Alice's Mom's Rescue
- September 3, 2015
- OrionSoft
Alice's Mom's Rescue is an indie puzzle / platformer game in the pure style of old school pixel art. The Giant Raven Has Captured Alice's mother. Help Alice save her mother through the 3 worlds and 25 levels! Change Alice's height by jumping on the magic mushrooms to get through the tiny spaces. But be aware that a small size will also affect Alice's physical abilities! Solve puzzles, beware of th…
Reviews
- The game is a fun and casual puzzle platformer that doesn't require precision platforming skills, making it accessible for a wider audience.
- The graphics and music are charming, contributing to an enjoyable atmosphere that evokes nostalgia for classic platformers.
- Levels start off simple but gradually increase in complexity, providing a satisfying challenge that encourages problem-solving.
- The level design can be frustrating, often requiring players to restart levels due to minor mistakes or poor checkpoint placement.
- Collecting gems feels pointless as they do not provide any meaningful rewards or achievements, leading to a lack of motivation to gather them.
- The game suffers from slow movement mechanics, especially when the character is shrunk, which can hinder gameplay and make it tedious.
- music9 mentions
- 56 % positive mentions
- 11 % neutral mentions
- 33 % negative mentions
The music in the game receives mixed reviews; while some players praise its quality and orchestral elements, others criticize it for being monotonous and poorly matched to the action, with complaints about looping tracks. Overall, the soundtrack has moments that players enjoy, but it also features repetitive elements that detract from the experience.
“And the music is fantastic!”
“The music was also really nice; I wouldn't mind listening to some of it again outside of playing the game.”
“The visuals are pleasant enough, and there is a nice little orchestral music in the background.”
“Music mismatch with the action.”
“Looping music.”
“Music is extremely monotonous - and not in the relaxing but annoying way.”
- graphics8 mentions
- 50 % positive mentions
- 13 % neutral mentions
- 38 % negative mentions
The graphics are described as simple yet charming, featuring a retro pixel aesthetic that is colorful and visually pleasing. While some players appreciate the art style and its nostalgic feel reminiscent of classic consoles, others find the overall graphical presentation to be basic and lacking in standout elements. The visuals are functional but do not significantly enhance the gameplay experience.
“I mean 'very good' game from a French solo developer, that has a platformer without fighting, in retro style, with nice graphics and well-placed sounds.”
“The game uses a 'retro' pixel aesthetic which is fairly pleasing to the eye with bright, colorful sprites.”
“The art style is very nice, and mixed with the music and gameplay, you could be playing this on a Mega Drive or SNES.”
“The graphics are a bit simple.”
“Graphically it's passable, but when it comes to gameplay, it's not very good. The controls are pretty dull and clunky, the speed of the game itself is slow, and overall it just feels far too basic of a platformer where nothing really shines or even attempts to.”
“Only the graphics are cute-ish.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay features a size-changing mechanic that allows players to access otherwise unreachable areas, but reviews indicate that the execution is tedious and frustrating, with clunky controls and a slow pace. While some appreciate the charming art style and nostalgic feel, many find the overall experience too basic and lacking in engaging elements, making it hard to recommend.
“It incorporates a mechanic where you can shrink and get back to your normal size by jumping on certain mushrooms, thus allowing you to reach areas that would otherwise be inaccessible.”
“A fun short platformer, rather basic in terms of mechanics but easy on the eye.”
“The art style is very nice and mixed with the music and gameplay you could be playing this on a Mega Drive or SNES.”
“This looked like it could have been a nice cutesy simple platformer with a two-size game mechanic that affects what places she can reach, but playing it is so tedious and frustrating that there is no way I can recommend it.”
“Graphically it's passable, but when it comes to gameplay, it's not very good. The controls are pretty dull and clunky, the speed of the game itself is slow, and overall it just feels far too basic of a platformer where nothing really shines or even attempts to.”
“[/i]amr is an amateurish platformer where you must use a size-changing mechanic to navigate puzzle levels.”
- story5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The story is a straightforward and generic narrative typical of classic platformers, revolving around a girl on a quest to rescue her kidnapped mother from a raven. While the plot is simple and lacks depth, it serves as a backdrop for the game's engaging pixel art and challenging levels.
“It features very nice pixel art, risky levels, and a story about a girl whose goal is to save her mom from danger.”
“You play a defenseless girl, who gets viciously attacked by every cat she comes across, on a quest to rescue her mother from a strange looking raven all the while collecting gems strewn about for some reason.”
“Hmm... well... the story here is basic - like in some classic platformers, involving the kidnapping of Alice's mom by a raven.”
“The story here is basic - like in some classic platformers: the kidnapping of Alice's mom by a raven.”
“The story is generic.”
“You play a defenseless girl who gets viciously attacked by every cat she encounters, on a quest to rescue her mother from a strange-looking raven, all the while collecting gems strewn about for some reason.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious and frustrating, detracting from its potential as an enjoyable platformer with an interesting mechanic.
“This looked like it could have been a nice, cutesy simple platformer with a two-size game mechanic that affects what places she can reach, but playing it is so tedious and frustrating that there is no way I can recommend it.”
“The grinding in this game feels endless and repetitive, making it hard to stay engaged with the story.”
“I found myself spending hours just doing the same tasks over and over again, which completely drained my enjoyment of the game.”