- January 15, 2025
- Ancient Pixels
- 3h median play time
Ancient Kingdoms
Platforms
About
"Ancient Kingdoms" is a classic 2D RPG that pays homage to the genre's golden age, with a rich and immersive world to explore. Choose from 6 classes and various races, and embark on a vast journey filled with secrets, ancient ruins, and formidable enemies. The game is designed to be accessible to newcomers while offering depth for veterans.






- The game offers a nostalgic MMO experience with a fun community and engaging co-op gameplay, allowing for up to four players.
- The developers are highly responsive to player feedback, frequently releasing updates and improvements, which shows their dedication to enhancing the game.
- There is a wealth of content to explore, including numerous quests, dungeons, and a variety of character classes, making for an enjoyable open-world RPG experience.
- The game is not well-suited for solo play, as many players find it challenging to progress without teaming up with others.
- Inventory management is cumbersome, with limited space and a lack of sorting options, making it difficult to manage items effectively.
- There are several technical issues and balancing problems, including clunky combat mechanics and unresponsive enemy engagement, which can detract from the overall experience.
story
13 mentions Positive Neutral NegativeThe story is described as engaging and reminiscent of classic questing in MMOs, featuring a variety of tasks such as defeating enemies and collecting items. However, players express frustration with certain gameplay mechanics, such as the tediousness of inventory management and the need for backtracking, which can detract from the overall enjoyment of the narrative experience. Despite these issues, the game is noted for its rich storytelling and immersive world.
“Single/multiplayer, co-op, much loot, story rich, ultra low system requirements, everything is here.”
“Very fun game in the style of classical quests and MMO.”
“Story: good”
“It's kind of weird that I was able to interact with an object that is required for the next quest, despite not having the quest itself.”
“I feel like I want to stop playing until this issue is solved in some way; it makes exploration tedious and instead of having fun, you are forced to carefully manage your inventory space, completing one quest at a time and traveling back to the city to store and sell items.”
“Quests consist of killing a few mobs, reporting back, killing a few more, reporting again, talking to someone to get another quest, and then killing a named enemy that requires a party.”