- August 1, 2017
- Team Colorblind
Aztez
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
Platforms
About
Aztez is a single-player Warfare Hack and Slash game set in the Aztec Empire, combining real-time combat events with turn-based strategy. Experience a highly replayable campaign with constantly changing events, battles, and artifacts. Perform sacrifices, summon gods, and fight against mythological foes in this visually stunning game.











- The combat mechanics are deep and satisfying, allowing for a variety of combos and weapon switching that enhances gameplay.
- The game's unique blend of beat 'em up and turn-based strategy elements provides a refreshing experience, with engaging visuals and sound design.
- Aztez offers a challenging yet rewarding gameplay experience, with a steep learning curve that encourages players to improve their skills.
- The difficulty spikes significantly in the late game, often feeling punishing and frustrating, especially for casual players.
- The campaign lacks a clear tutorial and can feel overwhelming, with random elements that may lead to unfair situations.
- Some players find the combat mechanics clunky and the controls unresponsive, which detracts from the overall enjoyment of the game.
story
114 mentions Positive Neutral NegativeThe game's story is criticized for its lack of depth and character development, with players expressing a desire for a more engaging narrative and a dedicated story mode. The campaign features a turn-based strategy element where players must make sacrifices and face randomized missions, but many feel that the overall plot is simplistic and lacks meaningful context. While the gameplay mechanics are praised for their strategic elements, the narrative framework does not provide a compelling backdrop for the action.
“You will have to make sacrifices in the campaign (both in combat and in the turn-based strategy part) in the form of not taking the missions you want to do, in order to go deal with emergencies that spring up.”
“The campaign mode is a turn-based strategy/board game where you get random missions every turn and have to send your limited amount of Aztez to do battle.”
“Additionally, the game is very one-dimensional: the story has no depth, everything is to the point, special events and moments in-game are not shown in the tutorial, new enemies must be analyzed head-on since no one explains them, and there is no such thing as a second chance.”
“It's a pretty good game, but getting to the endgame section of the campaign is down to complete luck, and even if you do get a shot at going to the endgame, the mission you have to beat only gives you one chance, so even if you have extra lives, it's a dead run.”
“I kind of wish there was a story mode just for the sake of adding more character (something the game is somewhat lacking in): the game is already in the crazy genre, and having a story mode with a tone akin to God Hand or MGR would make this a more memorable experience.”