- November 25, 2014
- Spicy Horse
Akaneiro: Demon Hunters
Platforms
About
Akaneiro: Demon Hunters is an action-packed game that combines elements of Japanese mythology with dark fantasy. As a Demon Hunter, you must protect a village from supernatural threats and upgrade your skills and gear to take on more challenging enemies. The game features beautiful hand-drawn artwork and a variety of gameplay modes, including story missions, procedurally generated maps, and online multiplayer.










- The game features a visually stunning art style reminiscent of Okami, which many players appreciate.
- There is a solid foundation for gameplay with a skill tree and leveling system, providing some depth to character progression.
- Despite its flaws, some players find enjoyment in the combat and the overall concept of the game.
- The game has been abandoned by its developers, leading to numerous bugs, lack of updates, and a dead online server.
- Many players report losing progress and experiencing game-breaking issues, making it frustrating to play.
- The game relies heavily on microtransactions and is criticized for being a pay-to-win model, detracting from the overall experience.
story
58 mentions Positive Neutral NegativeThe game's story is criticized for being uninspired and lacking variety, leading to a repetitive experience despite the numerous missions available. Players find the narrative forgettable and overshadowed by MMO features and microtransactions, which detract from the overall enjoyment and storytelling potential. While it has the basic elements of a classic dungeon crawler, the execution leaves much to be desired, making it hard to recommend.
“Very disappointing considering the 'story' is actually what I looked forward to in this game.”
“Storywise, it's a classic dungeon crawler.”
“The game can get boring because the story has too little variety for the large amount of missions.”
“The story seems to be there, but the abundance of MMO features renders it bland and leaves a bad taste in one's mouth.”
“The uninspired level design and forgettable story contribute to a sense of monotony, despite the initial thrill of exploration.”