- September 12, 2024
- IzanagiGames
AMEDAMA
Platforms
About
"Amedama" is a single-player action game with a beautiful story set in mid 19th century Japan. As a soul without a physical form, you'll possess different bodies to gain control of various weapons and fighting styles, facing different foes and new characters along the way. Your choices in this repeating seven day period will impact the story's outcome, creating a unique human drama with every playthrough. The game features the soul-shifting showdowns and counteraction using the sword technique of Usetsu Tensei sword style.











- The game features a unique soul-shifting mechanic that adds depth to the gameplay and allows for interesting character interactions.
- The art style and environment design are visually appealing, with well-crafted low poly 3D models and immersive backgrounds.
- The story is intricate and non-linear, with relatable characters and a variety of paths to explore, reminiscent of the 'Way of the Samurai' series.
- The combat can feel repetitive and lacks depth, often devolving into simple countering and recovery mechanics.
- The game suffers from a lack of polish, with bugs and issues such as quest flags not activating properly and repetitive gameplay due to the 7-day looping system.
- Players may find the need to return to the beginning of the loop frustrating, as it can disrupt the flow of exploring different choices and paths.
story
24 mentions Positive Neutral NegativeThe story in the game is generally well-received, featuring an intricate and non-linear narrative with decent character development and engaging dialogue. However, some players noted inconsistencies, such as the main character forgetting information during time loops, and a few bugs related to quest flags. Overall, while the story is not groundbreaking, it is considered a highlight of the game, with potential for further development in future updates.
“The story, character design, music, art style for the character, and gameplay are great in my opinion.”
“I didn’t go in expecting much from Amedama but was pleasantly surprised by the game as it really feels like a Way of the Samurai spinoff game with a much more serious tone and a pretty good story.”
“The story is quite intricate and non-linear.”
“Story-wise, it's a bit weird that in some loops the main character already had some information and then the time loops and he just forgot about it.”
“I get why it happened as it's to maintain the thrill of the story, but it's still jarring sometimes.”
“Considering all the paths and variations, it does somewhat explain why the story isn't perfect.”