- February 17, 2017
- Dreaming Methods
- 7h median play time
All the Delicate Duplicates
Platforms
About
"All the Delicate Duplicates" is a surreal, award-winning game that follows John and his daughter Charlotte as they discover strange properties of objects inherited from a relative. These objects have the power to change their reality and memories, leading to a reality-bending experience. The game has received numerous accolades including Best Experimental Game and 2nd Place in the Robert Coover Award for Electronic Literature.










- The game features a unique and engaging story that explores complex themes of mental illness and family dynamics.
- Visually stunning with a rich atmosphere, the game rewards players who take their time to explore and piece together the narrative.
- Offers a non-linear gameplay experience that encourages multiple playthroughs to uncover different layers of the story.
- The gameplay is primarily limited to walking and interacting with objects, lacking traditional game mechanics and depth.
- The story can be confusing and requires significant effort to piece together, which may frustrate some players.
- The game is very short, with some players completing it in under an hour, leading to concerns about its value for the price.
story
55 mentions Positive Neutral NegativeThe game's story is polarizing, with some players finding it engaging and layered, requiring multiple playthroughs to fully grasp its complexities, while others criticize it as vague and poorly constructed. Many appreciate the non-linear storytelling and environmental exploration, which allows players to piece together fragmented narratives, but some feel it lacks resolution and coherence. Overall, it appeals to fans of walking simulators and those who enjoy deep, psychological themes, though it may leave others confused or unsatisfied.
“The story has many layers and it might take a few playthroughs to get a sufficient understanding of what actually happened.”
“The exploratory style of the game felt a little like 'Gone Home.' The complex emotional power of the game underlies the entire non-linear story but reverberates long after the game is turned off and the player walks away.”
“A wonderful delivered story experience and one that is worth a playthrough.”
“It feels like it was just thrown together without any real story or gameplay.”
“There are quite a few gaps, and this story had a ton of potential, but ultimately I was left confused for a good chunk of the game.”
“The storyline is so vague and perhaps 'deep' that I was left confused about what the hell I was actually playing.”