- November 9, 2023
- Digital Strategies
Aliya's Ascent
Platforms
About
Welcome to Bridgeworld Aliya’s Ascent is a character-driven, interactive adventure story filled with amazing cinematic elements about a girl who mysteriously found herself in the middle of a boat towards an unknown land. Embark on a journey in the world of the first Legions, meet familiar faces as you unravel the tales that made the fabric of Bridgeworld & Treasure, every choice you make matte…











- The art style is visually appealing and unique, contributing to an immersive experience.
- The story is compelling and has the potential for deeper exploration in future chapters.
- The game offers a variety of choices and interactive elements that enhance the narrative experience.
- The voice acting is monotonous and lacks emotion, detracting from the overall experience.
- The game feels very short and unfinished, with limited choices leading to similar outcomes.
- The use of AI in the game's creation is evident, resulting in a soulless and inconsistent experience.
story
25 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with some players appreciating its compelling narrative and beautiful art style, while others criticize the execution, citing monotonous voice acting and a lack of coherence. The interactive storytelling and choice-driven elements are praised for enhancing engagement, but many feel that the AI-generated content results in a disjointed experience that fails to deliver a satisfying conclusion. Overall, while the potential for a rich narrative exists, the current execution leaves much to be desired.
“I actually like the art style, and the story has captured my attention.”
“As Aliya, you make choices that shape the story, and the beautiful illustrations make it feel like you're part of the adventure.”
“The storytelling is not just about progressing through the game; it's about unraveling a deeper, more intricate plot that is both intriguing and thought-provoking.”
“The seemingly interesting art and story are ruined by annoyingly monotonous voice acting and writing.”
“The storytelling technique is seemingly out of a children's book by explicitly telling you what you see.”
“It's a proof of concept for how AI could be used to make a game, but the finished product is a 10-15 minute string of barely connected, internally inconsistent vignettes that leads nowhere, except to the end of a chapter with a promised continuation before any sort of story has even begun.”