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In aMAZE Untouchable, players navigate a ball through a series of increasingly difficult mazes, avoiding contact with the walls to progress. With simple keyboard controls and a variety of maze designs, this game is a fun and challenging way to test your thinking and attentiveness. The ultimate goal is to make it through all the mazes and reach the final portal.

aMAZE Untouchable screenshot
aMAZE Untouchable screenshot
aMAZE Untouchable screenshot
aMAZE Untouchable screenshot
aMAZE Untouchable screenshot

52%
Audience ScoreBased on 92 reviews
emotional12 positive mentions
grinding4 negative mentions

  • The game features colorful visuals and pleasant music, enhancing the overall experience.
  • Levels increase in challenge in a fair way, providing a rewarding experience for players who enjoy difficult games.
  • The game offers a unique twist with the 'no touch' mechanic, making it suspenseful and engaging for those who appreciate a challenge.
  • The controls are imprecise, leading to frustrating gameplay where minor mistakes can result in significant setbacks.
  • The bright, flashy colors can be overwhelming and problematic for players with sensitivity to visual stimuli, such as those with epilepsy.
  • Many players find the game to be excessively difficult and frustrating, with some levels described as nearly unplayable due to poor design choices.
  • emotional
    12 mentions Positive Neutral Negative

    Players express a mix of frustration and enjoyment regarding the game's emotional impact, highlighting the intense challenge of navigating mazes without touching walls. The difficulty is both a source of stress and satisfaction, as players appreciate the need for precision and timing, though they often feel let down by the game's mechanics that can lead to unexpected failures. Overall, the emotional experience is characterized by a blend of tension and exhilaration, as players grapple with the game's demanding nature.

    • “Review: this time, they have the 'surprisingly difficult' part of the store description dead right; this game's hard because you have to guide the ball to the key, then to the portal, all in one go without touching the sides of the maze at all.”
    • “Also, I love the challenge of touching the walls means you die, so you have to be able to time your turns.”
    • “However, what you do notice is that when you go directly up, and say want to go directly down without touching anything else, the game throws you a few frames/pixels to the side, and that's usually what's enough to screw you over, especially in the later and much larger levels, where you have to navigate some incredibly narrow twisted tubes, hoping a few minutes of your time didn't go to waste once again.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the visuals and aesthetic themes as nice and engaging, while others criticize the poor hitboxes and momentum, which detract from the overall experience. Additionally, there are concerns about the graphic interface being unsuitable for players sensitive to flashing lights. Overall, while the visuals are appreciated, significant gameplay issues overshadow their appeal.

    • “The visuals are nice, the levels get progressively challenging in fair ways without being tedious, and the music is also nice.”
    • “At this point we're in the seventh game in the Amaze series, where, for the most part, they try to mix up the basic maze navigating gameplay with new gimmicks and aesthetic themes.”
    • “The visuals are nice, the levels increase in challenge in fair ways without becoming tedious, and the music is pleasant as well.”
    • “Awful hitboxes, awful momentum, awful visuals, and single-pixel 'jumps' when changing direction that all add up to a gameplay experience that would be largely fine in a normal (no 'untouchable' walls) maze game but is frankly unacceptable in this one.”
    • “Poor graphic interface (not suitable if you suffer from epilepsy or you're just sensitive to changing lights).”
    • “At this point, we're in the seventh game in the maze series, where, for the most part, they try to mix up the basic maze navigating gameplay with new gimmicks and aesthetic themes.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay has been criticized for its poor hitboxes, frustrating momentum, and lackluster visuals, leading to a tedious experience characterized by overly cautious movements. Despite the potential for innovation in the seventh installment of the series, the execution falls short, making navigation feel more like a chore than an engaging challenge. Overall, the gameplay fails to deliver the fun and excitement expected from a maze game.

    • “At this point we're in the seventh game in the amaze series, where, for the most part, they try to mix up the basic maze navigating gameplay with new gimmicks and aesthetic themes.”
    • “There's room for a decent enough game to make use of that mechanic and be a fun, challenging experience... this is not that game.”
    • “On more intricate stages this results in gameplay devolving into an agonizing marathon of cautious taps as you move the ball around a millimeter at a time.”
    • “Awful hitboxes, awful momentum, awful visuals, and single-pixel 'jumps' when changing direction that all add up to a gameplay experience that would be largely fine in a normal (no 'untouchable' walls) maze game but is frankly unacceptable in this one.”
    • “On more intricate stages, this results in gameplay devolving into an agonizing marathon of cautious taps as you move the ball around a millimeter at a time.”
    • “At this point, we're in the seventh game in the maze series, where, for the most part, they try to mix up the basic maze navigating gameplay with new gimmicks and aesthetic themes.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally described as pleasant and relaxing, complementing the colorful visuals and progressively challenging levels. While some players appreciate the overall atmosphere created by the music, frustrations with gameplay can overshadow this positive aspect for others.

    • “The visuals are nice, the levels increase in challenge in fair ways without becoming tedious, and the music is pleasant as well.”
    • “Amazing gaming, love the colors, the relaxing gameplay and music.”
    • “The visuals are nice, the levels get progressively challenging in fair ways without being tedious, and the music is also nice.”
    • “Sure, the levels are colorful, uniquely shaped, and have decent background music, but the frustration of finishing the game outweighs all of that.”
  • grinding
    4 mentions Positive Neutral Negative

    Players appreciate that the grinding aspect of the game is balanced, with levels increasing in challenge in a fair manner without becoming tedious. The overall experience is enhanced by pleasant visuals and music, contributing to a more enjoyable grinding process.

  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a greedy cash grab, leading many users to recommend avoiding it altogether.

    • “This is nothing but a lazy, greedy cash grab and should be avoided.”

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