- February 11, 2019
- Jeremy Couillard
AlienAfterlife
Platforms
About
"Alien Afterlife" is a PC 3D adventure game where players explore different levels of the bardo to gather pieces for rebirth after dying and having the reincarnation mechanism stolen by aliens. The game features original music, narration, and assets, taking around an hour to complete the main objective with four levels and additional challenges. Gamepad support is included. Despite being developed for an art show, it offers a unique experience rather than focusing on mechanics or scores.








- The game offers a unique and surreal experience, blending art and gameplay in a visually stunning way.
- It features interesting sound design and a variety of bizarre environments that keep players engaged.
- The game is short but packed with deep symbolism and creative concepts, making it a memorable experience.
- Gameplay is often described as bare bones and can become boring quickly, with some levels feeling tedious.
- Technical issues such as glitches and confusing level designs can detract from the overall experience.
- The narrative and objectives can be nonsensical, leaving some players feeling lost and frustrated.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is characterized as simple and bare-bones, featuring familiar objectives like shooting, exploring, and collecting across four distinct levels. While some players find the mechanics limited, the unique design and engaging environment, along with a surprising cosmic horror twist, contribute to an enjoyable experience that doesn't overstay its welcome. Overall, the gameplay offers enough variation to keep it fun and visually appealing.
“A feast for your senses, with brilliant and unique design, an interesting concept and just enough gameplay variation to keep it fun and engaging.”
“Visually fun and nice calm gameplay.”
“The gameplay is bare bones, but it's certainly an interesting environment that doesn't overstay its welcome with the four levels' different mechanics.”
“What seems wonky and nonsensical eventually ends on a rather disturbing, cosmic horror-esque note, which I didn't expect but enjoyed as much as the bare-boned yet functional gameplay mechanics in every level.”
“Gameplay-wise, the game has fairly simple objectives that are pretty familiar -- shooting, exploring, collecting.”