Baron Wittard
- April 24, 2014
- Wax Lyrical Games
In "Baron Wittard: His Utopian City in Peril," you explore a vast abandoned building, the Utopia, searching for answers about its reclusive creator and the mysterious events that led to its evacuation. Armed with just a camera and flashlight, navigate the labyrinthine structure's eerie corridors, uncover hidden secrets, and unravel the mystery behind the ominous forces at work inside. Experience an open-world, story-driven adventure with non-linear gameplay and puzzle-solving.
Reviews
- The game offers a solid Myst-like experience with engaging exploration and a creepy atmosphere.
- Puzzles range from easy to very difficult, providing a challenge for players who enjoy brain-racking challenges.
- The game features a well-developed storyline with interesting themes, particularly the Norse connection.
- Many puzzles are unoriginal and can be excessively difficult, leading to frustration without a hint system.
- Technical issues such as lack of resolution options, mouse/cursor problems, and janky gameplay mechanics detract from the experience.
- The game suffers from a lack of animations and transitions, making it feel cheaply made despite its intriguing setting.
- story3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The story is praised for its intriguing Norse connections and deeper themes surrounding utopia, providing a compelling narrative experience. However, some players found inconsistencies, such as the underutilization of key gameplay elements like the video camera, which detracted from the overall immersion. The game balances a mix of easy to challenging puzzles, contributing to a hardcore point-and-click atmosphere without offering much guidance.
“A good but hardcore point-and-click game with a superb atmosphere, cool story, and puzzles ranging from easy to very difficult, all the while offering zero hand-holding.”
“The storyline was quite interesting with the Norse connection, and there was a deeper meaning behind the whole utopia.”
“The story felt disjointed and lacked a coherent flow, making it hard to stay engaged.”
“Character development was minimal, leaving me feeling disconnected from their journeys.”
“The plot twists were predictable and failed to deliver any real surprises.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised for its superbly crafted, gloomy, and decaying city setting, filled with intricate details that enhance immersion. While the hardcore point-and-click gameplay offers a compelling story and a range of challenging puzzles, some players find certain mechanics frustrating, such as the inability to walk through doors and irrelevant zooming on objects. Overall, the atmosphere significantly contributes to the game's appeal despite its difficulties.
“A good but hardcore point-and-click game with a superb atmosphere, a cool story, and puzzles ranging from easy to very difficult, all the while offering zero hand-holding.”
“It is frustrating in places... not being able to walk through any door, just materializing on the other side... zooming in on objects that have no relevance to the game... but it is atmospheric... a gloomy, decaying city within a building with lots of detail.”
- graphics2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The graphics are considered decent, suitable for larger screens, but do not stand out significantly. While they may not be groundbreaking, they are adequate for the game's overall experience.
“The graphics were decent, even when played on a larger screen.”
“Graphically, you can definitely tell that this isn't going to blow your mind away, but with the type of game this is, it doesn't necessarily have to.”
“Graphically, you can definitely tell that this isn't going to blow your mind away, but with the type of game this is, it doesn't have to necessarily do that.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding in the game to be excessively tedious and frustrating, suggesting that it feels intentionally designed to be a chore rather than an engaging challenge.
“It's not just a matter of being smarter; it feels like they intentionally designed the grinding to be as tedious as possible.”
“The grinding mechanics are so repetitive that it becomes a chore rather than an enjoyable part of the game.”
“I found myself spending hours on grinding, and it felt more like a punishment than a rewarding experience.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is characterized by janky mechanics and minimal animations, giving it a cheaply-made feel. However, players who overlook these shortcomings may find enjoyment in the slow-paced, challenging puzzles it offers.
“The janky gameplay mechanics and the lack of animations (assets will fade in and out at best) make the game feel cheaply made. However, if you can overlook the cheapness, it offers a slow ride filled with brain-racking challenges.”
“The controls are clunky and unresponsive, making it frustrating to navigate through levels.”
“The gameplay feels repetitive and lacks variety, leading to a monotonous experience.”
- music1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
The game's music is described as haunting, effectively enhancing the atmosphere, while the voice acting is considered adequate but not exceptional.
“The music in the game is haunting, creating an immersive atmosphere that enhances the overall experience.”
“The soundtrack perfectly complements the gameplay, adding depth and emotion to every moment.”
“The blend of orchestral and electronic elements in the music elevates the game's narrative and keeps players engaged.”
“The music in the game is haunting, and the voice acting was adequate for the game.”