- July 10, 2019
- Team Atma
- 2h median play time
Atma
Platforms
About
In a world where spirits and humans coexist, Shaya, guardian of the unseen, keeps the safe balance between the living and it's spiritual entities. She once was Atma’s eternal lover, but as he passed away, she became the next Guardian. As she communes with herself at her beloved's tomb, Atma tries to reach out to her through her powers. He never met the spirit world, and has been oscillating betwee…
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- The game features stunning pixel art and beautiful visuals that create an immersive atmosphere.
- The unique gameplay mechanic of drawing mantras to interact with the environment and combat adds an interesting twist to the gameplay.
- The story, inspired by Indian mythology, is engaging and thought-provoking, with choices that impact the narrative.
- The game is very short, taking only about 30-60 minutes to complete, leaving players wanting more content.
- Movement speed is painfully slow, making exploration tedious and frustrating, especially since there is no run option outside of combat.
- There are several bugs and glitches, including issues with saving progress and unresponsive controls, which detract from the overall experience.
story
140 mentions Positive Neutral NegativeThe game's story is generally praised for its engaging and original narrative, where players embody Shaya, a guardian navigating between the living and spirit worlds, with choices that impact the storyline. However, many reviewers note that the focus on the central plot leads to minimal exploration and side quests, resulting in a short experience that leaves players wanting more depth and expansion. While the art and atmosphere are highlighted as beautiful, the execution of the story sometimes feels simplistic or underdeveloped, suggesting potential for a richer narrative if further developed.
“The story is mystical and poignant, and discussing it would be a disservice.”
“The potential of this game is huge, since its universe and story is so fresh, picturesque, and mystifying.”
“The story is enjoyable and was a lot of fun when it introduced that you could make your own decisions in-game, changing the ending.”
“The story is oversimplified, the characters unendearing.”
“Story is ok-ish at the core but chaotic and uneven in execution, at multiple points feeling extremely cheap/cliché (e.g. the initial choice to mourn or not to mourn feels like 'press F to pay respects').”
“Great for the scenery, not so much for the gameplay and story progression.”