- August 21, 2001
- Troika Games
- 17h median play time
Arcanum: of Steamworks and Magick Obscura
Platforms
About
"Arcanum: of Steamworks and Magick Obscura" is a single-player or multi-player open world fantasy game with a stellar story and spectacular gameplay that combines magic and technology. The game allows for character customization and has a fabulous soundtrack, but can be very buggy and requires grinding. The world is immersive and unique, filled with diverse races and industrial cities, creating a compelling and replayable experience.
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- Engaging and deep story with rich world-building that immerses players in a unique steampunk fantasy setting.
- Highly customizable character creation with a classless system that allows for diverse playstyles and approaches to quests.
- Multiple ways to solve quests and interact with NPCs, leading to high replayability and varied experiences.
- The game suffers from numerous bugs and performance issues, especially on modern systems, requiring unofficial patches to run smoothly.
- Combat mechanics are clunky and unbalanced, with real-time combat often leading to frustrating experiences.
- The user interface is outdated and can be cumbersome, making navigation and inventory management tedious.
story
346 mentions Positive Neutral NegativeThe story of Arcanum is widely praised for its rich world-building, engaging narrative, and the significant impact of player choices on character development and quest outcomes. Players appreciate the unique blend of magic and technology, as well as the depth of the lore and character interactions, although some note that the quest tracking can be unclear and the gameplay mechanics feel dated. Overall, the game is considered a classic RPG with a compelling story that offers multiple paths and endings, making it a rewarding experience for those who enjoy intricate storytelling.
“The story and world-building shine in this game.”
“The character development depends upon the choices made, and the storyline is sufficiently engaging to keep one interested.”
“The story is immaculate; your actions have weight and consequences.”
“I found the story to be lackluster and barely there - it felt like I spent more time wandering around compared to the story moving on, and this wasn't even doing side quests - this was actual story areas where just nothing really happened much.”
“What bothers me is that the main story quests are proof that developers are capable of creating interesting scenarios, yet in a world of this size (there's over 80 locations that we can visit) there are not so many side quests that might be interesting.”
“Many quests also suffer from unclear language, making it sometimes very difficult to discern where you're meant to go next to progress.”