- August 2, 2024
- Deep Water Studio
- 20h median play time
UBoat
Platforms
About
"UBOAT is a WWII submarine survival simulator, where you manage a crew's physical and mental health to maintain the boat and survive. The extensive damage system offers unique survival scenarios, testing your creativity and decision-making skills, with consequences for every choice made. Navigate the open seas and manage resources to ensure your crew's survival."











- The game offers a rich and immersive atmosphere, capturing the tension and realism of life aboard a U-boat during World War II, enhanced by stunning graphics and sound design.
- Players appreciate the variety of gameplay styles available, from arcade-like simplicity to complex simulation, allowing for a dynamic experience that caters to different player preferences.
- The emotional connection to crew members is a highlight, with unique personalities and progression mechanics that foster a sense of responsibility and investment in their well-being.
- Many players find the missions repetitive and lacking in narrative depth, leading to a desire for more diverse and engaging gameplay elements.
- The game suffers from significant performance issues, including lag, crashes, and bugs, particularly on lower-end hardware, which detracts from the overall experience.
- The monetization strategy has received mixed reviews, with some players feeling it reflects a cash grab mentality rather than genuine passion for the game's development.
- story1,526 mentions Positive Neutral Negative
The game's story aspect is largely centered around a series of missions that players undertake as the captain of a German U-boat during World War II. While the missions are varied, including tasks like espionage, patrols, and attacks on enemy ships, many players find them repetitive and lacking a cohesive narrative or deeper storyline. The game is still in early access, and while it offers a sandbox experience with some historical context, players express a desire for more engaging story elements and mission diversity to enhance immersion and replayability.
“I was expecting a 'mission 1: do x, mission 2: do y' type of campaign, but no, every playthrough is persistent and builds upon your past successes and, I assume, failures.”
“The game provides a rich panoply of missions that you take on during World War II, with the ability to also have a more sandbox-like experience.”
“The missions are varied and you can macro- and micromanage as much as you like.”
“The missions are very repetitive; there is only patrol, espionage, or attack port. There really needs to be much work into gameplay flavor (events, random missions, even crew interactions or dialog). Doing the same mission over and over again is quite repetitive, but I am sure many more missions will be developed by the developers.”
“The game doesn't get any better; no more mission variety is introduced, and the flawed mechanics become glaring. If I'm to be punished severely for being detected or playing sloppily, that's fine, but the fact that half the time I'll be creeping in a port on a stealth mission only for some random sailor to get on my periscope, raise it for no reason, or my engineer decides now is the best time to make a lot of noise warming a torpedo, and all of a sudden half the British navy is dropping depth charges and I find myself having wasted another hour or two punished for the game's own flaws... I'd pass on this for now, hopefully, it gets better.”
“The missions get a bit repetitive, but I'm sure that will change out of early access. The game is unplayable; having restarted the game dozens of times, I cannot get a mission that I can complete, even the easy ones, where are the early patrol missions, why is it all swarmed with aircraft and assaulting ports?”