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BeatBlasters III Game Cover

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BeatBlasters III is a single player action game. It was developed by Chainsawesome Games and was released on February 21, 2014. It received neutral reviews from players.

Steam Big Picture About the GameWelcome to Accapella! When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butcher’s reign of silen…

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41%
Audience ScoreBased on 49 reviews
music12 positive mentions
gameplay6 negative mentions

  • The game features a great soundtrack that enhances the experience.
  • The art style and graphics are visually appealing, with smooth animations.
  • The concept of using music to recharge abilities is unique and adds an interesting mechanic.
  • Gameplay is slow and boring, with poor controls that hinder the experience.
  • The story is nonsensical and the writing is subpar, making it hard to engage with the game.
  • Many players found the rhythm mechanics frustrating and the overall design repetitive and tedious.
  • music
    48 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the soundtrack as a redeeming quality, particularly for fans of electronic and dubstep genres. However, many players criticize the repetitive and simplistic nature of the music, noting that the short loops detract from the overall experience, especially in a game centered around music. While the attempt to sync music with player actions is acknowledged, it often falls short, leading to frustration rather than enjoyment.

    • “The soundtrack is the only redeeming quality of this game, and the beat changes depending on which of the two characters you're using.”
    • “The music is fantastic too, transforming as you use the three powers.”
    • “It features a great soundtrack along with good-looking characters and backgrounds, these two come along pretty nicely with some really smooth animations.”
    • “The saddest part of this game is that the music is made up primarily of tiny loops around 10-15 seconds, which is a crime for a game that's supposed to be based around music.”
    • “For a rhythm-based game, the music is boring.”
    • “As a musically themed game, the loop-heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.”
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay has been widely criticized for being slow, repetitive, and uninspired, with many players describing it as a tedious experience dominated by monster and ability spam. While it incorporates rhythm mechanics, the execution feels clunky and disrupts the flow, leading to frustration rather than enjoyment. Overall, the game lacks depth and replayability, leaving players questioning its value despite some unique elements.

    • “If you like rhythm games and if you like fairly simple gameplay, you might like this.”
    • “I like the fact that it's a rhythm game and you have the core gameplay mechanics but you get tasked with doing different things on each level.”
    • “The core mechanics of the game are pretty simple and easy to learn.”
    • “Gameplay is boring and slow.”
    • “Monster spam and ability spam gameplay: the problem with this game is that it really is just a collection of mini-game/stages where a bunch of 2D sprites for foes are being spammed at you, and you have to quickly twitch react and use your shield, your speed boots, and your blaster to either shoot them, protect stuff, or move faster.”
    • “Unfortunately, this game is using that mechanic in a far too simplistic way.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the vibrant art style and overall visual appeal, while others criticize the animations and character interactions with the background. Many users appreciate the game's colorful aesthetics and solid presentation, though opinions vary on the creativity and execution of the artwork. Overall, the graphics are seen as a strong point, despite some inconsistencies in animation quality.

    • “You can tell that the visuals do truly look nice.”
    • “It’s vibrant and colourful with its own art style making it stand out.”
    • “The game is beautiful, the art style is topnotch, sometimes weird but always appealing.”
    • “Animations and graphics are bad.”
    • “The artwork itself hovers from moderately interesting to simplistic and unimaginative.”
    • “Graphics are very pretty, but I feel the actors don't work well together with the background art.”
  • story
    11 mentions Positive Neutral Negative

    The story in the game is widely criticized for being poorly written and nonsensical, with a lack of depth and motivation for players. Players find the plot tedious, particularly due to repetitive escort missions and a lack of engaging gameplay elements. While some appreciate the humor and visual appeal, the overall narrative fails to captivate, leading to a lack of interest in progressing through the game.

    • “Story-wise, you play either Joey or Gina (choosing either appears to have no value other than cosmetically), a musically inclined pair as they, for reasons not explained, decide to visit a town called 'Accepella' which, in true Footloose-esque fashion, has banned 'groovy tunes' (possibly not all music is outlawed, I suspect; maybe it’s just the dubstep 'beats' the pair produce, which would be quite understandable).”
    • “While the story is quite weird, to say the least, it actually is kind of funny and everything looks pretty great.”
    • “The writing is pretty awful, with a nonsensical story that's barely there.”
    • “The storyline is not interesting enough to have me that involved to put up with such a sucky first stage.”
    • “Story-wise you play either Joey or Gina (choosing either appears to have no value other than cosmetically) a musically inclined pair as they, for reasons not explained, decide to visit a town called 'Accepella' which in true Footloose-esque fashion has banned 'groovy tunes'.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, with many expressing frustration over the slow pacing and limited energy for abilities. While some appreciate the unique mechanics, the escort missions and overall gameplay often lead to feelings of boredom and a lack of motivation to continue.

    • “Bad pacing: not only is the nature of the game a bit repetitive and tedious, but to make matters worse, you quickly run out of energy to use all three of your abilities.”
    • “The first three levels are tedious defense/escort missions, and judging by the trailer, it looks like this trend continues.”
    • “I found the escorting character missions to be very tedious and boring, only wishing to scrape by (getting one star by allowing only one of my party to survive) just to progress to the next level.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization aspect of the game is generally well-received, with users noting that performance metrics, such as collecting stars, are effectively integrated into gameplay, enhancing the overall experience.

    • “The optimization in this game is impressive, allowing for seamless performance and smooth gameplay.”
    • “I love how the game optimizes resource management, making every decision feel impactful.”
    • “The way the game optimizes graphics and performance on various devices is commendable.”
  • replayability
    1 mentions Positive Neutral Negative

    The game features a unique and innovative mechanic, but many players find it slow and tedious, leading to questions about its overall purpose and enjoyment. As a result, it offers limited longevity and replayability, making it less appealing for repeated playthroughs.

    • “Certainly unique and niche, I found at times I had fun, but oh so often I was left asking myself, 'Why am I playing this?' Although novel with an innovative mechanic, I found the game slow, tedious, and offering little in the way of longevity or replayability.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky and bizarre storytelling, which many players find amusing and visually appealing.

    • “While the story is quite weird, to say the least, it actually is kind of funny and everything looks pretty great.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

BeatBlasters III is a action game.

BeatBlasters III is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing BeatBlasters III.

BeatBlasters III was released on February 21, 2014.

BeatBlasters III was developed by Chainsawesome Games.

BeatBlasters III has received neutral reviews from players. Most players liked this game for its music but disliked it for its gameplay.

BeatBlasters III is a single player game.

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