Aztez Game Cover
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.

Aztez is a single-player Warfare Hack and Slash game set in the Aztec Empire, combining real-time combat events with turn-based strategy. Experience a highly replayable campaign with constantly changing events, battles, and artifacts. Perform sacrifices, summon gods, and fight against mythological foes in this visually stunning game.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Play​station Vita
  • Wii
  • Wii U
  • Xbox

Reviews

66%
Audience ScoreBased on 267 reviews
story6 positive mentions
grinding4 negative mentions
  • The combat mechanics are deep and satisfying, allowing for a variety of combos and weapon switching that enhances gameplay.
  • The game's unique blend of beat 'em up and turn-based strategy elements provides a refreshing experience, with engaging visuals and sound design.
  • Aztez offers a challenging yet rewarding gameplay experience, with a steep learning curve that encourages players to improve their skills.
  • The difficulty spikes significantly in the late game, often feeling punishing and frustrating, especially for casual players.
  • The campaign lacks a clear tutorial and can feel overwhelming, with random elements that may lead to unfair situations.
  • Some players find the combat mechanics clunky and the controls unresponsive, which detracts from the overall enjoyment of the game.
  • story114 mentions

    The game's story is criticized for its lack of depth and character development, with players expressing a desire for a more engaging narrative and a dedicated story mode. The campaign features a turn-based strategy element where players must make sacrifices and face randomized missions, but many feel that the overall plot is simplistic and lacks meaningful context. While the gameplay mechanics are praised for their strategic elements, the narrative framework does not provide a compelling backdrop for the action.

    • “You will have to make sacrifices in the campaign (both in combat and in the turn-based strategy part) in the form of not taking the missions you want to do, in order to go deal with emergencies that spring up.”
    • “The campaign mode is a turn-based strategy/board game where you get random missions every turn and have to send your limited amount of Aztez to do battle.”
    • “Additionally, the game is very one-dimensional: the story has no depth, everything is to the point, special events and moments in-game are not shown in the tutorial, new enemies must be analyzed head-on since no one explains them, and there is no such thing as a second chance.”
    • “It's a pretty good game, but getting to the endgame section of the campaign is down to complete luck, and even if you do get a shot at going to the endgame, the mission you have to beat only gives you one chance, so even if you have extra lives, it's a dead run.”
    • “I kind of wish there was a story mode just for the sake of adding more character (something the game is somewhat lacking in): the game is already in the crazy genre, and having a story mode with a tone akin to God Hand or MGR would make this a more memorable experience.”
  • gameplay96 mentions

    The gameplay of Aztez is characterized by its complex and satisfying combat mechanics, offering a blend of fast-paced brawling and strategic elements, though it can be punishingly difficult for newcomers. While many players appreciate the depth and variety of weapons, some criticize the lack of strategic depth and clunky mechanics, particularly regarding the poorly implemented sacrifice system. Overall, the game is visually appealing and provides rewarding gameplay for those who enjoy challenging action games, despite some inconsistencies in execution.

    • “Aztez boasts a highly complex combat system with eight weapons, each with a unique move set, advanced combos and juggling (including the ability to self-break if needed), grabs, parry/counter mechanics, and a charge meter/supermove.”
    • “If you love fast-paced character action games, if you love gameplay, if you love deep combat that allows you to improve your skill, you will probably really like this game.”
    • “With tight controls, a cool, understated aesthetic, and gameplay that goes from simple to challenging just quickly enough to keep you on your toes, Aztez is a criminally overlooked little budget spectacle fighter.”
    • “Absolutely punishing and broken mechanics make this a game that should be avoided.”
    • “The 'strategic' element is severely lacking, really more a result of simple RNG mechanics more than anything else.”
    • “It has a bad tutorial and the gameplay is terribly clunky.”
  • graphics40 mentions

    The graphics of Aztez are characterized by a striking black-and-white art style that effectively captures the essence of Aztec culture, complemented by visceral visuals that enhance the combat experience. While many praise the unique aesthetic and attention to detail, some players find the simplicity of the graphics can lead to confusion during intense gameplay moments. Overall, the visuals are a standout feature, though opinions vary on their execution and impact on gameplay clarity.

    • “The art style is gorgeous for its simplicity, and the black and white with the red blood makes every hit feel visceral.”
    • “Combined with eye-popping black and white visuals and spectacular sound design, Aztez creates a fast-paced and skillful beat’em up challenge.”
    • “Oh, and it also has, to be honest, one of the best art styles I've seen in any game ever.”
    • “Or maybe it was the graphics which are stylish but not quite stylish enough.”
    • “The extremely simple graphics make it difficult to keep track of what's on the screen when multiple enemies are in the same area (grey lines going in all directions).”
    • “Aztez also suffers from being a bit dire in aesthetic.”
  • music18 mentions

    The music in the game is generally described as atmospheric and enjoyable, with a strong soundtrack that enhances the overall experience, particularly during key moments like the appearance of Cortez. While some players initially found the music unremarkable, many grew to appreciate it over time, noting its contribution to the game's art and sound design. However, a few reviewers felt that the music and combat lacked excitement, suggesting a mixed reception overall.

    • “The music is atmospheric, the moves feel swift but decisive, and the sound perfectly conveys the absolutely bone-shattering strikes you deliver.”
    • “Originally I muted the game and played with my own music, but on my last campaign run I listened and enjoyed more than expected, especially the map theme once Cortez appears.”
    • “It also has great music and sounds overall in every aspect of the game.”
    • “The music and the combat - at least for me - is very dull.”
    • “The music isn't anything special, but all in all it's a great game to kill some time.”
    • “While there is plenty to love between the art style, soundtrack, and concepts, the reality is that the base gameplay is supremely unfair to the player.”
  • replayability12 mentions

    The game offers strong replayability due to its dynamic campaign mode, diverse weapon options, and engaging combat mechanics, although some players note that it can become repetitive once familiar with the gameplay. Customization and varying win conditions in each campaign add to the replay value, making it a solid choice for players looking to invest time. Overall, the combination of strategy and combat keeps the experience fresh and enjoyable.

    • “The replay value of Aztez is a huge strong suit.”
    • “An excellent way to kill time, and one with tons of replay value since the different weapons can make combat fresh, and each campaign has its own twists, turns, and win conditions to meet.”
    • “Replayability is really good, with a lot of weapons and on-the-fly weapon switching for some sick combos.”
    • “The campaign mode, while dynamic and relatively replayable, gets a bit repetitive once you get the hang of the game.”
    • “The replay value of Aztez is also a huge strong suit.”
    • “However, even with that little tangent aside, Aztez is still a mighty fine game with awesome bone-crunching combat, simple yet engaging strategy, and plenty of customization and replayability.”
  • atmosphere8 mentions

    The game's atmosphere is highly praised for its atmospheric music and stylized visuals, particularly the striking use of color, where blood is the only element that stands out. This combination creates a dark and brutal ambiance, enhancing the impact of swift and decisive movements accompanied by bone-shattering sound effects. Overall, the atmosphere contributes significantly to the game's immersive experience.

    • “The music is atmospheric, the moves feel swift but decisive, and the sound perfectly conveys the absolutely bone-shattering strikes you deliver.”
    • “Atmospheric/stylized.”
    • “A true masterpiece; the fact that the blood is the only thing in color really sets a dark and brutal atmosphere.”
  • grinding4 mentions

    Reviews indicate that the grinding aspect of the game can be tedious and lacking, with players feeling that the map management often overshadows the fighting mechanics, which are seen as a brief respite from the repetitive tasks. While hardcore fighting game fans may appreciate the combat, others find the overall experience to be monotonous.

    • “If you're hardcore into fighting games, you might like this, but I found the game very tedious and lacking.”
    • “Fights in general feel like a short break from the tedious map management.”
    • “The grinding aspect of the game makes it feel more like a chore than an enjoyable experience.”
  • optimization2 mentions

    The game's optimization is generally well-received, with users noting that its performance and available options are solid.

    • “The game's performance and options are solid.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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