- July 13, 2017
- Blender Games
aMAZE 3D
Platforms
About
"aMAZE 3D" is a 3D maze-based puzzle game with 50 levels, where players navigate a ball through increasingly complex labyrinths to reach a red cube. The game features a calming and relaxing soundtrack and is suitable for all ages. Players use the keyboard arrow keys or WASD to control the ball, with the goal of exiting each maze and moving on to the next one.





- The game features nice, animated space backgrounds and unique textures for each maze, making it visually appealing.
- It can be a relaxing and entertaining experience for casual players looking for a simple puzzle game.
- All mazes are available from the start, allowing players to choose their preferred challenges.
- The controls are sluggish and clumsy, making gameplay frustrating and less enjoyable.
- There are no achievements, options, or meaningful content, leading to low replay value and a lack of engagement.
- The 3D perspective often obscures parts of the maze, increasing difficulty unnecessarily and making it feel more like trial and error.
graphics
10 mentions Positive Neutral NegativeThe graphics have received mixed reviews, with many users criticizing the poor implementation of 3D visuals that often feature blurry textures, which detract from the gameplay experience. Some believe that a better integration of 3D elements with the traditional maze design could have resulted in a more engaging visual experience. Overall, the graphics seem to be seen as a missed opportunity rather than a strong point of the game.
“The graphics are amazing.”
“As stated in the title, it's an amazing game with 3D graphics, board, and ball.”
“Which is a huge shame, as I think if they had kept the mazes and wide perspective of previous games, but married them to the 3D visuals, they'd be on to a winner.”
“The 3D graphics, frequently featuring blurry textures, add absolutely nothing to the gameplay.”
“Would you like to complete 50 2-dimensional mazes which are displayed poorly using 3-dimensional graphics for no reason?”
“It's a huge shame, as I think if they had kept the mazes and wide perspective of previous games, but married them to the 3D visuals, they'd be on to a winner.”