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"Slash It Ultimate" is a rhythm arcade game with a mix of 2D and 3D play styles, featuring 15 songs and 7 game modes with 2 difficulty levels each. Players must slash, catch, collect, and type beats to the rhythm, while avoiding obstacles and competing on leaderboards and achievements. Game modes include Arrows, Mouse, Numbers, Cube, Space, Words, and Alphabet modes.

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Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
Slash It Ultimate screenshot
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61%
Audience ScoreBased on 446 reviews
music84 positive mentions
grinding14 negative mentions

  • The game features a variety of unique game modes, including Mouse mode and Word mode, which are engaging and enjoyable.
  • It offers a significant number of achievements, making it appealing for achievement hunters.
  • The graphics and overall look of the game are visually pleasing, contributing to a fun experience.
  • Many game modes do not sync well with the music, making it frustrating for players expecting a rhythm-based experience.
  • The requirement to unlock each mode and song with in-game currency leads to repetitive grinding, which can become tedious.
  • The controls can be unresponsive at times, and some design choices, like the camera angle changes in Cube mode, can cause disorientation.
  • music
    440 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players criticizing the limited selection of around 15 tracks, which often feel repetitive and lack variety. While some users appreciate the upbeat electronic and techno styles, they note that the songs frequently do not sync well with the gameplay, detracting from the overall rhythm experience. Additionally, the inability to import personal music and the requirement to unlock songs and modes through repetitive gameplay have left many feeling frustrated and unsatisfied with the musical aspect of the game.

    • “The game offers 15 songs, 7 game modes, 2 difficulty levels for each mode and the songs are fantastic.”
    • “Love the music, really good.”
    • “Great look and music.”
    • “All the songs just sound like 2012 YouTuber intro music, and you only play small chunks of songs.”
    • “The songs themselves aren't great and it doesn't help the fact when you have to play them over and over again because you have to grind coins to do anything.”
    • “For a rhythm game, almost all the songs are out of sync.”
  • gameplay
    50 mentions Positive Neutral Negative

    Gameplay has received mixed reviews, with many users noting significant issues such as poor synchronization between music and gameplay, glitchy mechanics, and a lack of engaging song selection. While some players appreciate unique gameplay styles and find it enjoyable, others criticize it as a lackluster clone of existing rhythm games, often feeling that the controls are unresponsive and the overall experience is frustrating. Overall, the gameplay is seen as demanding yet flawed, with a strong emphasis on music that doesn't always translate well into the mechanics.

    • “It's a surprisingly good game with some unique gameplay styles that I have never experienced before.”
    • “The best slash it game I've ever seen! I really enjoy playing this game because of the good music and great gameplay :)”
    • “The main game relies on you pressing inputs in rhythm to the beat, primarily with the arrow keys, although some game modes make use of letters, numbers, and other interesting mechanics.”
    • “The mechanics are completely wonky and not fun to use.”
    • “Gameplay is...lackluster, basically a clone of other rhythm games out there.”
    • “The game mechanics are quite glitchy, adding unnecessary difficulty to the game.”
  • graphics
    38 mentions Positive Neutral Negative

    The game's graphics are a mixed bag, featuring low-polygon, minimalist assets that some players criticize as lazy and reminiscent of early 1990s games. While there are improvements in background visuals and a modern vibe with bright colors, issues like visual desynchronization in rhythm modes and limited graphics settings detract from the overall experience. Overall, opinions vary, with some appreciating the unique art style while others find it lacking in quality and depth.

    • “Interesting game, the tracks, graphics, and the game concept are good too.”
    • “Slash it Ultimate is the latest game in this series and has improved graphics and way more songs to listen to while smashing your keyboard.”
    • “Graphically, it looks good.”
    • “The lack of textures is a method that lazy developers often use to disguise their lack of talent or interest in doing the graphics properly, trying to pass it off as 'art' or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
    • “In the rhythm modes (arrow, mouse, space), the visuals are often, if not always, desynced from the audio with no way to adjust it, which makes this unviable as a rhythm game.”
    • “The game has quite a modern vibe due to the graphical and bright colors that can be weary for the eyes when you decide to play for a long session.”
  • grinding
    14 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, as it often requires repetitive play of the same songs or modes to earn coins and unlock new content. While some enjoy the fun of the game modes, many express dissatisfaction with the time investment needed to progress, citing poorly synced rhythmic elements as an additional drawback. Overall, the grinding is seen as a significant negative that detracts from the overall experience.

    • “I'm just not prepared to waste my time grinding that simply so I can even try the other game modes.”
    • “Overall is an okay time killer but it requires a lot of grinding which is quite stupid.”
    • “I don't fault it for that, but the game modes are tedious and the rhythmic button presses are, in many cases, synced very poorly with the music.”
  • stability
    6 mentions Positive Neutral Negative

    The stability of the game has been criticized for being plagued by random glitches, which significantly detract from the overall experience and make gameplay more challenging than intended. Users describe it as "buggy garbage," indicating a widespread dissatisfaction with its performance.

    • “Buggy garbage.”
    • “With super annoying glitches that make it harder than it's meant to.”
    • “Random glitches.”
  • replayability
    4 mentions Positive Neutral Negative

    The game features a "lite" grind element that enhances replayability without feeling burdensome, and the inclusion of leaderboards significantly boosts competitive players' motivation to replay. Overall, these elements create a positive environment for repeated playthroughs.

    • “The game features leaderboards, which drastically improve replayability for competitive players.”
    • “The grind element is extremely 'lite' and is designed to enhance replayability, making it a positive aspect of the game.”
    • “If anything, you could look at it as an extremely 'lite' grind element that is intended to contribute to replayability, and because it is so 'lite', it actually works as a positive.”
    • “+ leaderboards (which drastically improves replayability if you are competitive)”
  • story
    2 mentions Positive Neutral Negative

    The story aspect of the game has been met with disappointment, as players found it unengaging and lacking appeal, leading to a general disinterest in the overall narrative.

    • “Hardly a success story; gamers just weren't all that interested in the game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from its absurdly high number of achievements, with many requiring repetitive actions like pressing a key multiple times, which players find amusing and somewhat ridiculous. This playful approach to achievements adds a lighthearted tone to the overall experience.

    • “I almost get the feeling you pay for the achievements and not 'the game'. There's over 500 achievements, lol, and a lot of them are 'press down key 100 times, 200 times' – that's just hilarious! :D”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is seen as a significant improvement over its predecessors, which were criticized for being quick cash grabs aimed at achievement hunters. Overall, the current game is praised for its focus and execution, distancing itself from the exploitative practices of earlier versions.

    • “The monetization in this game feels exploitative, with constant prompts to spend money on in-game purchases that disrupt the overall experience.”
    • “It's frustrating to see a game that could be great bogged down by aggressive monetization tactics that prioritize profit over player enjoyment.”
    • “The reliance on microtransactions makes it hard to enjoy the game fully without feeling pressured to spend more money.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game is heavily influenced by player performance, with completion times for achieving 100% varying significantly based on individual skill and efficiency.

    • “How much time you need to 100% this game depends on your performance.”
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43%Critics’ scoreBased on 1 critic reviews
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