of the story is, mankind is screwed.”
  • replayability
    7 mentions Positive Neutral Negative

    The game's replayability is mixed among reviewers; while some appreciate its challenging scenarios and potential for varied strategies, others feel that once the core mechanics and solutions are understood, the experience becomes repetitive and lacks depth. Overall, it seems to offer limited replay value for those seeking diverse gameplay experiences.

    • “Definitely worth a shot for any fans of government sims, and its punishing difficulty will ensure some good replay value.”
    • “Good replayability.”
    • “Innovative and replayable, a trailblazer for real education games.”
    • “Your only resources are time and actions, and already I see how there isn't going to be much replay value once you figure out the missions.”
    • “I had high hopes for this game as the concept was interesting and the topic an important one, but the card layout and the way it's played just wasn't able to keep my interest and doesn't have any replay value to me.”
    • “It comes with a number of scenarios, and there's a lot of room to try different options, but ultimately you're going to be facing the same general problem with the same general tools. Once you've figured out a working solution, the game is pretty much 'solved' -- some scenarios may be harder or easier, or might tweak your goals a bit, but since the overarching situation of the planet doesn't change much, it's more or less the same game each time. It lacks the replay value of civilization or similar games that let you explore alternate worlds.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some users criticizing the primitive artwork and unclear interface elements, while others appreciate the overall design and find it visually appealing and functional, especially on laptops. Despite some issues, many agree that the graphics are generally good and bug-free.

    • “Positives: cheap, nice graphics easy on laptop, seems bug-free and well designed.”
    • “Technically and graphically it's alright, works fine for me.”
    • “Good graphics.”
    • “Its artwork is primitive.”
    • “Concerning graphics: some things are too small and often you don't know where to click, since it's unclear which is a button and which is just decoration.”
    • “5: graphics & sound (1/5)”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its ability to create a gripping atmosphere, enhancing the mood and suspense while reflecting the serious themes of civilization's collapse. Players find the soundtrack both awe-inspiring and impactful, contributing significantly to the overall experience. The combination of music and regional news adds depth to the game's presentation, leaving a lasting impression.

    • “Mood and suspense are big things here, maintained by some awe-inspiring music and local news from around the world, listed by region.”
    • “Serious challenge, pretty good music, and a grim reminder of the inevitable collapse of civilization no matter how desperate mankind's attempts to salvage this doomed world.”
    • “Nothing besides the music is pretty.”
    • “The seriousness of the topic, the music, and the presentation have left a mark on me.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by dark and satirical elements, blending absurdity with serious themes, such as misinformation and bioweapons. Players appreciate the juxtaposition of comedic scenarios, like a super-AI named 'Thanatos,' against a backdrop of global chaos, highlighting a unique and provocative comedic style. Overall, the humor is both controversial and thought-provoking, appealing to those who enjoy edgy satire.

    • “The humor in this game is brilliantly dark, with clever satire that keeps you laughing while tackling serious themes.”
    • “The witty dialogue and absurd scenarios make for a hilarious experience that never takes itself too seriously.”
    • “I love how the game uses humor to address complex issues, making it both entertaining and thought-provoking.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere in "Fate of the World" is portrayed as a critical element that highlights the impact of man-made climate change on global ecosystems, economies, and daily life. The game effectively uses a scientific model to illustrate the greenhouse effect caused by carbon dioxide, emphasizing the urgent need for awareness and action regarding environmental issues.

    • “Fate of the World is an independent and educational look at man-made climate change and how the ecosystem and atmosphere affect economic and political systems, including day-to-day life for most of the world.”
    • “It's based on a scientific model that clearly explains how carbon dioxide in our earth's atmosphere creates the greenhouse effect, capturing heat radiating off the surface of the planet and retaining it, warming the earth rather than losing the heat to outer space.”
    • “The atmosphere feels lifeless and uninspired, lacking the depth and immersion that I expected.”
    • “Despite the game's focus on climate change, the overall ambiance fails to evoke any real sense of urgency or emotional connection.”
    • “The environmental sounds are repetitive and dull, making it hard to feel engaged with the world around me.”
  • grinding
    2 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game can feel tedious and overly complex, likening it to a micromanagement simulator. However, some players who enjoy meticulous gameplay may find satisfaction in the detailed tasks, such as addressing environmental issues, despite the grind.

    • “I don't understand why games like this always have to turn grinding into a tedious micromanagement simulator.”
    • “If you're the kind of casual gamer who is actually an OCD hardcore gamer looking for a break from Far Cry 3 relic grinding, you'll probably enjoy saving the world, one oil spill at a time.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization has been criticized for poor performance and oversimplification, which detracts from the overall experience. Reviewers believe that with additional polish and balancing, the game could have reached its full potential.

    • “With more polish, balancing, and some work on optimization, this could have been a true gem.”
    • “Interesting concept, marred by oversimplification, promoting a political agenda instead of offering any freedom in gameplay, and having surprisingly poor performance.”
  • emotional
    2 mentions Positive Neutral Negative

    The game is praised for its emotionally impactful narrative, evoking strong feelings and a deep connection to the environment. Players appreciate the ability to experience profound moments, with some even noting that the introduction is particularly tear-jerking. Overall, it successfully combines emotional depth with challenging gameplay.

    • “Thumbs up to the developers for making a game that makes you care about the environment, and which can make you shed a tear with the intro alone.”
    • “Get this game if you enjoy blind trial and error in an emotionally moving setting.”
  • stability
    1 mentions Positive Neutral Negative

    The game's core concept is promising, but numerous bugs and unclear mechanics significantly detract from the overall enjoyment, making it challenging to fully engage even for players familiar with the specific strategies required to succeed.

    • “The idea is very good at its core, but the game systems are sufficiently buggy and opaque that it takes a lot of the fun out of the game, even if you know the extremely specific strategy necessary to beat it.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Fate of the World: Tipping Point is a casual strategy game.

Fate of the World: Tipping Point is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing Fate of the World: Tipping Point.

Fate of the World: Tipping Point was released on September 29, 2011.

Fate of the World: Tipping Point was developed by Red Redemption.

Fate of the World: Tipping Point has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

Fate of the World: Tipping Point is a single player game.

Similar games include Fate of the World, Half-Earth Socialism, Beecarbonize, Save the Earth Planet ECO inc., Democracy 3 and others.