Aircraft Carrier Survival: Tutorial Game Cover

[, , , ,Take control of the aircraft carrier, its crew, officers and planes during WW2. Give an example of military prowess by choosing the right equipment, crew, and escort for the mission. Remember that your success will depend greatly on your flexibility in managing the available fleet resources. , , ,Assign a crew and choose what your officers should focus on. Your ship has many stations to ma…

  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 577 reviews
story20 positive mentions
stability11 negative mentions
  • The game has a unique set of strategy and personnel management systems that can be engaging once understood.
  • The graphics and animations are visually appealing, creating an immersive experience.
  • The game offers a good level of challenge, requiring players to think strategically about their actions.
  • The tutorial is poorly designed, relying heavily on videos that do not adequately explain gameplay mechanics.
  • The user interface is clunky and unintuitive, making it difficult to manage tasks and navigate the game.
  • There are numerous bugs and glitches that can disrupt gameplay, such as issues with aircraft landing and damage control.
  • story216 mentions

    The game's story revolves around managing a naval carrier during World War II, where players undertake various missions such as reconnaissance, airstrikes, and damage control. While the premise is engaging, many players find the current mission structure lacking, with only two missions available in the demo, leading to repetitive gameplay. Additionally, the tutorial system is criticized for being insufficient, leaving players confused about mission mechanics and controls, which detracts from the overall experience.

    • “The aspect of the game is similar to the idea in your bomber crew and space crew games, with going on missions then coming back to your dock and upgrading your ship type along with your crew, captains, defenses, the survivability of your aircraft and your strike group.”
    • “Beautifully modeled and brought to life with great animations, managing your crew and officers while planning strike missions and fleet defense is really engaging but never overwhelming; the devs have really nailed the balance.”
    • “I love the premise, played the first mission and it was great.”
    • “The 'tutorial' part of the game does nothing of the sort, no introduction to how to manage the ship or even get it underway before you are dropped into a mission and are expected to determine what needs doing by using the force, I guess.”
    • “Unclear reasons for failed missions and a general lack of information on how long things will take (such as moving crew around positions takes an unknown amount of time).”
    • “The mission structure - do a mission and return to pearl doesn't actually seem right.”
  • gameplay103 mentions

    The gameplay has a solid foundation with interesting mechanics and strategic elements, but it suffers from a steep learning curve and a lack of effective tutorials, making it difficult for new players to grasp the controls and objectives. Many users noted the need for polish in animations and mechanics, as well as the presence of bugs that disrupt the experience. Overall, while the core gameplay is enjoyable and has potential, it requires significant refinement to enhance player engagement and accessibility.

    • “Takes a little getting used to, but once you get the gameplay down, it's a blast!!”
    • “The core mechanics of the game are pretty good.”
    • “Very interesting gameplay with a lot of strategy.”
    • “It definitely needs some polish with some of the visuals as well as the gameplay.”
    • “Gameplay has a learning curve that either needs to be simplified or there needs to be an actual tutorial mission.”
    • “The game itself is a technical nightmare, marred by glitches, crashes, and gameplay-breaking bugs.”
  • graphics57 mentions

    The graphics of the game receive mixed reviews, with some players praising the detailed visuals and art design, while others criticize the outdated and simplistic graphics reminiscent of earlier gaming eras. Many users report performance issues, such as lag and freezing, even on lower settings, which detracts from the overall experience. Overall, while there are commendable aspects to the graphics, significant improvements are needed to meet modern standards and enhance gameplay immersion.

    • “Great graphics, and a fun challenge.”
    • “The graphics in the game are extremely nice and you can see that the makers cared about making the game.”
    • “Cool graphics and mechanics, bet naval management game.”
    • “I might have recommended the game if at least the cinematic replays of the battle were even just a little better than 1990's graphics.”
    • “The game itself is very laggy even on the lowest graphic settings; the screen froze as soon as I entered the first tutorial mission, so I never got to play it.”
    • “Graphics are not that good, camera control is clunky, and the tutorial is really poorly implemented.”
  • stability12 mentions

    The game's stability is heavily criticized, with users reporting frequent glitches, crashes, and gameplay-breaking bugs that significantly hinder the experience. While some players find moments of enjoyment, the overall consensus is that the game feels unfinished and plagued by technical issues, making it frustrating to play.

    • “The demo was fun and completely bug-free.”
    • “I experienced no crashes or glitches during gameplay.”
    • “The game runs smoothly without any stability issues.”
    • “The game itself is a technical nightmare, marred by glitches, crashes, and gameplay-breaking bugs.”
    • “There are some glitches that lock up most of the screens.”
    • “This game is very buggy and the cut scenes are a bit 1990s.”
  • grinding9 mentions

    Players find the grinding aspect of the game to be excessively tedious and frustrating, characterized by repetitive clicking and micromanagement that detracts from the overall experience. Despite the game's potential, the lack of flow and the need for constant manual intervention in tasks like damage control and crew management lead to a sense of monotony rather than enjoyment.

    • “It has potential; and yet it has to be one of the most tedious, frustrating, needlessly micromanaged games out there.”
    • “Everything becomes so tedious and repetitive constantly; I would not call this an enjoyable experience.”
    • “Actually getting your crews to repair anything requires a tedious amount of clicking as well.”
  • optimization5 mentions

    Overall, the game's optimization is seen as a mixed bag; while it runs smoothly without noticeable bugs, players express frustration with tedious animations and a lack of flow that disrupts gameplay. Many believe that with some adjustments to the game's mechanics and AI performance, it could reach its full potential.

    • “Runs smoothly with no bugs I noticed.”
    • “A good game that needs just a bit of optimization; besides that, it's a great game.”
    • “I love me some mental gymnastics, and there's absolutely no way they came to their conclusion without a performance worthy of the Olympics.”
    • “They could die or get wounded, and the squadron's performance could be impacted.”
  • atmosphere4 mentions

    The game's atmosphere is described as tense and engaging, effectively keeping players on edge; however, it suffers from basic graphics in combat cut-scenes and a lackluster audio design that detracts from the overall experience. Additionally, some elements evoke a mobile game feel, which may diminish the immersive quality expected from a war simulation.

    • “The tense atmosphere keeps the player on their toes.”
    • “Supply ships and escort carriers, along with your fleet, all provide various bonuses and cooldown values, which gives me the feeling of a rich mobile game atmosphere.”
    • “For all that is good, the game trips up on the arrester cable; combat cut-scenes (possibly unfinished) are graphically basic, and for a war sim, the audio is basic and lacks atmosphere.”
    • “It spoils the atmosphere of the game completely.”
  • monetization3 mentions

    Reviews indicate a mixed sentiment towards monetization, with some players appreciating the availability of demos or prologues that allow them to try games before purchasing, which helps mitigate the risk of disappointment. However, there are also strong criticisms of certain games being perceived as cash grabs, suggesting a lack of value for money spent.

    • “I wouldn't recommend wasting any money on this game since it's just going to be a one-and-done cash grab by the developers.”
    • “I also 100% love games that release a demo/prologue because I usually pirate games before buying them now after being disappointed so many times by games that poured more money into advertising than developing the actual game, so much respect to the developers for letting us try it out for free!”
  • replayability1 mentions

    Players consistently highlight the game's exceptional replayability, noting that it offers a wealth of content and varied experiences that encourage multiple playthroughs.

    • “The replay value is through the roof!”
    • “Every playthrough feels fresh and exciting, making me want to dive back in.”
    • “With multiple endings and choices, I find myself coming back for more every time.”
  • emotional1 mentions

    Users express a mix of anticipation and frustration regarding the emotional aspect of the game, highlighting a desire for improvements while feeling hesitant to engage further due to unresolved issues.

  • music1 mentions

    Users have noted issues with the music system, particularly that it fails to register certain actions, leading to frustrating gameplay experiences where players feel like they are maneuvering characters aimlessly, akin to a game of musical chairs.

    • “Even when the music is playing, the system does not register the tap dancing, so you end up moving your officers around like they are playing musical chairs until you can achieve your perk.”
    • “The soundtrack is repetitive and lacks variety, making it feel more like background noise than an engaging part of the game.”
    • “The music choices are uninspired and fail to enhance the gameplay experience, leaving it feeling flat and unmemorable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
4hAverage play time
2-6hSpent by most gamers
*Based on 3 analyzed playthroughs

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