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aMAZE Untouchable Game Cover

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aMAZE Untouchable is a single player casual simulation game. It was developed by Blender Games and was released on January 11, 2018. It received neutral reviews from players.

Amaze Untouchable is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze with calm soundtrack.

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56%
Audience ScoreBased on 48 reviews
emotional6 positive mentions
gameplay3 negative mentions

  • Offers a precise and methodical puzzle experience that rewards patience, concentration, and spatial awareness.
  • Gradual difficulty progression ensures steady challenge without overwhelming players too quickly.
  • Minimalist, clean visual design and subtle audio contribute to a focused and meditative gameplay atmosphere.
  • Controls are imprecise with unintended ball movement and jerks, causing frustration especially in tight areas.
  • Visuals use harsh, bright, flashing colors that strain the eyes and are problematic for players sensitive to epilepsy or color distractions.
  • Restarting from the beginning upon touching a wall increases stress and repetition, making the experience overly punishing and often frustrating.
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay centers on simple, methodical navigation through intricate mazes, emphasizing repetition and incremental improvement with minimalistic design. While it effectively delivers a focused, meditative experience, some players find it repetitive and occasionally tedious, especially in more complex stages where the slow, precise movements can feel frustrating.

    • “As part of the long-running Amaze series, it continues the studio’s signature approach: simple mechanics, clean visual design, and a focus on controlled, methodical movement through increasingly intricate labyrinths.”
    • “Early levels introduce the core movement constraints in manageable configurations, allowing players to grasp the mechanics without frustration.”
    • “This creates a gameplay loop built on repetition and incremental improvement, where learning the layout and refining your path becomes essential.”
    • “However, players seeking narrative context, visual variety, or evolving mechanics beyond the core premise may find the experience somewhat repetitive.”
    • “On more intricate stages this results in gameplay devolving into an agonizing marathon of cautious taps as you move the ball around a millimeter at a time.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's graphics feature a minimalist, stripped-down aesthetic that is visually pleasing and complements the evolving level design. However, the graphic interface may not be suitable for players sensitive to flashing lights or epilepsy. Overall, the visuals effectively support the gameplay without being overwhelming.

    • “The visuals are nice, the levels increase in challenge in fair ways without becoming tedious, and the music is pleasant as well.”
    • “The visuals are nice, the levels get progressively challenging in fair ways without being tedious, and the music is also nice.”
    • “Poor graphic interface, not suitable if you suffer from epilepsy or are sensitive to flashing lights.”
    • “Visually, the game embraces a stripped-down aesthetic.”
    • “At this point, we're in the seventh game in the series, which mostly tries to mix basic maze navigation with new gimmicks and aesthetic themes.”
  • story
    6 mentions Positive Neutral Negative

    The story is minimal to nonexistent, with no narrative or emotional depth, focusing solely on geometric puzzles rather than storytelling.

    • “What story?”
    • “No story.”
    • “Twilight was a better love story than this.”
  • emotional
    6 mentions Positive Neutral Negative

    Players find the game emotionally frustrating due to its high difficulty and punishing mechanics, especially the tiny, unintended shifts that cause frequent failures. Despite the challenge being appreciated, the imprecise controls and visual obstacles often lead to feelings of wasted effort and annoyance.

    • “This game is incredibly challenging as you have to guide the ball to the key, then to the portal, all in one go without touching the sides of the maze at all.”
    • “I love the challenge where touching the walls means you die, so you have to perfectly time your turns.”
    • “Navigating the later, much larger levels with narrow, twisted tubes is intense because even a tiny shift can make you fail after minutes of careful play.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is pleasant, subtle, and unobtrusive, complementing the relaxing gameplay and colorful visuals without causing distraction or frustration.

    • “The visuals are nice, the levels increase in challenge in fair ways without becoming tedious, and the music is pleasant as well.”
    • “Amazing gaming, love the colours, the relaxing gameplay and music.”
    • “The visuals are nice, the levels get progressively challenging in fair ways without being tedious, and the music is also nice.”
    • “There are no timers pressuring you to rush, and the soundtrack—if present—is subtle and unobtrusive.”
    • “Sure, the levels are colorful, uniquely shaped and decent background music but the frustration of finishing the game outweighs all of that.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is somewhat demanding, requiring persistence and possibly external tools like macros, though it remains manageable. The gradual increase in challenge keeps the experience engaging without becoming overly tedious.

    • “You'll need a second life, maybe some macros, and a will to live for grinding.”
    • “A little grindy.”
    • “The visuals are nice, the levels increase in challenge in fair ways without becoming tedious, and the music is pleasant as well.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization is widely criticized as aggressive and greedy, with users feeling it prioritizes profit over player experience. Many recommend avoiding the game due to its exploitative financial practices.

    • “This is nothing but a lazy, greedy cash grab and should be avoided.”
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Frequently Asked Questions

aMAZE Untouchable is a casual simulation game.

aMAZE Untouchable is available on PC and Windows.

aMAZE Untouchable was released on January 11, 2018.

aMAZE Untouchable was developed by Blender Games.

aMAZE Untouchable has received neutral reviews from players. Most players liked this game for its emotional but disliked it for its gameplay.

aMAZE Untouchable is a single player game.

Similar games include aMAZE, aMAZE Dark Times, aMAZE ABC, aMAZE 2, Neon Space and others.