- May 7, 2017
- Rad Codex
- 15h median play time
Alvora Tactics
Platforms
About
"Alvora Tactics" is a turn-based strategy game with tactical combat and RPG elements. Lead a group of heroes through a rich, intricate story filled with difficult decisions and deadly encounters. Customize your characters with unique skills and equipment to defeat powerful enemies and save the world of Alvora.
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- The combat system is engaging and offers a lot of variety with numerous classes and abilities, allowing for deep character customization.
- The game features a unique setting and premise, exploring the insides of a giant serpent, which adds an interesting twist to the dungeon-crawling experience.
- Despite being shorter than its predecessor, Alvora Tactics provides a fun and addictive gameplay loop with replayability through procedural generation and character builds.
- The game is quite short, with many players feeling it lacks sufficient content and exploration compared to Voidspire Tactics.
- Procedural generation leads to repetitive dungeon layouts and a lack of meaningful exploration, diminishing the sense of discovery.
- The user interface can be cumbersome and unpolished, making it difficult for players to navigate and understand certain mechanics.
gameplay
56 mentions Positive Neutral NegativeThe gameplay is a blend of tactical turn-based combat reminiscent of titles like Final Fantasy Tactics and Divinity: Original Sin, featuring a deep class system and engaging mechanics. While the shift to procedurally generated dungeons offers a streamlined experience, it can lead to repetitive gameplay that some players may find tedious over time. Overall, the solid combat mechanics and class variety make it a worthwhile experience, especially for fans of its predecessor, Voidspire Tactics.
“Seriously, the gameplay is fantastic - turn-based combat at its finest.”
“The classes you unlock were fun and interesting, and the gameplay cycle really makes you want to keep going back into the dungeon and explore further.”
“It's a bit light on story and the exploration is of limited interest due to a reliance on procedural generation, but it more than makes up for that with the gameplay.”
“Mechanically, it's the same game, except now, instead of exploring a hand-crafted world, you dive into a procedurally generated dungeon, get as much loot and XP as you can, get back into town, buy upgrades, rinse, repeat.”
“Alvora keeps all the mechanical bits of Voidspire, but instead of exploring new, pre-created places constantly, you repeatedly delve into an ever-shifting procedurally generated dungeon over and over, fighting your way through the same areas repeatedly just with different layouts and enemies.”
“Some of the controls and mechanics are a little awkward and unclear--I was happy to come in with Voidspire experience.”