Arcaxer Game Cover
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Arcaxer is a turn based VR RPG with first person action oriented combat, and a 3rd person god-view overworld set in a sci-fi simulation filled with colorful AI characters. In the overworld you will explore procedural dungeons to find equips and new abilities for your character. You can access the hub world to interact with NPC's and buy new items with the credits that you earn in the dungeon.

Reviews

61%
Audience ScoreBased on 19 reviews
story5 positive mentions
gameplay3 negative mentions
  • The game offers a unique VR experience with turn-based combat that keeps players engaged and physically active.
  • The story is captivating, and the art style, while retro, is polished and consistent, enhancing the overall experience.
  • The game has a lot of replayability with endless dungeon modes and character development options, making it appealing for RPG fans.
  • The game suffers from technical issues, including crashes and poor movement controls, which can detract from the overall experience.
  • Many players find the dungeon design to be repetitive and empty, lacking variety and engaging content.
  • The melee combat mechanics can be frustrating, as they can cause self-damage, and the game has not received updates in over a year.
  • story9 mentions

    The story of the game is well-received, with users praising its engaging narrative and good voice acting, earning an 8/10 rating. Players appreciate the depth of the storyline as they progress, along with the variety of gameplay elements such as endless dungeons and captivating bosses that enhance the overall experience. The combination of an interesting plot and immersive VR gameplay makes it a standout in its genre.

    • “I have progressed even deeper into the storyline and it's really good.”
    • “Good voice acting and an interesting story to start it off.”
    • “It's really a cool genre to play in VR -- and the story is interesting.”
    • “They were clearly designed for quests without any upgrades for the PC version - there are no graphics options.”
    • “Maybe this is because this game was not tested on Oculus Quest controllers, but there's a problem: the combat system involves putting your hand forward to launch a projectile in the direction of that punch.”
    • “There is an endless dungeon mode, the ability to reset and replay a procedurally generated dungeon that the main story takes place in, as well as outdoor areas to explore.”
  • graphics5 mentions

    The graphics received mixed reviews, with a retro bit art style that some players appreciate, though it can feel inconsistent at times. While the visuals are described as bland and lacking options for PC, the overall art style is polished and consistent, earning a score of 6/10.

    • “I love the retro bit art style; it has a unique charm, even if some elements feel a bit off.”
    • “The polished art style is consistent throughout the game, adding to the overall aesthetic.”
    • “While the visuals may be bland, they are still tolerable and serve their purpose.”
    • “Visuals are bland but tolerable.”
    • “They were clearly designed for Quest without any upgrades for the PC version - there are no graphics options.”
    • “Graphics: 6/10 love the retro bit art style but it seems off for some stuff but it's fine.”
  • gameplay4 mentions

    Gameplay has received mixed reviews, with some users noting frequent crashes and poor movement controls, particularly criticizing the slow overworld speed. However, the unique concept and class diversity, each offering distinct mechanics, are highlighted as positive aspects. Overall, while the mechanics show potential, technical issues detract from the experience.

    • “The mechanics are fine, and the concept is super unique.”
    • “Gameplay: 3/10 - crashes a lot and movement is bad.”
    • “The mechanics are fine, but the overworld movement speed is too slow in my opinion.”
    • “The game has four classes, each with unique mechanics to specialize in different methods of play.”
  • music1 mentions

    The music in the game is generally well-received, contributing positively to the overall experience and complementing its unique concept and appealing art style.

    • “I want to like this game; the setting is cool, the art is pretty good, and the music is good. The concept is unique.”
  • grinding1 mentions

    Players find the grinding aspect of the turn-based VR game potentially tedious, especially those accustomed to the fast-paced action of real-time combat in other VR titles.

    • “Having come from playing many VR titles with real-time combat, I expected a turn-based VR game to get tedious.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I found myself doing the same tasks over and over again, which really drained my enthusiasm for the game.”
  • emotional1 mentions

    The emotional aspect of the game is heightened by the tension during enemy turns, where players must navigate carefully to avoid projectiles, creating a sense of urgency and vulnerability. This dynamic fosters a deeper connection to the gameplay experience as players feel the weight of their decisions in high-stakes moments.

  • replayability1 mentions

    The game offers significant replayability, with players expressing a strong desire to continue playing even after their initial experience.

    • “The game overall provides a lot of replayability, and at the time of writing this review, I intend to continue playing.”
  • character development1 mentions

    Players appreciate the extensive character development in the game, noting that the absence of a level cap allows for continuous growth and progression of their characters.

    • “There is endless character development as there is no level cap that I know of.”
    • “The depth of character development allows players to truly shape their heroes' journeys.”
    • “I love how the character development feels organic and meaningful throughout the game.”
    • “The character development feels stagnant, with little to no meaningful progression throughout the game.”
    • “I was disappointed by the lack of depth in character development; it felt rushed and underwhelming.”
    • “The choices I made didn't seem to impact character development in any significant way, leaving me feeling disconnected from the story.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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