- October 29, 2015
- Rad Codex
- 30h median play time
Voidspire Tactics
Platforms
About
"Voidspire Tactics is an indie turn-based tactics RPG with a focus on exploration and character progression. Create your own customizable party and engage in tactical combat with destructible terrain and elemental interactions. The game features a nonlinear world, multiple races, classes, and abilities, all set in an atypical fantasy setting."
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- Engaging tactical combat system that allows for diverse strategies and character builds.
- Rich exploration mechanics with numerous secrets and interactive environments that reward curiosity.
- Flexible class system that enables players to mix and match abilities, enhancing customization and replayability.
- Inventory management can be cumbersome and tedious, with a complex system of bags within bags.
- The story is minimal and lacks depth, which may disappoint players looking for a strong narrative.
- Some spells and abilities could use clearer descriptions and explanations to improve usability.
story
200 mentions Positive Neutral NegativeThe story in the game is generally described as minimalistic and often takes a backseat to gameplay, with many players noting that it is simple and light on content. While some appreciate the world-building and find the narrative engaging enough to support exploration, others feel it lacks depth and character development. Overall, the consensus is that the game is more focused on combat and exploration, making the story feel secondary, though it is still considered serviceable and occasionally compelling.
“The combat is very engaging with lots of skills that allow for neat combos, the story is simple but compelling thanks to an interesting setting with strong world-building and the game world is very cohesive.”
“The story is decent enough, and the journey as a whole is well worth experiencing if you're at all into these kinds of games.”
“And the story is slight but very well told, perfectly framing the non-linear exploration through alien biomes.”
“The main thing is the lack of story though.”
“There’s few chattable NPCs or notes to get any kind of meaningful information out of, and the plot only really develops a few hours before the end.”
“The story is very light but it's competently written and clear, and given the game is more about exploring and fighting, I think this is the right fit.”