Oblivity: Find your perfect Sensitivity Game Cover
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"Oblivity: Find Your Perfect Sensitivity" is a unique shooter game that focuses on finding the perfect mouse sensitivity for each player. The game features various challenges and game modes designed to help players identify their optimal sensitivity settings. With its focus on personalization, "Oblitivity" aims to provide a more enjoyable and immersive shooting experience for players of all skill levels.

  • PC
  • Windows

Reviews

82%
Audience ScoreBased on 1,256 reviews
optimization4 negative mentions
  • The sensitivity finder is effective and helps players find their optimal sensitivity over time.
  • The game provides detailed statistics and analytics that can help improve aiming skills.
  • Oblivity is visually appealing and offers a variety of training scenarios.
  • The user interface is cluttered and confusing, making navigation difficult.
  • There are performance issues, including frame drops and bugs that affect gameplay.
  • The sensitivity recommendations can be inconsistent, sometimes suggesting impractically high or low settings.
  • optimization56 mentions

    The optimization aspect of the game has received mixed reviews, with many users praising the Oblivity algorithm for its detailed performance tracking and sensitivity recommendations, which can significantly enhance gaming performance. However, some players have reported performance issues, such as stuttering and loading delays, that detract from the overall experience. While the tool is considered valuable for serious gamers, improvements in UI and performance stability are still needed to reach its full potential.

    • “In a world where every millisecond counts, this sensitivity calculator is a must-have, and it has significantly improved my gaming performance.”
    • “From its replay feature (which can visually display mouse pathing) to its infographics (showing scores, accuracy, overall performance, and deviation, all across different sensitivities or different points in your timeline of gameplay), it's clear that an incredible amount of consideration went into placing the player fully on top of their own improvement.”
    • “Sensitivity finder aside (which is a strong selling point itself), Oblivity also gives you the most in-depth data on your performance that I've ever seen from an aim trainer.”
    • “The are a lot of good things going for this trainer, but they are overshadowed by some performance issues and UI issues.”
    • “Considering recoil is also a major factor affecting aiming, the current stage of Oblivity does not take it into account, which is a bit disappointing; however, the app still gives somewhat an unbiased and comprehensive analysis of players' performance.”
    • “The only current complaints I have is that the game is still having some performance issues when loading in new instances, but those hiccups only last a few seconds at most for me.”
  • stability18 mentions

    The stability of the aim trainer is widely criticized, with users reporting frequent bugs, freezes, and significant frame rate drops that can even crash their computers. While some have managed to adapt to the clunky interface and found the sensitivity algorithm effective, the overall experience is marred by instability and poor user interface design. Many recommend alternative aim trainers like Aim Labs for a more reliable experience.

    • “A buggy mess of an aim trainer; just use Aim Labs and experiment with your sensitivity instead of using this. It's faster that way anyways.”
    • “Since it's a new aim trainer, there are a lot of problems including FPS drops, poor UI, freezes, and sometimes even crashing the whole computer!”
    • “From the poor, emotionless UI to the laggy frame drops and freezes.”
  • graphics14 mentions

    The graphics of Oblivity are praised for their clean design and smooth performance, especially in comparison to other games like Aim Labs, which can feel laggy even on high-performance PCs. However, there are criticisms regarding the lack of customization and the default visuals, which some users find unappealing. Overall, while the aesthetic is considered simpler and more pleasing by some, others feel it lacks depth and variety.

    • “Oblivity looks much cleaner; in my opinion, it is designed better and does not feel laggy. Even on my high-performance PC, which runs Overwatch 2 on epic graphics, it struggles with Aim Labs.”
    • “From its replay feature (which can visually display mouse pathing) to its infographics (showing scores, accuracy, overall performance, and deviation across different sensitivities or points in your gameplay timeline), it's clear that an incredible amount of consideration went into placing the player fully on top of their own improvement.”
    • “Aesthetically pleasing.”
    • “Very lacking in customization, default visuals are terrible.”
    • “The entire aesthetic of the thing is flawed: shooting fluorescent glowing things.”
    • “I prefer the simplicity compared to Aim Labs, who put far more into graphics compared to scenarios.”
  • gameplay12 mentions

    The gameplay is highly personalized, allowing players to adjust sensitivity for improved performance, supported by features like a replay function and detailed infographics that track progress. While some users find the UI clunky, many report noticeable improvements in their gameplay, suggesting that those with limited experience may not fully appreciate its depth.

    • “This personalization ensures that you're comfortable and confident with your sensitivity, which is essential for consistent gameplay.”
    • “From its replay feature (which can visually display mouse pathing) to its infographics (showing scores, accuracy, overall performance, and deviation, all across different sensitivities or different points in your timeline of gameplay), it's clear that an incredible amount of consideration went into placing the player fully on top of their own improvement.”
    • “Not as bad as people claim; the UI is clunky, yes, but overall it's good. I've noticed some improvements in my gameplay.”
    • “Those who complain only have 1 hour of gameplay or very less.”
    • “It’s just gameplay.”
  • monetization8 mentions

    Users express frustration with the monetization strategy, noting an overwhelming presence of ads on the home screen that negatively impacts performance and user experience. While some acknowledge the game's quality, they feel that the focus should shift from advertising to improving the software itself.

    • “Good game, no ads”
    • “Now it kinda feels like it's got a bunch of ads on the home screen and bogs down my PC on app startup.”
    • “I agree there were too many ads on TikTok for this software, but I mean it worked.”
    • “Stop making ads about it and focus on the software itself.”
  • story6 mentions

    The story is described as a repetitive formula that has been utilized for over two decades, focusing on a data-driven approach and long-term learning. It appears to serve as a continuation of themes from earlier games in the series, particularly referencing the original "Dark Tick Mission" and "Red Reflex" titles.

    • “The story feels repetitive and lacks originality, relying on the same formula that's been used for over two decades.”
    • “The narrative is driven by data rather than creativity, making it feel stale and uninspired.”
    • “Overall, the story fails to engage, as it seems to recycle old ideas without offering anything new.”
  • music4 mentions

    Players find the game significantly dull without accompanying music, suggesting that the repetitive nature of gameplay requires an engaging soundtrack to enhance the experience. The need for constant play to improve sensitivity further emphasizes the importance of music in maintaining player interest.

    • “Hella boring without some music on at the same time, because Oblivity needs a lot of information before you'll find your sensitivity. You have to just play and play on a daily basis to find your average.”
  • grinding2 mentions

    Players indicate that grinding in the game is so demanding that it may require a second life, suggesting it is a tedious and time-consuming process.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
11hAverage play time
1-16hSpent by most gamers
*Based on 12 analyzed playthroughs

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