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About

Astronomics is a game where you manage expeditions to mine asteroids for resources, automate mining operations with bots and specialized equipment, and defend against pirates. The game features a vast map of procedurally generated asteroid regions, each with unique properties and challenges. Complete contracts for different corporations, expand your freighter, and assemble a loyal crew of bots to become a successful asteroid miner.

Astronomics screenshot
Astronomics screenshot
Astronomics screenshot
Astronomics screenshot
Astronomics screenshot
Astronomics screenshot
Astronomics screenshot
Astronomics screenshot
Astronomics screenshot
Astronomics screenshot

90%
Audience ScoreBased on 604 reviews
gameplay84 positive mentions
grinding64 negative mentions

  • The core gameplay loop is addictive and satisfying, making players want to optimize their mining operations.
  • The game has a charming art style and smooth mechanics, providing a relaxing experience.
  • The developers are responsive to community feedback and regularly release updates and bug fixes.
  • The game can feel grindy, especially in the early stages, with slow progression and high resource requirements for upgrades.
  • There are issues with camera controls and limited storage space, which can hinder gameplay.
  • Some players find the time limits on asteroids and the overall pacing frustrating, leading to repetitive gameplay.
  • gameplay
    168 mentions Positive Neutral Negative

    The gameplay in this early access title features a solid and addictive core loop centered around mining, resource management, and automation, with players engaging in a cycle of gathering materials and upgrading their equipment. While the mechanics are generally easy to grasp and enjoyable, some players have noted that the progression can feel grindy and time-consuming, potentially detracting from the overall experience. Despite these concerns, the game shows promise with its engaging mechanics and a well-structured roadmap for future content.

    • “The gameplay loop of this game is so good.”
    • “The core gameplay loop is super fun and I enjoy the art style.”
    • “The gameplay loop is solid, can easily sink a few hours at a time into it, plenty of progression, and relatively bug free.”
    • “It's artificial inflation of gameplay time, where to get one upgrade costs 40k materials to be refined for 10+ hours just to get the base materials to start thinking about getting an upgrade.”
    • “The core gameplay loop isn't interesting enough to make up for the massive demand of time put on the player - it does not respect the player's time.”
    • “90% of the time all you're doing is mining stuff by hand, and the pacing of the game does not help with that factor of gameplay whatsoever.”
  • grinding
    66 mentions Positive Neutral Negative

    The game is widely described as extremely grindy, with many players finding the repetitive nature of resource collection and progression tedious, especially after several hours of play. While some enjoy the laid-back, addictive aspects of grinding, others feel that the rewards are lacking and that the grind could be alleviated with quicker unlocks or reduced quest amounts. Overall, the grinding experience is seen as both a defining feature and a potential drawback, depending on individual player preferences.

    • “The grind is pretty good, not too tedious, and does eventually pay off with unlocks (deep mining is cool).”
    • “This is a fun game for the most part, but it gets tedious and very repetitive at the 3rd station.”
    • “Right now, though, it is lacking content and it is incredibly grindy.”
    • “I started off enjoying it, but after investing nearly 15 hours it has become a bit tedious.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their unique and vibrant art style, which many players find charming and easy on the eyes. However, there are significant concerns regarding performance, with reports of low frame rates even on decent hardware, and a limited range of graphical settings. Overall, while the aesthetic is well-received, players are calling for optimization and more graphical options to enhance the experience.

    • “The art design is great, simple but looks very attractive with lots of vibrant visuals.”
    • “The graphics are easy on the eyes, the controls are smooth, and the music is pleasant albeit repetitive after the first 8-10 hours.”
    • “Fun core gameplay loop, fantastic art style and music/sound design.”
    • “Despite simplistic graphics, the framerate is terrible, even on low quality setting (on a laptop).”
    • “The graphics options screen is extremely limited with only a 'high, medium, and low' setting, resolution, v-sync, and framerate cap.”
    • “Good game, love it, needs optimization due to low fps on a decent-ish GPU (3060), more graphical settings, and finally modding support or an SDK.”
  • optimization
    32 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some players experiencing low FPS on decent GPUs like the 3060, while others report no significant performance issues. The developers are actively addressing optimization concerns through frequent patches, but performance on the Steam Deck is notably poor. Overall, while there are areas for improvement, the commitment from the developers to enhance performance is encouraging.

    • “The dev is extremely attentive in the Steam discussions and has been releasing near daily optimization and bugfix patches to update the game and squash problems before they get too big, 10/10 dev.”
    • “So as a learning game dev myself, I really can't imagine how long this took to make. I do know that as a gamer, since GPU prices have skyrocketed more than housing prices in some places, on a 3060 (my GPU) at max settings and 1440p, the game averages around 60-70 FPS, which is playable. However, more optimizations to make it run closer to 120 FPS on a 3060 would hugely increase the reach and playability for people with 1660s or even older GPUs.”
    • “Good game, love it, needs optimization due to low FPS on a decent GPU (3060), more graphical settings, and finally modding support or an SDK.”
    • “So as a learning game dev myself, I really can't imagine how long this took to make. However, I do know that since GPU prices have skyrocketed more than housing prices in some places, on a 3060 (my GPU) at max settings and 1440p, the game averages around 60-70 FPS, which is playable. But more optimizations to make it run closer to 120 FPS on a 3060 would hugely increase the reach and playability for people with 1660s or even older GPUs.”
    • “Optimization and performance for the Steam Deck is terrible.”
    • “It also has some performance issues that need to be resolved.”
  • story
    24 mentions Positive Neutral Negative

    The game's story revolves around a space mining adventure where players upgrade their equipment while working towards reaching Earth. While the progression and quest structure provide a sense of goal, many players find the grinding aspect excessive, particularly in the early access phase, leading to a repetitive experience. Overall, the missions are described as enjoyable and satisfying in short play sessions, despite some concerns about the steep quest requirements and lack of narrative depth.

    • “So, the setup for the story is you in space mining and upgrading things on your way to Earth, and to strengthen this point, everything you sell in the game also gives you some dollars for when you eventually reach Earth.”
    • “I love the progression and the quests definitely give me a goal on what to do.”
    • “This is a game you could play for 20 minutes then log off and feel satisfied, as each mission is kind of rogue-like and randomly AI-generated.”
    • “Coupled with no need to prepare for mining missions (just jump to it, avoid some rocks, then land), the whole 'map' thing feels boring and superfluous.”
    • “I will assume the extremely steep quest requirements from the second area onward - and the frankly obscene grind - are both because of early access.”
    • “In this early state, you can't proceed much in the story.”
  • stability
    12 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while many users report it as relatively bug-free with a solid gameplay experience, some highlight significant bugs that detract from the early access experience. Comparatively, it is seen as less buggy than other early access titles, but there are still calls for further testing before full release.

    • “The gameplay loop is solid, can easily sink a few hours at a time into it, plenty of progression, and relatively bug free.”
    • “Way too buggy, this should not be early access, this should be in house beta testing.”
    • “It might be a bit buggy on some parts, but you can always disable pirate + max asteroids expired time.”
    • “Less buggy than a typical early access release, as far as early access titles go, this one is a cut above the rest on release.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is highlighted through its quirky mechanics, such as the absurdity of a packaging system that simplifies cargo management without altering the density of items. Players appreciate the potential for comedic interactions with game elements like low gravity effects and imaginative tools, suggesting that the humor stems from both the gameplay mechanics and the creative possibilities they inspire. Overall, the game successfully blends humor with its unique systems, making for an entertaining experience.

    • “I'm happy that dangerouslyfunny played it and brought attention to it.”
    • “Basically, it's just a package system to pack all your chunks into a container. The funny part is that it doesn't change the density of your stuff like 'crushing' might imply; it simply eats 6 chunks and spits out 1 container filled with the stuff. So your cargo bots have to move only 1 object instead of 6, if you place it right and the chunks just fly into its chute. Fun fact: if you load chunks into your ship and eject them, they will also be in containers.”
    • “I see the potential, and I do hope for stuff like gravity cushions or catapults, maybe using the funny low gravity effects a bit more you get at certain areas or with your own gravity hook as kind of a 'turret' or such.”
  • replayability
    8 mentions Positive Neutral Negative

    Players generally find the game to have good replayability, with many appreciating its unique qualities and value. However, some express concerns about the lack of late-game content and suggest the introduction of a rebirth system to enhance replayability after completing the campaign. Overall, it receives a solid rating of 8/10 for replay value.

    • “This is a great and unique little gem, well priced with plenty of replay value.”
    • “Replayability 8/10”
    • “I could see myself playing this all the way through until the end goal, but I'm not sure how good the replay value is upon completion.”
    • “As the game doesn't have the late game regions, this is just an idea, but maybe some sort of rebirth system or something to incentivize 'going to Earth' to add replayability after the campaign has been 'completed'.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding it pleasant but ultimately repetitive, especially in a game that already features repetitive gameplay. While the art style and sound design are praised, the lack of variety in the music can detract from the overall experience after extended playtime.

    • “Fun core gameplay loop, fantastic art style and music/sound design.”
    • “The music is pleasant albeit repetitive after the first 8-10 hours.”
    • “For such a repetitive game, having repetitive music is a death sentence.”
    • “Music is just... bad.”
  • monetization
    4 mentions Positive Neutral Negative

    The game is perceived as an idle game that currently does not include microtransactions, relying instead on advertisements for monetization. Players have noted that the absence of microtransactions may indicate a potential future shift in its monetization strategy.

    • “This game is an idle game in disguise at the moment, lacking only microtransactions.”
    • “Went through advertisements to get back to earth.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised by users, highlighting it as a strong point alongside its solid core mechanics. Overall, reviewers find the atmosphere to be engaging and promising for the game's future.

    • “Early access review - promising game, solid core mechanics and good atmosphere.”

Buy Astronomics

26h Median play time
22h Average play time
13-30h Spent by most gamers
*Based on 4 analyzed playthroughs

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