- July 31, 2018
- Artifact 5
Anamorphine
The indie video game scene has made huge strides and seen so many successes in representing issues of mental health lately that it hurts that much more when a game falls this far short.
Platforms
About
"Anamorphine" is an emotional exploration game with no dialogue or action button, where players delve into the protagonist Tyler's mind to resolve his past and present. The surreal environment represents Tyler's changing feelings and mental state, with the narrative focusing on an evolving relationship. This story-rich game with exploration gameplay aims to resonate with both hardcore and new gamers.











- Anamorphine features a unique and artistic way of storytelling that effectively explores deep themes of loss, depression, and mental health.
- The visuals are striking and beautifully crafted, creating a surreal atmosphere that enhances the emotional impact of the narrative.
- The game successfully conveys its story without dialogue, relying on visual metaphors and a powerful soundtrack to engage players emotionally.
- The game suffers from numerous technical issues, including long loading times, frame rate drops, and bugs that disrupt the gameplay experience.
- Repetitive environments and mechanics, particularly the bike sections, detract from the overall immersion and can lead to player frustration.
- Despite its interesting themes, the narrative execution feels disjointed and lacks the depth needed to fully engage players throughout the experience.
story
42 mentions Positive Neutral NegativeThe story of Anamorphine is a surreal and emotionally charged narrative centered around themes of loss, mental illness, and the impact of trauma, conveyed primarily through visual storytelling rather than dialogue. While some players appreciate its unique approach and poignant moments, many criticize the execution due to repetitive themes, technical issues, and a lack of clarity in progression, which detracts from the overall emotional engagement. Despite its artistic ambition, the game's performance problems hinder its ability to fully immerse players in the story.
“Great original game with a creative and emotional way of storytelling.”
“Anamorphine successfully tells a story without words.”
“Anamorphine is a very unique walking simulator which explores very mature themes and has a very well presented intriguing story that successfully raises awareness of depression and the impact it can have on people’s lives.”
“While there are certain poignant moments in this game, dealing with serious subjects such as mental illness, depression, drug and alcohol abuse, relationship problems, and not being able to play the cello after a serious accident, the story is purposely vague.”
“The title tries to hint at despair and pain but does so fleetingly and without a more cohesive way of linking events, or support from other means of telling a story; its environmental storytelling falls flat on its face.”
“Anamorphine is a narrative adventure that fails to deliver its story with enough competence to offer the player any emotionally engaging content.”
Anamorphine Review - PS4
Anamorphine has a lot of technical and performance problems, but the outlying narrative finds its way through, delivering a poignant, deep exploration into loss and depression. The game's performance issues can't be ignored, but Elena's story will stick with you for a long, long time.
65%Anamorphine Review
Anamorphine is a very unique walking simulator which explores very mature themes and has a very well presented intriguing story that successfully raises awareness of depression and the impact it can have on people’s lives. Although Anamorphine’s story is interesting, it ultimately fails to be a truly entertaining and fun experience due to the overwhelming amount of performance issues throughout. If you’re looking for a new walking simulator to enjoy, we’d recommend hopping on your bike and cycling the other way.      
40%Anamorphine Review
Anamorphine is a narrative adventure that fails to deliver its story with enough competence to offer the player any emotionally engaging content. So what you're left with is a low-budget, brief experience with no replay value and a high asking price.
48%