- February 21, 2014
- Chainsawesome Games
- 2h median play time
BeatBlasters III
Platforms
About
In BeatBlasters III, players navigate the rhythm-based action-platforming adventure of Joey and Gina, who aim to bring music back to the silent town of Accapella. By helping locals with tasks, they earn trust and acquire music-powered abilities like attack, shield, and rocket boots. Players must maintain the beat to refill their abilities and enjoy the unique electronic soundtrack. Unlocking new powers and exploring fantastical creature-filled environments add to the excitement.
- The game features a nice art style and vibrant graphics that appeal to some players.
- The soundtrack is enjoyable and well-suited for a rhythm-based game, with some players finding it quite good.
- The game offers a unique blend of platforming and rhythm mechanics, which some players found challenging and rewarding.
- Gameplay is often described as boring and slow, with poor controls and frustrating mechanics.
- The story and writing are considered weak and nonsensical, failing to engage players.
- Many players found the game to be repetitive and tedious, with a lack of variety in gameplay and objectives.
music
48 mentions Positive Neutral NegativeThe music in the game receives mixed reviews, with some praising the soundtrack as a redeeming quality, particularly for fans of electronic music, while others criticize it for being repetitive and simplistic, failing to enhance the gameplay experience. Many players express disappointment that the music does not effectively respond to in-game actions, detracting from the overall enjoyment of a game centered around music. Overall, while the soundtrack has its moments, it lacks the complexity and variety expected from a music-themed game.
“The soundtrack is the only redeeming quality of this game, and the beat changes depending on which of the two characters you're using.”
“The music is fantastic too, transforming as you use the three powers.”
“It features a great soundtrack along with good-looking characters and backgrounds, these two come along pretty nicely with some really smooth animations.”
“The saddest part of this game is that the music is made up primarily of tiny loops around 10-15 seconds, which is a crime for a game that's supposed to be based around music.”
“For a rhythm-based game, the music is boring.”
“As a musically themed game, the loop-heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.”