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Apple Slash

Apple Slash is incredibly fun but over way too soon. The visuals and soundtrack are a treat, while the short story has humor and heart. It’s absolutely worth playing but doesn’t quite justify the price. If you see it on sale for a dollar or two, grab it quickly, though.
Apple Slash Game Cover
89%Game Brain Score
gameplay, music
story, replayability
96% User Score Based on 146 reviews
Critic Score 67%Based on 2 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4XboxWindowsPlayStation
Apple Slash Game Cover

About

Apple Slash is a single player arcade hack and slash game with fantasy, mystery, comedy and violence themes. It was developed by agelvik and was released on February 5, 2020. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Repel an invasion of mysterious charming creatures in a vast murky marshland. Strike your foes in a God-like slash-based manner and experience ambiguous encounters brimming with personality.

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96%
Audience ScoreBased on 146 reviews
gameplay16 positive mentions
optimization2 negative mentions

  • Fun and satisfying hack and slash gameplay with responsive controls and juicy combat mechanics.
  • Charming and unique minimalist art style with effective use of a black, white, and red color palette.
  • Great soundtrack and sound design that complement the game's atmosphere and action.
  • Extremely short playtime, often under an hour, which may leave players wanting more content.
  • Limited enemy variety and gameplay depth, leading to repetitive combat and exploration.
  • Some technical issues reported such as jittery camera, occasional frame drops, and confusing UI elements.
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay is praised for its simple, responsive, and satisfying hack-and-slash mechanics with fun abilities and tight controls, complemented by charming visuals and sound. However, it is also described as very short, somewhat repetitive, and lacking in variety, depth, and difficulty, making it feel more like a brief, enjoyable teaser than a full, immersive experience.

    • “Gameplay-wise, it's almost mindless; you hold to slash and move to traverse the landscapes. It never really tells a story but slowly gives you hints and nods of where to go. The game isn't too big either, so if you get lost it usually doesn't take long to find your way. The combat is straightforward—you can just tank everything, hold slash, and charge through. This applies to all areas except the final boss, which still isn't too hard. Achievements add some replay value with hitless runs and speedruns, making learning what you can skip and progress through the main story interesting. Miscellaneous achievements let you explore a bit of the world. However, the entire game barely lasts over 1 hour with absolutely everything.”
    • “While the healing mechanic could be compared to how Hollow Knight does it, unlike Hollow Knight, the game never gets too hectic for the player to find a moment to heal—even during the boss fight. There is a very clear window to get extra hits in or heal while maintaining a reasonable sense of pressure to act quickly.”
    • “The gameplay feels responsive and satisfying; the abilities are fun to use, and being able to use the mouse to aim your sword gives you even more control, alongside clean movement.”
    • “Gameplay wise it's almost mindless; you hold to slash and move to traverse the landscapes. The game isn't too big either, and you can just tank everything by holding slash and charging through. The only exception is the final boss, which is also not hard. The game is very, very short, barely clocking over 1 hour with everything.”
    • “The gameplay is monotonous, the mechanics are poorly thought out, the story is pretty much nonexistent, and the whole thing can be beaten in 30 minutes at most.”
    • “Gameplay has not much variety in terms of gameplay and enemies.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game is widely praised for its mysterious, somber, and adventurous tone that perfectly complements the gameplay and art style. The soundtrack, often described as catchy, atmospheric, and well-composed, enhances the overall experience, with several reviewers highlighting its impact during key moments like the end credits. Despite the game's short length, the quality and charm of the music and audio design leave a lasting positive impression.

    • “Music wise, the main track is quite mysterious and somber, fitting well for something like a Pikmin landscape, being lost in a new world and all its unknowns.”
    • “The action is all click-happy madness of a punchy and satisfying sort, and the rich chiptune soundtrack bounces along a theme of daring enterprise sprinkled with a bit of heroic trepidation for good measure.”
    • “Definitely a very interesting short experience... love the world building and the music is shockingly good.”
    • “While there's generally not much music, it's decent enough.”
    • “Felt cheated it was so short, and I even went around to explore more (collect the four keys, watch the music thing, look for my brother, etc).”
    • “Very short and satisfying; excellent hack and slash mechanics, progression, art and animation, level design, and music and sound.”
  • graphics
    27 mentions Positive Neutral Negative

    The game features a unique, minimalist art style with a limited color palette (black, white, and red) that is both visually appealing and stylistically cohesive, drawing comparisons to Downwell. While the graphics are clean, charming, and enhanced by bouncy animations and retro influences, some users find navigation and spatial awareness challenging due to the similar tones. Overall, the playful and juicy visuals complement the fun gameplay and atmospheric music, creating an engaging experience despite occasional tonal contrasts.

    • “The art style is very easy on the eyes and the three color (white, black, red) palette makes it very apparent even in hectic moments what is dangerous/an enemy.”
    • “Short but sweet, game starts very basic but as you discover more abilities the combat starts to flourish, music is great and graphics wise it's got a pleasing art style with bouncy and charming animations!”
    • “Truly awesome artstyle, and overflowing with juiciness.”
    • “Graphics wise, it's pretty clean. The black, white, and red palette works well, but can lead to everything looking kind of the same, which hurts navigation a bit.”
    • “My only complaint would be the visuals themselves; sometimes it's difficult to tell where you are in relation to the enemies.”
    • “Characters in this story have a habit of dying brutally in a way that feels like whiplash, partially due to the art style creating a cartoonish tone that makes abrupt shifts jarring.”
  • story
    23 mentions Positive Neutral Negative

    The story is minimal and serves mainly as a simple quest setup with some brief cutscenes and dialogue, featuring a mix of darker and humorous moments. Despite its brevity and lightweight narrative, it contains charming characters and emotional beats that hint at a larger adventure, leaving players wanting more. However, the abrupt tonal shifts and very short length limit deeper immersion and world-building.

    • “It's fine enough and there's some decent writing for such a small game, so I'd definitely want to see how a full game would look from a story perspective.”
    • “The visuals and soundtrack are a treat, while the short story has humor and heart.”
    • “Charming characters and a storyline that sets up a natural continuation of the game, but also a well-rounded finish for a short game.”
    • “The gameplay is monotonous, the mechanics are poorly thought out, the story is pretty much nonexistent, and the whole thing can be beaten in 30 minutes at most.”
    • “Not really much in terms of story or characters or world building.”
    • “Characters in this story have a habit of dying brutally in a way that feels a bit like whiplash, and this is partially due to the art style creating a general tone of cartooniness that makes the abrupt shifts in tone incredibly jarring.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is lighthearted and adds charm, balancing between funny and occasionally darker moments. It provides a playful tone that complements the brief story and enhances the overall chill, enjoyable experience.

    • “I found it humorous and to me adds that tiny touch of character which otherwise might make me think the game isn't substantial enough to be paid for. To some degree it feels conflicting, but I give it a pass and say if you want to have a chill adventure for 1 hour, here it is.”
    • “Plenty of achievements to collect and hunt for too, plus it has very funny moments.”
    • “The visuals and soundtrack are a treat, while the short story has humor and heart.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers limited replayability, mostly appealing to players aiming to complete all achievements or speedruns, as the core gameplay is simple and the overall experience is very short. While it can be finished quickly, its fun factor and achievement-based challenges provide some incentive to replay. However, beyond that, replay value is minimal.

    • “Yes, it's super short and can be speedrun under 15 minutes for an achievement, but it's easily replayable just because of how fun it was.”
    • “If you're looking for something different, short and replayable (due to achievements), this is a game for you.”
    • “Achievements-wise, there's some replay value with hitless and speedruns. Learning what things you can skip and just progress the main story is interesting too, and the misc achievements let you explore a little bit of the world.”
    • “There's some replayability if you want to 100%, otherwise you can finish this game in 20-30 minutes tops if you take your time.”
    • “The game is very, very short—barely over 1 hour with absolutely everything. The combat is easy to the point you can just tank everything. Achievements offer some replay value, but overall, the game lacks depth and length.”
    • “I'd say that the replay value is fairly minimal unless you want to go back and get all the achievements.”
  • character development
    4 mentions Positive Neutral Negative

    The character development is highlighted by its charming and cute art style, featuring appealing and well-designed characters that blend influences from games like Downwell and Undertale. Overall, the character design is praised for its visual appeal and distinctiveness.

    • “Cute art style with great character design.”
    • “It's got a Downwell kind of thing going on mixed with some Undertale-y character design.”
    • “I think the art is quite nice overall, and I found the character design to be quite charming.”
  • optimization
    2 mentions Positive Neutral Negative

    The game shows noticeable optimization issues, with frequent frame drops and stuttering during intense scenes, suggesting poor performance management on some GPU/CPU setups.

    • “I found that the game either has issues with my GPU/CPU or is unoptimized, as I dropped several frames during large fights like the egg area.”
    • “The game feels like everything is slightly vibrating or shaking constantly, or like it's stuttering.”
  • emotional
    2 mentions Positive Neutral Negative

    The game delivers a charming and wholesome emotional experience, combining accessible indie hack-and-slash gameplay with a heartfelt and touching ending.

    • “Easy to understand indie hack n slash with a cute wholesome look and story.”
    • “Super fun gameplay and a touching ending.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is praised for its charm, engaging characters, and captivating art style, complemented by catchy and immersive music. However, some users feel the experience is limited, resembling a teaser rather than a full release.

    • “Charming game with a great artstyle and catchy, atmospheric music.”
    • “Gameplay I have zero complaints, characters and atmosphere were fun.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game becomes repetitive due to encountering the same enemies repeatedly, with only occasional new enemy types appearing later, leading to a tedious experience.

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Frequently Asked Questions

Apple Slash is a arcade hack and slash game with fantasy, mystery, comedy and violence themes.

Apple Slash is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

Apple Slash was released on February 5, 2020.

Apple Slash was developed by agelvik.

Apple Slash has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Apple Slash is a single player game.

Similar games include Gato Roboto, Nuclear Blaze, Momodora III, Death's Door, Out There Somewhere and others.