- April 28, 2016
- Throw the warped code out
- 3h median play time
Back in 1995
Have some high points, but they soon give way to glaring faults. Not the worst, but difficult to recommend.
Platforms
About
"Back in 1995" is a survival horror game that meticulously recreates the atmosphere of the original PlayStation era. With retro 3D visuals, fixed camera angles, and tank controls, players are immersed in a surreal world to solve the mystery of a daughter's disappearance and a city's calamity. This passion project by Takaaki Ichijo aims to capture the unique emotional resonance of 90s gaming.








- Back in 1995 successfully captures the nostalgic feel of 90s survival horror games, evoking memories of classics like Silent Hill and Resident Evil.
- The game features an interesting meta-narrative that breaks the fourth wall, providing a unique twist that adds depth to the experience.
- Despite its flaws, the game offers a charming homage to retro gaming, appealing to fans of the genre who appreciate its aesthetic and atmosphere.
- The gameplay is plagued by clunky controls, poor enemy AI, and a lack of challenge, making combat feel unengaging and easy.
- The story is weak and poorly executed, with an abrupt ending that leaves players feeling unsatisfied and confused about the narrative.
- Technical issues such as long loading times, awkward camera angles, and low-quality graphics detract from the overall experience, making it hard to recommend at full price.
story
38 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with some players appreciating its homage to classic horror narratives and themes of nostalgia, while others criticize it for being poorly executed, vague, and lacking meaningful character development. Many found the plot to be straightforward yet unfulfilling, often relying on notes and dialogue that fail to create a compelling narrative or satisfying conclusion. Overall, while there are interesting elements, the story is often described as weak, confusing, and ultimately disappointing.
“The story and inner meaning itself is pretty good too; it very much feels like an homage while also pointing out that holding onto the past isn't always the way to go.”
“Back in 1995 attempts to put the player back in the glory days of horror gaming, all the while telling a complex story.”
“The notes tell the story and give you a feel for what's going on in this world.”
“The story itself does not seem to evolve or have any kind of meaningful conclusion by the end of the game, which just left me wishing there was more to it.”
“In the end, there is somewhat of closure, but in all honesty the tale just feels like bits and pieces of a larger story being woven unevenly together.”
“The game lacks any real substance in terms of plot, story devices, or a conclusion.”