BeatAim
- November 1, 2019
- Kamyker
- 8h median play time
"BeatAim" is a simulation game that combines elements of rhythm and shooter games, offering both single-player and multiplayer modes. Players can generate custom maps using AI for any music, providing a fresh challenge every time. This game aims to offer a fun and engaging alternative to traditional FPS trainers and rhythm games. The steam workshop features a variety of user-generated maps to further enhance the experience.
Reviews
- The game combines rhythm and aim training, allowing players to import their favorite songs and create custom levels, making it a unique and enjoyable experience.
- It's highly addictive and serves as a great warm-up tool for competitive FPS games, helping players improve their reaction speed and accuracy.
- The developer is responsive to feedback and has removed the paywall for the song generator, enhancing the overall accessibility and enjoyment of the game.
- The user interface can be cluttered and confusing, making navigation difficult for new players, and there is a lack of tutorials to guide them.
- Some players feel that the game does not effectively train aim compared to dedicated aim trainers like Kovaak's or Aim Labs, as the targets can be too large and the rhythm may not sync perfectly.
- The game has been criticized for its graphics and overall presentation, which some players describe as feeling cheap or reminiscent of older browser games.
- music132 mentions
- 18 % positive mentions
- 80 % neutral mentions
- 2 % negative mentions
The music aspect of the game is highly praised for its flexibility, allowing players to import their favorite songs from YouTube and create custom levels, which enhances the overall experience and enjoyment. While the ability to generate maps from any song is a standout feature, some users expressed frustration over the lack of song previews before downloading and occasional syncing issues. Overall, the integration of music into gameplay is seen as a fun and therapeutic way to improve aiming skills, making it a recommended choice for music lovers and gamers alike.
“I love that you can import your favorite songs and create levels for others.”
“You can import any favorite music of your choice & play with it; this game will always be my favorite because whenever I feel happy or lonely, I play this game with the music that goes according to my mood and it always makes me feel better & brightens up my day.”
“The game is smooth as butter and the song generator (where you can use a local file or YouTube link to put in any song you want and play along with it) is the best feature of this game.”
“The only thing I can complain about right now is that you can't hear a sample of the music you're about to download.”
“Meaning you have to fully download every song you might want to play with, and hope it fits your tastes.”
“Most recent update has a paywall so you can't play any song you want without paying more.”
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay is highly praised for its 3D aiming and shooting mechanics, which enhance player skill development in a fun and engaging way. The ability to import songs and the AI-generated maps significantly extend gameplay variety, although access to the map generator is currently restricted to VIP members. Overall, players find the mechanics enjoyable and conducive to improving their aim while having fun.
“I am currently pretty content with the game (bought it on sale), the fact that you can import songs is a godsend and adds practically an infinite amount of gameplay.”
“I love the mechanics of this game - it totally fits the bill for an enjoyable way to work on my aim in a way that didn't feel like a chore.”
“Working on point and click mechanics is so much fun when playing along with your favorite songs.”
“AI ability to generate maps is enough for acceptable gameplay.”
“Aiming and shooting is 3D, so your aim will naturally transfer to actual gameplay.”
“All of that said, kamyker has said that he was considering dropping the VIP mechanic to bring more people into the game.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics have received mixed reviews, with many users describing them as low-quality, reminiscent of a cheap Unity demo or a 2015 browser game. However, there is appreciation for the innovative AI-generated maps, suggesting that with some graphical updates and community features, the overall experience could significantly improve.
“Its great to be able to warm up to your own music/visuals and control the pace of your runs.”
“With some good graphical updates and maybe more community features like a proper level editor (if one exists I didn't see it) and maybe skins to embrace the osu!”
“The algorithm behind the AI-generated maps with a YouTube video is simply amazing, love it.”
“Maybe the trailer and graphics look very cheap, like a Unity demo or something, but the algorithm behind the AI-generated maps with a YouTube video is simply amazing; love it.”
“If you're from Valorant, you need to convert your sensitivity on the internet (which is inaccurate); the graphics look like I'm playing a 2015 browser game.”
“The graphics look like I'm playing a 2015 browser game.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its exceptional optimization, with multiple users highlighting it as one of the best they have encountered.
“This game has got to have the best optimization I have seen.”
- monetization2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The monetization strategy primarily involves in-game purchases that are largely cosmetic, allowing players to enhance their experience without impacting gameplay. This approach is generally viewed positively, as it supports the developers without imposing significant financial pressure on players.
“While there are still in-game purchases, they appear to be mostly cosmetic or a way to support the developer.”