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BeatBlasters III Game Cover

About

In BeatBlasters III, players navigate the rhythm-based action-platforming adventure of Joey and Gina, who aim to bring music back to the silent town of Accapella. By helping locals with tasks, they earn trust and acquire music-powered abilities like attack, shield, and rocket boots. Players must maintain the beat to refill their abilities and enjoy the unique electronic soundtrack. Unlocking new powers and exploring fantastical creature-filled environments add to the excitement.

41%
Audience ScoreBased on 49 reviews
music12 positive mentions
gameplay6 negative mentions

  • The game features a nice art style and vibrant graphics that appeal to some players.
  • The soundtrack is enjoyable and well-suited for a rhythm-based game, with some players finding it quite good.
  • The game offers a unique blend of platforming and rhythm mechanics, which some players found challenging and rewarding.
  • Gameplay is often described as boring and slow, with poor controls and frustrating mechanics.
  • The story and writing are considered weak and nonsensical, failing to engage players.
  • Many players found the game to be repetitive and tedious, with a lack of variety in gameplay and objectives.
  • music
    48 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the soundtrack as a redeeming quality, particularly for fans of electronic music, while others criticize it for being repetitive and simplistic, failing to enhance the gameplay experience. Many players express disappointment that the music does not effectively respond to in-game actions, detracting from the overall enjoyment of a game centered around music. Overall, while the soundtrack has its moments, it lacks the complexity and variety expected from a music-themed game.

    • “The soundtrack is the only redeeming quality of this game, and the beat changes depending on which of the two characters you're using.”
    • “The music is fantastic too, transforming as you use the three powers.”
    • “It features a great soundtrack along with good-looking characters and backgrounds, these two come along pretty nicely with some really smooth animations.”
    • “The saddest part of this game is that the music is made up primarily of tiny loops around 10-15 seconds, which is a crime for a game that's supposed to be based around music.”
    • “For a rhythm-based game, the music is boring.”
    • “As a musically themed game, the loop-heavy tracks are uninspired and aggravating to hear continually repeat themselves off time as they unsuccessfully attempt to sync with your actions.”
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay is widely criticized for being slow, repetitive, and uninspired, with many reviewers noting the sluggish movement and poor animations. While it incorporates rhythm mechanics, the execution feels tedious and disrupts the flow, leading to a frustrating experience. Overall, the game lacks depth and replayability, leaving players questioning its value despite some unique elements.

    • “If you like rhythm games and if you like fairly simple gameplay, you might like this.”
    • “I like the fact that it's a rhythm game and you have the core gameplay mechanics but you get tasked with doing different things on each level.”
    • “The core mechanics of the game are pretty simple and easy to learn.”
    • “Gameplay is boring and slow.”
    • “Monster spam and ability spam gameplay: the problem with this game is that it really is just a collection of mini-game/stages where a bunch of 2D sprites for foes are being spammed at you, and you have to quickly twitch react and use your shield, your speed boots, and your blaster to either shoot them, protect stuff, or move faster.”
    • “Unfortunately, this game is using that mechanic in a far too simplistic way.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the vibrant art style and overall visual appeal, while others criticize the animations and character integration with the background. Many appreciate the tablet-style graphics and unique aesthetic, though some find the artwork simplistic or lacking in imagination. Overall, the visuals are generally considered attractive, but there are notable inconsistencies in animation quality.

    • “You can tell that the visuals do truly look nice.”
    • “It’s vibrant and colorful with its own art style making it stand out.”
    • “The game is beautiful, the art style is top-notch, sometimes weird but always appealing.”
    • “Animations and graphics are bad.”
    • “The artwork itself hovers from moderately interesting to simplistic and unimaginative.”
    • “Graphics are very pretty, but I feel the actors don't work well together with the background art.”
  • story
    11 mentions Positive Neutral Negative

    The story in the game is widely criticized for being nonsensical and unengaging, with a plot that feels minimal and often tedious, particularly due to repetitive escort missions. While some find humor in its oddities, the overall lack of depth and motivation leaves players feeling disconnected and unmotivated to continue. The characters and their journey to a town that has banned music are seen as underdeveloped, contributing to a disappointing narrative experience.

    • “Story-wise, you play either Joey or Gina (choosing either appears to have no value other than cosmetically), a musically inclined pair as they, for reasons not explained, decide to visit a town called 'Accepella' which, in true Footloose-esque fashion, has banned 'groovy tunes' (possibly not all music is outlawed, I suspect; maybe it’s just the dubstep 'beats' the pair produce, which would be quite understandable).”
    • “While the story is quite weird, to say the least, it actually is kind of funny and everything looks pretty great.”
    • “The writing is pretty awful, with a nonsensical story that's barely there.”
    • “The storyline is not interesting enough to have me that involved to put up with such a sucky first stage.”
    • “I found the escorting character missions to be very tedious and boring and only wishing to scrape by just to progress to the next level.”
  • grinding
    5 mentions Positive Neutral Negative

    The grinding aspect of the game is criticized for its repetitive and tedious nature, particularly during early escort missions that detract from enjoyment. Players often feel frustrated by the limited energy for abilities and the slow pacing, leading to a lack of motivation to continue despite some unique mechanics. Overall, the experience is seen as lacking in longevity and replayability.

    • “Bad pacing: not only is the nature of the game a bit repetitive and tedious, but to make matters worse, you quickly run out of energy to use all three of your abilities.”
    • “The first three levels are tedious defense/escort missions, and judging by the trailer, it looks like this trend continues.”
    • “I found the escorting character missions to be very tedious and boring, only wishing to scrape by (getting one star by allowing only one of my party to survive) just to progress to the next level.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization aspect of the game is generally well-received, with users noting that performance-based star collection is effectively integrated, enhancing gameplay without significant technical issues.

    • “The optimization in this game is impressive, allowing players to collect stars based on their performance.”
    • “I love how the game optimizes the experience, rewarding players with stars for their achievements.”
    • “The performance-based star collection system is a fantastic optimization feature that enhances gameplay.”
  • replayability
    1 mentions Positive Neutral Negative

    The game features a unique and innovative mechanic, but many players find it slow and tedious, leading to questions about its overall purpose and enjoyment. As a result, it offers limited longevity and replayability, making it less appealing for repeated playthroughs.

    • “Certainly unique and niche, I found at times I had fun, but oh so often I was left asking myself, 'Why am I playing this?' Although novel with an innovative mechanic, I found the game slow, tedious, and offering little in the way of longevity or replayability.”
    • “The game lacks the depth needed for replayability; once you've experienced it, there's little incentive to return.”
    • “While the initial experience was enjoyable, the lack of varied content means I have no desire to play it again.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky and bizarre storytelling, which many players find amusing and entertaining, complemented by appealing visuals.

    • “While the story is quite weird, to say the least, it actually is kind of funny and everything looks pretty great.”

Buy BeatBlasters III

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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