- August 31, 2022
- DisasterSoup
Axiom
Platforms
About
In a cyberpunk world where giant corporations take advantage of their power, only those with the ability to enter the human mind can stop corruption at its source. You are a mind assassin called Miles and this mind-bending first-person action-adventure is your story of revenge.





- Axiom features an engaging story and creative environments reminiscent of classic sci-fi films, making it a captivating experience.
- The game offers a fun parkour experience with a unique style and solid level design, appealing to fans of the genre.
- Despite its flaws, Axiom shows great potential and passion from its developers, leaving players excited for future updates and expansions.
- The movement mechanics, particularly wallrunning and jumping, feel clunky and inconsistent, leading to frustration during gameplay.
- The game suffers from various bugs and performance issues, including glitches that can hinder progress and cause players to restart levels.
- Navigation can be confusing due to unclear level design and lack of guidance, making it difficult for players to know where to go.
story
37 mentions Positive Neutral NegativeThe story is praised for its engaging setup and creative environments, drawing comparisons to classic sci-fi films, but many players feel it is too short and leaves much of the narrative unexplored. While the writing and voice acting effectively convey a rich backstory, the execution can be vague and occasionally frustrating due to bugs and pacing issues. Overall, players express a desire for a more developed storyline in future installments, highlighting the potential for a captivating narrative within the game's unique world.
“The story was an engaging viewing and really set the tone for the creative environments throughout, often putting me in mind of classic sci-fi movies like Tron or The Matrix.”
“The writing and voice acting do a good job of implying the wider setting and backstory.”
“The story is gripping and pulls you in for more in such a small amount of time; the parkour was enjoyable and, once you get the hang of wall running (which sometimes can be a little clunky), can be very rewarding.”
“I expected more after all that backstory and worldbuilding, which speaks for those aspects I guess.”
“It took me less than an hour to 'complete'; the story it started is far from finished and included around 20% copy & paste.”
“The story goes a bit too far in vague, symbolic storytelling and it wasn't very player-friendly in terms of accessibility.”