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"After All" is a short narrative-driven adventure game where players uncover the story of a relationship through evidence left behind. Interact with various objects and piece together the timeline of events to understand the couple's past. The game features a unique art style and soulful soundtrack, immersing players in a bittersweet journey of love and loss.

  • PC
  • Windows

Reviews

44%
Audience ScoreBased on 55 reviews
story4 positive mentions
graphics3 negative mentions
  • The game offers a unique premise by exploring the aftermath of a hero's victory, which is a refreshing concept in the RPG genre.
  • Despite its flaws, some players found joy and motivation in the game, appreciating its ability to provide a brief escape and a sense of hope.
  • For its low price, the game can be seen as a decent impulse buy, especially for those who enjoy quirky RPGMaker titles.
  • The game suffers from significant technical issues, including a failure to launch properly and requiring additional setup to play.
  • Many players criticized the low effort in game design, with repetitive mechanics, poor graphics, and a lack of engaging content.
  • The story, while having potential, is poorly executed and fails to deliver meaningful character development or depth.
  • story25 mentions

    The game's story is described as having potential but ultimately falls short, with many players feeling it lacks depth and engagement. While some appreciate the unique elements and interesting setting, others criticize it for being overly simplistic and not offering enough narrative substance. The implementation of gameplay mechanics, such as the "limiter," also detracts from the storytelling experience, leading to a disjointed feel.

    • “Yes, the game is extremely easy, as I found the first boss fight against the demon king to be the hardest, but the game’s plot and interesting setting makes up for it.”
    • “Turns out I like the story.”
    • “Regardless of all these issues, there just isn't enough of a story.”
    • “Aside from that, the story has little to offer.”
    • “Not that I expected this game to be as good as an Oscar-winning movie franchise, just that I wanted there to be a story, not a summary.”
  • graphics9 mentions

    The graphics of the game are widely criticized for being poorly executed, with blinding visuals that are uncomfortable to view for extended periods. Players note significant issues such as lack of full HD support, graphical glitches, and a low-quality engine that fails to meet modern gaming standards. While the retro art style has some charm, it does not compensate for the overall subpar graphical experience.

    • “If this worked, you would find, as with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “Graphical glitches abound, with tiles often being outlined in black for no discernible reason, especially when animating.”
    • “The retro art style, though charming, doesn’t quite elevate the experience enough to keep players invested.”
  • gameplay8 mentions

    The gameplay is criticized for being unpolished and repetitive, featuring low-quality pixel art typical of RPG Maker asset flips. While the story shows potential, it is overshadowed by oversimplified mechanics and a poorly implemented "limiter" feature that undermines the intended challenge. Overall, the gameplay lacks engaging content, making it a disappointing experience.

    • “Like most RPG Maker shovelware and asset flips, the game features extremely low-quality, copy-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
    • “While the story has potential, the gameplay itself feels unpolished, with repetitive mechanics and a lack of engaging content.”
    • “Also unfortunate is how the 'limiter' mechanic (wherein the hero purposefully limits himself in order to 'challenge himself' but also to drive home story elements) is implemented - you can choose to take it off right after you put it on and become the strongest thing in the game by far.”
  • music4 mentions

    The music in the game is highly praised for its calming and relaxing qualities, providing a soothing experience for players. However, some users noted that the game's technical limitations, such as a low resolution, detract from the overall experience, even as the music remains a consistent highlight.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Most grievously, however, the game is locked to a very tiny resolution and immediately halts in every way but musically while unfocused.”
  • grinding4 mentions

    Players have reported significant issues with launching the game through Steam, requiring them to use an alternative executable, which has led to inflated playtime statistics primarily reflecting time spent farming cards rather than actual gameplay. Despite these technical difficulties, some users recommend the game for its card farming potential.

    • “The game does not launch properly when you launch it from Steam due to publisher incompetence that has apparently never been fixed after many years. In order to play the game, launch game.exe in the game directory, not afterall2.exe. As a result, my playtime is reflective of the time I spent farming cards, not the time I spent playing the game.”
  • humor4 mentions

    Reviews indicate that while some players enjoy the inclusion of bad puns and pop culture references, many feel these elements should serve as subtle easter eggs rather than dominate the game's interactions. Overall, the humor is perceived as hit-or-miss, with a preference for more balanced comedic integration.

    • “Be aware it loads funny.”
  • monetization2 mentions

    The monetization strategy has been criticized for unethically exploiting and repackaging others' work as low-cost products on Steam, indicating a pattern of cash grab tactics that undermine original creators.

    • “The developers have repeatedly engaged in unethical practices by dumping other people's work onto Steam as a cheap, nasty cash grab through this account or closely linked/alternate accounts.”
    • “The monetization strategy feels exploitative, prioritizing profit over player experience.”
    • “It's frustrating to see a game that could be great reduced to a series of paywalls and microtransactions.”
  • stability2 mentions

    The game suffers from significant stability issues, particularly with frequent graphical glitches, such as tiles being inexplicably outlined in black during animations. These problems detract from the overall visual experience.

    • “Graphical glitches abound, with tiles often being outlined in black for no discernible reason, especially when animating.”
  • character development1 mentions

    Character development in the game is criticized for its slow pacing and failure to fully realize its unique premise, leaving players wanting more depth and engagement with the characters.

    • “The pacing can feel slow, and despite its unique premise, it doesn’t fully deliver on the promise of deep character development.”
    • “Character arcs are predictable and lack the depth needed to make them truly engaging.”
    • “The characters feel one-dimensional, making it hard to connect with their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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