- March 19, 2021
- Esturia Games
- 11h median play time
Battle for Esturia
Platforms
About
"Battle for Esturia" is a turn-based strategy RPG that lets you explore a vast open world and recruit a party of up to six companions, each with unique abilities. Battle enemies in tactical grid-based combat, and make important decisions that will impact the challenges you face and the destiny of your people. With over 30 unique skills to learn and many side quests to discover, the game offers a rich and immersive experience.









- Charming retro-inspired graphics and engaging gameplay reminiscent of classic RPGs like Ultima.
- Variety of character classes and skills, allowing for strategic combat and replayability.
- Short playtime of around 6-10 hours, making it accessible and easy to pick up for casual gaming sessions.
- Limited to a single save file per run, making it difficult to experiment with different choices without starting over.
- Combat can feel repetitive due to the lack of a party 'end turn' button, requiring individual clicks for each character.
- The story and quests can be somewhat linear and predictable, lacking depth and innovation.
story
42 mentions Positive Neutral NegativeThe story is generally straightforward and follows a classic "defeat the big baddie" narrative, which some players find to be its weakest aspect. However, the writing and dialogue are praised for their quality, and while the main quest may feel linear and typical, the inclusion of side quests and branching choices adds some depth. Overall, the game offers a charming experience with decent storytelling, though it may not break new ground in terms of plot innovation.
“Short and well-focused game with a decent story, good writing, varied challenges, and a charming look.”
“The story is fun, with a few plot choices that have some impact on the course of events as you go.”
“The main story is not anything new, but what makes the story shine is the dialog.”
“The story is probably the weakest area, but it works well enough.”
“My main critique would be that (so far) the quests have been rather linear and typical, nothing too fancy nor surprising nor innovative... so may be a bit too classical?”
“I'd say that the replay value is just to explore all the other classes, but to be honest with the large party size that fills various roles, it's more like a one and done (apart from a few quests with branching endings).”