- February 27, 2020
- yeo
Arrest of a stone Buddha
Platforms
About
"Arrest of a Stone Buddha" is a first-person shooter game set in 1976, where you play as a professional killer balancing action-packed missions with mundane daily activities. With quick reflexes and precision, you can disarm enemies and use any weapon, making escape straightforward. Your character also has an apartment, engages in various leisure activities, and has a lover, adding depth to the story. The game poses a lingering question that seeks an answer.
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- The game features a unique blend of intense gunplay and a melancholic atmosphere, effectively capturing the essence of a hitman's life.
- The pixel art style and soundtrack are beautifully crafted, enhancing the overall aesthetic and emotional experience of the game.
- The gameplay mechanics, while simple, provide a satisfying challenge as players navigate through waves of enemies and manage their ammunition.
- The game suffers from a lack of direction and guidance, leaving players confused about objectives and gameplay mechanics.
- The slow movement speed of the protagonist can make the game feel tedious, and the repetitive nature of the shooting segments can lead to frustration.
- There are significant issues with enemy spawn mechanics and off-screen attacks, which can result in unfair deaths and a lack of enjoyment during gameplay.
story
50 mentions Positive Neutral NegativeThe game's story is a minimalist yet impactful exploration of a hitman's mundane life, juxtaposing intense action with moments of existential boredom and emotional detachment. While some players appreciate the artistic storytelling and thematic depth, others find the narrative lacking in character development and engagement, leading to mixed feelings about its overall effectiveness. The setting in 1970s Paris adds a unique backdrop, but the gameplay often feels repetitive and disconnected from the story's potential emotional hooks.
“But the story it wants to tell is about boredom and lack of meaning... and it nails those emotions.”
“The game switches between fast-paced action and the melancholic mundane with an ending that ties the thematic and story together like poetry.”
“There were some very interesting ideas and concepts for the slow part here, but it would have been necessary to develop the character and the story.”
“A story that emotionally connects us to the protagonist would have been really great and could have made the game a hidden gem.”
“Outside of this, the story is pretty bland and not very involved.”