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astragali

95%Game Brain Score
gameplay, graphics
grinding
95% User Score Based on 148 reviews

Platforms

PCPCWindowsWindowsLinuxLinux

About

"astragali" is a 3D game where players throw dice with unique upgrades, using the innovative "addition" mechanic to determine matches. With easy point-and-click controls, players can experience turbo-boosted graphics, historically accurate dice upgrades, and at least twenty levels. Additional features include a horse and the illusion of free will.

Genres & Tags
Play Modes
astragali screenshot
astragali screenshot

95%
Audience ScoreBased on 148 reviews
gameplay14 positive mentions
grinding4 negative mentions

  • The game is simple, fun, and free, making it an easy recommendation for a short play session.
  • It features engaging mechanics and a unique atmosphere that blends roguelike deckbuilding with a thought-provoking narrative.
  • Players appreciate the replay value and the potential for strategic depth, especially with the various dice combinations.
  • The game can become too easy quickly, especially with certain power-ups that the AI fails to utilize effectively.
  • The physics-based mechanics feel underdeveloped, leading to frustrating moments where dice interactions don't work as intended.
  • There is a lack of replayability beyond the initial experience, and some players feel the AI could be more challenging.
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay in Astragali is characterized by its easy-to-grasp mechanics and a blend of luck and player control, making it enjoyable and strategic. Players appreciate the fun recycling mechanic and the engaging dice-throwing system, which allows for optimization and strategic thinking without time pressure. However, some users express a desire for more gameplay content, indicating that while the mechanics are inspired and enjoyable, they could benefit from further development.

    • “An average run lasts about one hour and there are no timers or pressures to encourage or force faster gameplay, so it's a great way to pass the time while strategically thinking at your own pace.”
    • “Only wish is that there was more gameplay.”
    • “Astragali is a simple roguelite/roguelike (can't decide) with gameplay that is quick to grasp even in the absence of a tutorial--you throw dice with the intent to get the highest number between you and the strange statue-like figure you face that likes to insult you.”
    • “There's a luck-based gameplay style blended with giving the player control that I love.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's graphics are praised for their creative and experimental art style, which complements the overall aesthetic and atmosphere. Players appreciate the interesting visuals and fitting background music, although some note that the game feels a bit short and leaves them wanting more at the end. Overall, the art style and vibe are well-received, contributing positively to the gaming experience.

    • “The art style is creative and experimental; I'm a big fan of the art style and the vibe.”
    • “I like the visuals.”
    • “Interesting aesthetic, fitting background music.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers limited replayability, primarily appealing to those who enjoy the experience of rolling dice, with some players noting a brief but meaningful message that encourages multiple plays. However, many reviewers feel that the overall replay value is low, making it more of a fun, short experience rather than a game that invites repeated play.

    • “Takes less than an hour to play, has a brief but notable message, and good replay value to see just how cracked you can get your dice to be.”
    • “There's not much replayability, unless you really like seeing the dice hit the table.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game both engaging and tedious, as it allows for extended playtime focused on increasing total points. While the game is well-crafted, the repetitive nature of grinding is a deliberate design choice that may not appeal to everyone.

    • “Pretty well made overall, but it's a tedious game meant to be tedious.”
    • “I could sit here for hours just grinding to see how much higher I can get my total points up to.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by an ominous tone that enhances the roguelike deckbuilding experience, creating a unique environment that challenges player expectations and encourages deep reflection.

    • “This is an incredible game that blends roguelike deckbuilding with an ominous atmosphere and a genuine questioning of the player that defies expectations in such a stark way.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is noted for its interesting aesthetic and effectively complements the gameplay, enhancing the overall experience.

    • “Interesting aesthetic, fitting background music.”
  • story
    2 mentions Positive Neutral Negative

    Reviewers believe that the game's story has potential but feels underdeveloped, suggesting that additional content and a more robust narrative could enhance the overall experience, particularly in the roguelike genre.

    • “Would make for a great roguelike with added content and storyline.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report a strong emotional impact from the game, highlighting moments that evoke tears, particularly when faced with direct insults from a statue. This emotional engagement is noted as a significant aspect of the gameplay experience, making it worthwhile for players.

    • “I cried when the statue directly insulted me; it was worth the play.”
  • humor
    2 mentions Positive Neutral Negative

    Users find the humor in the game to be a mix of frustration and amusement, particularly highlighting scenarios that are both infuriating and comical, such as the potential loss of investment dice. This blend of emotions adds a unique comedic element to the gameplay experience.

    • “Because that would be infuriating if they knocked off my investment dice, but also it would be so funny.”

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