Blackout Protocol Game Cover
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"Blackout Protocol" is a top-down shooter with rogue-lite progression, where you play as an Agent of the S2P Corporation tasked with infiltrating a research base overrun by experiments. Master your Agent's unique expertise, from psychokinetic impact to biochemical triage, and choose from a variety of high-yield munitions to aid in your mission. Manage your Panic Gauge to avoid freakouts and physical danger as you face otherworldly horrors.

  • PC
  • Windows

Reviews

75%
Audience ScoreBased on 354 reviews
gameplay40 positive mentions
grinding14 negative mentions
  • The game has a solid foundation with engaging gameplay mechanics and a fun cooperative experience, especially when played with friends.
  • Recent updates have improved the game significantly, adding new features and addressing community feedback, which shows the developers are responsive to player concerns.
  • The art style and atmosphere are appealing, and the game offers a unique blend of roguelike elements with tactical shooting.
  • The game has undergone significant changes that have shifted its focus from a tactical co-op experience to a more action-oriented single-player narrative, which has disappointed many players.
  • There are numerous bugs and balancing issues, particularly with difficulty scaling, making solo play frustrating and often unmanageable.
  • The removal of certain gameplay mechanics, such as limited ammo and tactical decision-making, has led to a less engaging experience for players who enjoyed the original concept.
  • gameplay94 mentions

    The gameplay has received mixed feedback, with some players appreciating the solid mechanics, engaging combat, and fun roguelike elements, while others express disappointment over recent shifts away from tactical co-op gameplay towards a more single-player focus. Many highlight the game's difficulty and the need for balance adjustments, alongside concerns about bugs and repetitiveness. Overall, while the core gameplay loop is seen as enjoyable, it suffers from inconsistencies and a lack of polish that detracts from the experience.

    • “Great gameplay (shooting and movement feels really good).”
    • “The gameplay loop has been adjusted several times now in the short amount of time the game has been out and each change has been for the better.”
    • “Overall the gameplay is great.”
    • “This slow and tactical co-op shooter looked promising until they removed the slow and tactical co-op gameplay from the shooter.”
    • “Now with their newest announcement and rebranding, they have completely spun away from the gameplay and difficulty that I bought this game for.”
    • “This would have been a nice game, but the three issues up top: boring repetitiveness, single-player imbalance, and too-grindy progression make the gameplay loop too much of a chore and absolutely un-fun.”
  • story30 mentions

    The story aspect of the game has received mixed feedback, with many players feeling that the narrative focus detracts from the core gameplay experience, which was originally designed as a challenging co-op roguelike. Critics argue that the story elements are unnecessary and that the shift towards a narrative-driven single-player experience alienates the game's original audience. Overall, players seem to prioritize gameplay mechanics over story, suggesting that the narrative could be simplified or even skipped entirely.

    • “This game is kind of like an alien shooter with a cooperative story mode.”
    • “Only the one 'mission' at the moment, but the map has multiple paths and which path you take is randomly determined at the start of the mission, so it feels different each time.”
    • “From the new demo, the new hub area is quite nice, but beyond that, the new story parts are completely unnecessary.”
    • “Bought for the coop aspect, this same story has been repeated before - see Liberdade (great coop roguelike, changed into single player slop).”
    • “Just don't focus too much on the story in the future, it's the least important thing and I don't think many people care.”
    • “It's because they decided a year after making their fun, challenging coop roguelike game public, then pulling a massive 180 focusing on the narrative, story-driven singleplayer experience, pandering to a group of people who weren't going to buy the game anyway because they thought the game was 'too hard'.”
  • graphics26 mentions

    The graphics of the game have received positive feedback, with many players praising the clean art style, beautiful visuals, and unique camera perspectives. While the overall aesthetic is appealing and fits well within the roguelike genre, some users expressed a desire for improved graphical fidelity and more UI options. Overall, the visuals contribute significantly to the game's appeal, especially for an early access title.

    • “Amazing visuals, great sound, unique camera perspective changes and a great rogue gameplay.”
    • “Beautiful graphics, effects and sounds.”
    • “It feels like a completely different game with just the art style remaining.”
    • “Would like more graphical fidelity and for the UI to be more tightened up, or given more accessibility/UI options (ammo count under panic gauge).”
    • “Loving the graphic style of the game, always drawn to the rough-like titles and this one scratches my gaming itch very well.”
  • grinding14 mentions

    Players have mixed feelings about the grinding aspect of the game. While some enjoy the process of collecting blueprints and upgrading their characters, many find it tedious and overly repetitive, with spongy enemies that detract from strategic gameplay. The reliance on RNG for blueprint farming and the grind-heavy progression system have led to frustration, making the overall experience feel like a chore rather than an engaging challenge.

    • “Single play is slow, tedious, and kind of brutal.”
    • “This would have been a nice game, but the three issues up top: boring repetitiveness, sp imbalance, and too-grindy progression makes the gameplay loop too much a chore and absolutely un-fun.”
    • “Blueprint farming is such a RNG drag and only spawns after the 3rd level.”
  • optimization8 mentions

    The game's optimization is generally effective for 3-player co-op, providing a fun and varied experience based on team composition. However, players report significant stuttering issues that can feel like impending crashes, and the game is poorly optimized for solo play, leading to frustrating gameplay where solo players are overwhelmed by enemies.

    • “The game is definitely optimized for 3 player co-op, and co-op feels very fun as you can have different experiences depending on your team composition.”
    • “Stuttering as if going to crash.”
    • “This game is not optimized for solo play, and you as a solo player will be swarmed and killed by enemies in an endless cycle of death that isn't fun.”
    • “No tinkering with minor stuttering, but fun nonetheless.”
  • replayability6 mentions

    The game currently suffers from a lack of depth and replayability, with players expressing a desire for additional features like leaderboards and new maps to enhance the experience. Many believe that these additions could significantly increase the game's replay value and overall enjoyment.

    • “On another note, it lacks any depth, replayability, or people to play with.”
    • “I reckon it could turn out to be one of my favorite games of all time if things get added to aid replayability.”
    • “But once leaderboards and new maps are added, all of a sudden maybe a hugely replayable challenge will be there, and that's when this game can start fulfilling its potential.”
  • atmosphere4 mentions

    The game, currently in early access, is praised for its appealing atmosphere and visuals, effectively capturing the intended mood. However, some reviewers note that it prioritizes aesthetics over gameplay functionality.

    • “It nails the atmosphere and looks, creating an immersive experience.”
    • “The game currently in early access has a captivating atmosphere.”
    • “The atmosphere is beautifully crafted, enhancing the overall experience.”
    • “Nails the atmosphere and looks, but is completely form over function.”
  • humor2 mentions

    Players appreciate the humor in the game, particularly enjoying the comedic potential of friendly fire during multiplayer sessions. The top-down perspective enhances the fun, making interactions with others even more entertaining.

    • “The humor in the game is fantastic, especially with the friendly fire mechanics that lead to hilarious moments with friends.”
    • “Playing with others adds a layer of fun, and the friendly fire just makes everything even more amusing.”
  • stability2 mentions

    Overall, users report a high level of stability, noting that the game is largely bug-free and functions well during cooperative play. While some find the gameplay repetitive, it still offers unexpected elements that enhance the experience.

    • “Can't recommend this enough! Great price and co-op. As far as I've seen, it's bug-free, repetitive but keeps surprising you with something new, and there are no microtransactions.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
10hAverage play time
9-18hSpent by most gamers
*Based on 8 analyzed playthroughs

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