aMAZE Untouchable Game Cover

In aMAZE Untouchable, players navigate a ball through a series of increasingly difficult mazes, avoiding contact with the walls to progress. With simple keyboard controls and a variety of maze designs, this game is a fun and challenging way to test your thinking and attentiveness. The ultimate goal is to make it through all the mazes and reach the final portal.

  • PC
  • Windows

Reviews

50%
Audience ScoreBased on 46 reviews
emotional6 positive mentions
graphics3 negative mentions
  • The game features colorful and unique maze designs that provide a visually engaging experience.
  • The challenge of navigating without touching the walls adds a suspenseful twist, making it a test of patience and skill.
  • Players can earn all 150 achievements, indicating a well-designed and rewarding gameplay experience.
  • The hitboxes and controls are frustratingly imprecise, leading to many unintended failures.
  • The bright, flashy colors can be overwhelming and problematic for players with sensitivity to visual stimuli.
  • The game's design can feel like a cash grab, lacking innovation and relying on a repetitive formula from previous titles in the series.
  • emotional6 mentions

    The emotional aspect of the game is characterized by a mix of frustration and challenge, as players grapple with the difficulty of navigating mazes without touching walls, which can lead to repeated failures and the need to restart. The game's mechanics, such as slight shifts in direction when turning, add to the tension and can result in a sense of helplessness, particularly in more complex levels. Overall, while the challenge can be engaging, it often leads to feelings of annoyance and disappointment.

    • “Review: this time, they have the 'surprisingly difficult' part of the store description dead right; this game's hard as hell because you have to guide the ball to the key, then to the portal, all in one go without touching the sides of the maze at all.”
    • “I love the challenge of touching the walls; if you do, you die, so you have to be able to time your turns.”
    • “What you do notice is that when you go directly up and want to go directly down without touching anything else, the game throws you a few frames/pixels to the side, and that's usually what's enough to screw you over, especially in the later and much larger levels, where you have to navigate some incredibly narrow twisted tubes, hoping a few minutes of your time didn't go to waste once again.”
  • graphics5 mentions

    The graphics received mixed reviews, with some users praising the visuals and aesthetic themes as nice and engaging, while others criticized issues like poor hitboxes and a problematic graphic interface that may not be suitable for those sensitive to flashing lights. Overall, the visuals contribute positively to the gameplay experience, but technical flaws detract from its overall quality.

    • “The visuals are nice, the levels get progressively challenging in fair ways without being tedious, and the music is also nice.”
    • “At this point we're in the seventh game in the Amaze series, where, for the most part, they try to mix up the basic maze navigating gameplay with new gimmicks and aesthetic themes.”
    • “Awful hitboxes, awful momentum, awful visuals, and single-pixel 'jumps' when changing direction that all add up to a gameplay experience that would be largely fine in a normal maze game but is frankly unacceptable in this one.”
    • “Poor graphic interface (not suitable if you suffer from epilepsy or are sensitive to changing lights).”
    • “At this point, we're in the seventh game in the maze series, where, for the most part, they try to mix up the basic maze navigating gameplay with new gimmicks and aesthetic themes.”
  • gameplay4 mentions

    The gameplay has been criticized for its poor hitboxes, awkward momentum, and frustrating visuals, leading to a subpar experience that feels unacceptable for a seventh installment in the series. Players find the maze navigation overly tedious, often resulting in slow, cautious movements that detract from the fun and challenge expected from the game.

    • “At this point, we're in the seventh game in the Amaze series, where, for the most part, they try to mix up the basic maze-navigating gameplay with new gimmicks and aesthetic themes.”
    • “There's room for a decent enough game to make use of that mechanic and be a fun, challenging experience... this is not that game.”
    • “Awful hitboxes, awful momentum, awful visuals, and single-pixel 'jumps' when changing direction all add up to a gameplay experience that would be largely fine in a normal maze game but is frankly unacceptable in this one.”
    • “On more intricate stages, this results in gameplay devolving into an agonizing marathon of cautious taps as you move the ball around a millimeter at a time.”
    • “At this point, we're in the seventh game in the maze series, where, for the most part, they try to mix up the basic maze navigating gameplay with new gimmicks and aesthetic themes.”
  • music4 mentions

    The music in the game is generally described as pleasant and relaxing, complementing the colorful visuals and progressively challenging levels. While it enhances the overall experience, some players feel that frustrations with gameplay can overshadow the enjoyment of the music.

    • “The visuals are nice, the levels increase in challenge in fair ways without becoming tedious, and the music is pleasant as well.”
    • “Amazing gaming, love the colors, the relaxing gameplay and music.”
    • “The visuals are nice, the levels get progressively challenging in fair ways without being tedious, and the music is also nice.”
    • “Sure, the levels are colorful, uniquely shaped, and have decent background music, but the frustration of finishing the game outweighs all of that.”
  • grinding2 mentions

    Players appreciate that the grinding aspect of the game is balanced, with levels increasing in challenge in a fair manner that avoids becoming tedious. The overall experience is enhanced by pleasant visuals and music.

  • monetization1 mentions

    The monetization strategy is criticized as a lazy and greedy cash grab, leading users to recommend avoiding the game.

    • “This is nothing but a lazy, greedy cash grab and should be avoided.”
    • “The monetization system feels exploitative and takes away from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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