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Amygdala Game Cover

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Amygdala is a single player platformer game. It was developed by MachineSpirit and was released on July 16, 2015. It received negative reviews from players.

His body stolen by an angry wizard, an ordinary man must venture into a surreal and magical world. Facing off against a menagerie of foes and gruelling obstacles with his surprising mobility and psychic powers he discovers something important about himself and about goddamned wizards.

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32%
Audience ScoreBased on 22 reviews
gameplay3 positive mentions

  • Unique and charming concept with a surreal story and whimsical art style reminiscent of Binding of Isaac.
  • Fun roguelite platforming with randomized levels, providing replay value and an interesting third eye mechanic serving as compass, health, and jetpack meter.
  • Creative gameplay elements like pooping out bricks to defend and reach difficult places, combined with cute voice acting and sound effects.
  • Controls are loose, floaty, and clunky, making platforming frustrating and unintuitive with poor jump physics and interaction with ladders.
  • Lack of tutorial or clear instructions and no HUD for health or damage, causing confusion and unclear game goals.
  • Technical issues including no native controller support beyond main menu, poor installation process requiring Java, broken achievements, and repetitive gameplay with limited enemy variety.
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is criticized for being repetitive and uninspired, with minimal tutorials and explanations that leave players wanting more guidance. While some mechanics, like "pooping bricks," are noted as fun but nonsensical, overall the gameplay fails to engage.

    • “Doing the same 'meh' gameplay over and over again just doesn't do it for me.”
    • “'Pooping bricks' is a fun mechanic, though it doesn't really make sense.”
    • “'We've put in the bare minimum amount of tutorials and help to make people stop complaining.' Who is complaining about being told the basic mechanics of the game?”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics feature an art style reminiscent of The Binding of Isaac, which may not appeal to everyone initially but grows on players over time. While enjoyable to some, the visual quality is somewhat inconsistent across the game.

    • “The graphic style is very enjoyable to me.”
    • “The original Binding of Isaac had a similar barrier to entry, with graphics that didn't appeal to everyone and player movement that didn't feel right until a few plays in.”
    • “Art style reminds me vaguely of Isaac.”
    • “Art style reminds me vaguely of Isaac, which you should play instead.”
    • “The graphics in general are a touch inconsistent.”
    • “But the original Binding of Isaac had a similar barrier to entry, a game whose graphics didn't appeal to everyone and had player movement that didn't feel right until a few plays in.”
  • story
    4 mentions Positive Neutral Negative

    The story is widely praised for being cute, clever, and whimsical, effectively conveying an imaginative and absurd charm. However, some users feel that gameplay issues, such as loose controls and frequent returns to the main menu, disrupt the overall flow and impact of the story.

    • “The story is cute, clever, and imaginative.”
    • “It perfectly carries the whimsical feel of the story.”
    • “Cute story, I like it.”
    • “The story is cute in an absurd way, but the controls are far too loose, and the fact that it goes back to the main menu after every completed level just completely breaks the flow.”
  • music
    2 mentions Positive Neutral Negative

    The music is smooth and well-composed, though some users feel it fits better with a mystery or spy game rather than the current setting. Overall, it is considered good but somewhat mismatched in tone.

    • “Music is smooth, at least.”
    • “The music is good but sounds like it belongs in a mystery/spy game.”
  • replayability
    1 mentions Positive Neutral Negative

    Replayability is moderately enhanced by increasing difficulty after each completion, but overall enjoyment remains more crucial for sustained player engagement.

  • humor
    1 mentions Positive Neutral Negative

    The humor is highlighted by the character's genuinely funny reactions to being hurt, with their adorable expression of fear adding charm and lightheartedness.

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Frequently Asked Questions

Amygdala is a platformer game.

Amygdala is available on PC, Mac OS, Windows and Linux.

Amygdala was released on July 16, 2015.

Amygdala was developed by MachineSpirit.

Amygdala has received negative reviews from players. Most players liked Amygdala for its gameplay but disliked it for its graphics.

Amygdala is a single player game.

Similar games include Commander Cool 2, Akane the Kunoichi, Xeodrifter, Woodle Tree Adventures, Imagine Me and others.