Aimlabs
- June 16, 2023
- State Space Labs, Inc.
Aimlabs is a training platform designed to enhance FPS aiming skills, created by gamers for gamers. It offers comprehensive aim training exercises, detailed performance analysis, and continual updates for compatibility with various games. With over 29,000 training tasks and playlists, plus the addition of Ranked Seasons, Aimlabs is an invaluable tool for boosting your aim and gaining a competitive edge, regardless of your experience level.
Reviews
- Great for improving aim and shooting accuracy across various FPS games.
- Constant updates and improvements from the developers enhance the overall experience.
- Customizable settings and routines make it a versatile training tool.
- Overly monetized with features locked behind a paywall, making it less accessible.
- The user interface is clunky and feels busy, detracting from the training experience.
- Frequent crashes and bugs hinder gameplay, leading to frustration.
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is heavily criticized, with users reporting numerous bugs and glitches that detract from the experience. While some acknowledge that it is in early access and improvements are being made regularly, many express frustration over its current state, deeming it poorly designed and a ripoff compared to alternatives. Overall, the game shows potential but remains significantly unstable.
“This 'trainer' is trash. Don't even think of buying it; just get Kovaak's FPS trainer, it's 1000 times better. This piece of junk is so buggy and glitchy and badly designed that it's honestly a ripoff.”
“I bought this at launch knowing it would be buggy, but how do you release something this broken?”
“Still buggy as hell, but has promise.”
- gameplay6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The gameplay is unique and self-contained, featuring its own distinct weapon and enemy mechanics that set it apart from common gameplay elements found in popular shooters.
“This is a self-contained game with its own weapon and enemy mechanics.”
“It does not replicate any of the common gameplay mechanics of popular shooters.”
“It does not replicate any of the common gameplay mechanics of popular shooters.”
“It does not replicate any of the common gameplay mechanics of popular shooters.”
- monetization6 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The monetization aspect of the game has been criticized for its lack of proper support in converting aim sensitivity settings from popular games like Overwatch and CS:GO, particularly for ads sensitivity. Users have noted that while the game claims to accommodate these sensitivity scales, it fails to provide a clear method for conversion, leaving players frustrated with a seemingly arbitrary "ads sensitivity" field.
“It claims to support Overwatch, CS:GO, etc. sensitivity scales, except it offers no method for converting ADS sensitivity from those games, only hip fire.”
“There's a random 'ADS sensitivity' field asking for a number without any means of properly converting ADS sensitivity from games it claims to support.”
“If you use relative zoom sensitivity 38 in Overwatch as your ADS modifier, you can't convert that to match the sensitivity of the Aim Lab pistol, rifle, or sniper in ADS.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The optimization of the game is widely criticized, with users reporting poor performance even on high-end hardware configurations, such as an i7 4770k and GTX 1080.
“Performance is terrible (i7 4770k @ 4.5GHz + GTX 1080)”
“Performance is terrible (i7 4770k @ 4.5GHz + GTX 1080)”