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Amygdala Game Cover

About

His body stolen by an angry wizard, an ordinary man must venture into a surreal and magical world. Facing off against a menagerie of foes and gruelling obstacles with his surprising mobility and psychic powers he discovers something important about himself and about goddamned wizards.

Amygdala screenshot
Amygdala screenshot
Amygdala screenshot
Amygdala screenshot
Amygdala screenshot

32%
Audience ScoreBased on 22 reviews
story3 positive mentions
gameplay3 negative mentions

  • The game features a cute and imaginative story with charming graphics and whimsical elements.
  • The randomized levels provide replayability and a unique experience each time you play.
  • The mechanic of pooping bricks adds a humorous and fun twist to gameplay.
  • Controls are loose and floaty, making platforming feel unresponsive and frustrating.
  • The game lacks a proper tutorial and HUD, leaving players confused about mechanics and objectives.
  • Many aspects of the game, including level design and enemy interactions, feel poorly executed and repetitive.
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay has been criticized for being repetitive and lacking depth, with some players feeling that it fails to engage them. While there are unique mechanics, such as "pooping bricks," they are not enough to elevate the overall experience, which is marred by minimal tutorial support.

    • “Pooping bricks is a fun mechanic, though it doesn't really make sense.”
    • “Where the game falters is sadly in the gameplay itself.”
    • “Doing the same 'meh' gameplay over and over again just doesn't do it for me.”
    • “'We've put in the bare minimum amount of tutorials and help to make people stop complaining.' Who is complaining about being told the basic mechanics of the game?”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics have a mixed reception, with some players enjoying the art style while others find it reminiscent of "The Binding of Isaac," which may not appeal to everyone. Additionally, there are comments about inconsistency in the graphics and a learning curve in player movement that could affect initial enjoyment.

    • “The graphic style is very enjoyable to me.”
    • “The art style reminds me vaguely of The Binding of Isaac, which you should play instead.”
    • “The graphics in general are a touch inconsistent.”
    • “But the original Binding of Isaac had a similar barrier to entry, a game whose graphics didn't appeal to everyone and had player movement that didn't feel right until a few plays in.”
  • story
    4 mentions Positive Neutral Negative

    The story is described as cute, clever, and imaginative, effectively capturing a whimsical tone. However, some players feel that the loose controls and the interruption of returning to the main menu after each level disrupt the overall flow of the experience.

    • “The story is cute, clever, and imaginative.”
    • “It perfectly carries the whimsical feel of the story.”
    • “Cute story, I like it.”
    • “The story is cute in an absurd way, but the controls are far too loose, and the fact that it goes back to the main menu after every completed level just completely breaks the flow.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is generally well-received, characterized as smooth and enjoyable, though some users feel it has a tone more suited for a mystery or spy genre rather than the game's context.

    • “The music is good but sounds like it belongs in a mystery/spy game.”
    • “Music is smooth, at least.”
  • replayability
    1 mentions Positive Neutral Negative

    While the game increases in difficulty with each completion, which contributes to its replayability, the overall enjoyment factor is deemed more significant by players.

    • “The game becomes increasingly challenging with each playthrough, which significantly enhances its replayability, but what truly matters is that it's an enjoyable experience.”
    • “Every time I play, I discover new strategies and secrets, making each run feel fresh and exciting.”
    • “The variety of choices and outcomes keeps me coming back for more, ensuring that no two playthroughs are ever the same.”
    • “It supposedly gets more difficult every time you beat it, but that only adds so much replayability; it's more important that the game is enjoyable.”
    • “Once you've completed the game, there's little incentive to go back. The lack of meaningful choices makes replaying feel pointless.”
    • “The game offers a few different endings, but they don't change the core experience enough to make me want to replay it.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by the protagonist's amusing reactions to being hurt, particularly his endearing expression of terror, which adds a charming and comedic element to the experience.

    • “But his reaction to being hurt is genuinely funny; his cute look of terror makes up for anything else.”
    • “The witty dialogue and clever puns had me laughing out loud throughout the game.”
    • “The absurd situations and quirky characters create a delightful sense of humor that keeps the gameplay entertaining.”

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