- August 17, 2020
- Noah Lewin
Apastron
58%Game Brain Score
story, gameplay
82% User Score 22 reviews
Platforms
About
Apastron is a retro styled open world FPS set on the planet of Coelho #6. You're a defender reborn every generation. Your overseer restores you (Phoebe Harper) to discover the origins of Coelho's unknown threat.
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+5
Audience ScoreBased on 22 reviews
gameplay3 negative mentions
- The game features interesting level design, a fantastic soundtrack, and frantic shooting that keeps players engaged.
- For a one-man project, the game showcases impressive mechanics and a charming retro feel reminiscent of PS1-era design.
- The game offers a lot of content for its price, with a variety of weapons and hidden areas to explore, making it enjoyable for multiple playthroughs.
- The game suffers from confusing level layouts and a lack of a map, leading to frustrating navigation and prolonged downtime searching for objectives.
- Combat lacks challenge due to infinite ammo, slow enemies, and a checkpoint system that diminishes the consequences of dying.
- The art style and sound design have been criticized as unappealing, with some players finding the music annoying and the visuals hard to decipher.
story
12 mentions Positive Neutral NegativeThe story in the game is described as convoluted and difficult to follow, with players expressing frustration over unclear objectives and a lack of guidance. While some find the storyline enjoyable and engaging, others feel it is overshadowed by gameplay issues and vague plot elements, leading to a mixed reception overall. The narrative appears to have potential, but its execution leaves many players feeling disconnected and uninterested.
“It's a lot of fun and has a good storyline.”
“I wish the plot was easier to understand, but otherwise very solid.”
“It clearly has a story inside, but I didn't play enough to uncover it, though there does seem to be mystery elements to it.”
“The movement feels strange, the story is hard to follow, the music is headache-inducing, and the sprite design is a bit of an eyesore.”
“I didn't even bother to try and understand the story; it was way too boring for me.”
“What little of the plot I saw in my short playtime was often cryptic and vague.”