- March 22, 2018
- 1st impact games
All Contact Lost
Platforms
About
"All Contact Lost" is a sci-fi co-op game where up to five players build and defend a lunar military facility from territorial organisms called Acari. Players must delegate supplies for upgrades and can earn promotions and camouflages as rewards. The game features a Swarm mode with waves of enemies for players to combat.
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- The game has great graphics and smooth controls, providing an enjoyable gameplay experience.
- Developers are responsive to player feedback and are actively working on updates, showing dedication to improving the game.
- The game offers a solid foundation with potential for future content and customization, making it exciting for fans of the genre.
- Currently, the game feels bare bones and lacks depth, with limited gameplay options and content.
- Multiplayer issues exist, such as only the host gaining experience and crashes occurring for non-host players.
- The game requires more variety in weapons and upgrades, as well as a tutorial to help new players understand the mechanics.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is generally praised for its smoothness and solid combat mechanics, with a focus on cooperative play enhancing the experience. While the game offers impressive graphics and a dedicated development team, players note that the current content is limited, providing only a few hours of gameplay, especially when played solo. The fluidity between waves in survival mode is highlighted as a standout feature, differentiating it from similar titles.
“Now for the good points: there's a lot of dedication clearly been put into this game by (as far as I know) an extremely small group of people. This shows in the gameplay still being smooth and the rate at which this game is updated and fixed.”
“- Combat gameplay is solid.”
“- The time between waves acts much more fluidly than most survival modes, changing nothing about gameplay between waves. I like this a lot because it really sets this title apart from others in a similar genre, where you go to an upgrade station that might even be broken or essentially pause actual gameplay to build new defenses or buy new weapons.”
“Because there were no overall instructions, it is entirely possible I could have missed something completely and overlooked key mechanics and aspects; I don't know.”
“Interiors have a plain palette that makes gameplay elements like enemies and health/ammo stand out to the player.”
“If you play solo, you might get an hour of gameplay out of it, but with friends, you may get a few more hours.”