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The Adventurer - Episode 1: Beginning of the End

The Adventurer - Episode 1: Beginning of the End Game Cover
54%Game Brain Score
graphics, humor
story, gameplay
54% User Score Based on 149 reviews

Platforms

PCWindows
The Adventurer - Episode 1: Beginning of the End Game Cover

About

The Adventurer - Episode 1: Beginning of the End is a single player casual role playing game. It was developed by ZemunBRE and was released on July 29, 2017. It received neutral reviews from players.

In "The Adventurer: Episode 1 - Beginning of the End," players embark on a mission to rescue missing virgin girls in the Kingdom of Bisera. With 3D maps, vibrant camera angles, and humor woven throughout, players explore diverse landscapes, battle various enemies, and interact with quirky NPCs. The game is part of an episodic series, offering an engaging and dynamic gaming experience.

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54%
Audience ScoreBased on 149 reviews
graphics8 positive mentions
gameplay5 negative mentions

  • The game captures the charm and simplicity of classic adventure RPGs, appealing to fans of retro visuals and nostalgic gameplay.
  • The writing includes humorous dialogue and quirky NPCs, adding a lighthearted tone to the adventure.
  • Despite its flaws, the game shows potential and sincerity, reflecting the developers' passion for the genre.
  • The game feels incomplete, with players unable to progress past certain areas and lacking a clear ending.
  • Combat mechanics are overly simplistic and repetitive, leading to a lack of challenge and engagement.
  • Technical issues such as slow movement speed, clunky controls, and poor optimization detract from the overall experience.
  • story
    32 mentions Positive Neutral Negative

    The game's story, set in the kingdom of Bisera, revolves around the mysterious disappearance of young women, presenting an episodic narrative that struggles with coherence and direction. While the premise offers a clear objective, the storytelling is often criticized for being disjointed, poorly written, and lacking necessary context, leaving players confused about their quests and character motivations. Despite its shortcomings, the game maintains a nostalgic tone and a sense of mystery, appealing to players who appreciate its earnestness, even if the execution falls short.

    • “Set in the kingdom of Bisera, a land suddenly plagued by the mysterious disappearance of young women, the game casts the player as an unlikely hero drawn into a quest that blurs the line between dream and reality.”
    • “Still, the tone feels genuine, as if the developers wanted to create a story that doesn’t take itself too seriously while still maintaining a sense of mystery and wonder.”
    • “The sense of nostalgia, the earnest dialogue, and the promise of a continuing story give the game a personality that’s easy to appreciate even when its systems fall short.”
    • “The premise of disappearing girls provides a clear objective, but the story unfolds more as a series of loosely connected events than a tightly structured narrative.”
    • “The episodic story structure promises an evolving adventure, though it's somewhat marred by poor writing and translation issues.”
    • “The character dialogues are fine, but there doesn't seem to really be much of a story because there is no explanation of why you're supposed to go through with the tasks you're given and what's the point of them.”
  • graphics
    28 mentions Positive Neutral Negative

    The game's graphics feature a blend of 3D environments and 2D character portraits, creating a unique but inconsistent aesthetic that appeals to fans of retro visuals. While some players appreciate the cute design and art style, many criticize the graphics as dated, with stiff animations and a lack of technical refinement. Overall, the visuals are seen as mediocre, with a few standout elements, but they fail to elevate the overall gaming experience.

    • “First of all, the game's graphics and visual design are mesmerizing.”
    • “The game uses cute looking square shaped 3D graphics for the world building.”
    • “The art style and the graphics are nice.”
    • “Visually, the adventurer presents a combination of 3D environments and 2D character portraits that give it a unique, if inconsistent, aesthetic.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “The graphics are mediocre, but allowing to view different angles is unique and interesting.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is characterized by its accessibility and simplicity, but it suffers from a lack of depth and innovation, relying heavily on nostalgia. Combat mechanics are often repetitive, with basic attack-and-heal routines leading to a frustrating experience, while frequent enemy encounters disrupt pacing. Although some players appreciate the complexity of puzzles and the introduction of new mechanics, many find the overall gameplay uninspired and lacking in engaging content.

    • “The game mechanics are also very satisfying.”
    • “The complexity of the puzzles makes the progression of the game immersive, and the addition of new mechanics in each new chapter keeps the game fresh.”
    • “I liked the simple graphics, a lot of mechanics like the skills system, enough content for the current price, and also the boss fights.”
    • “From a gameplay standpoint, the adventurer’s turn-based combat provides brief bursts of challenge but rarely evolves beyond basic attack-and-heal routines.”
    • “Enemy encounters can be frequent, sometimes to the point of interrupting the pacing, and the lack of variety in combat mechanics can make battles feel repetitive over time.”
    • “The combat and puzzle-solving mechanics, while unique, often felt repetitive and uninspired, not unlike the endless blizzards in my homeland.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its ability to enhance the atmosphere and complement the visuals, while others find it repetitive and irritating, particularly during combat. Many noted that the battle music stands out positively, but the overall sound design can become grating due to its limited variety and short loops. Overall, while the music has its moments, it could benefit from more creativity and diversity.

    • “Furthermore, the music and sound design perfectly complement the atmosphere of the game.”
    • “Each scene is brought to life with music and sound effects, enriching the player's sensory experience.”
    • “The game has some very amusing NPC interactions that made me laugh, and the art of the game is quite nice; the music is also quite pleasant to listen to.”
    • “The music is really annoying.”
    • “The music that was used is okay, but the sound effects are so ear-piercing it becomes annoying very quickly.”
    • “The same music plays for every battle.”
  • humor
    16 mentions Positive Neutral Negative

    The game's humor is characterized by a self-aware embrace of fantasy tropes, featuring amusing NPC interactions and a mix of lighthearted and dubious jokes, including a humorously named badge, "gaylord." While some players appreciate the charm and creativity, others criticize the humor as inconsistent or juvenile, with mixed feelings about the overall experience. Despite its short playtime, the game offers a variety of funny moments that can appeal to fans of indie JRPGs.

    • “Narratively, the game leans into fantasy adventure tropes with self-awareness and a touch of humor.”
    • “For fans of indie JRPGs, it can serve as a light and inexpensive experience with some charm and humor, especially for those who value creativity over polish.”
    • “Most hilarious NPCs in gaming history, you will enjoy many jokes and funny quotes.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is characterized by its charming simplicity, reminiscent of classic RPGs, which some players find appealing while others may view it as repetitive. The detailed visuals and meticulous scene design, along with complementary music and sound effects, effectively enhance the overall atmosphere, creating an immersive experience.

    • “Each scene is detailed and meticulously designed, perfectly utilized to capture the atmosphere.”
    • “Furthermore, the music and sound design perfectly complement the atmosphere of the game.”
    • “For some players, this simplicity is part of the appeal—a throwback to an era when RPGs focused more on charm and atmosphere than complex systems—but for others, it may feel overly rudimentary and repetitive after a few encounters.”
    • “The visuals and atmosphere leave much to be desired, lacking the depth and immersion that modern players expect.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while it allows for significant character enhancement through farming and acquiring powerful items, the slow movement speed can make the process feel tedious in the expansive environments. Some users express concerns about the game's length and potential bugs, leading to uncertainty about its overall value.

    • “Movement speed is notably slow, which makes traversing the already large environments feel tedious.”
    • “I am going to have to not recommend this game yet because I am still unclear if it was a game-breaking bug or the end of the episode. Considering I had been doing some grinding as well and my playtime is only 0.9 hours, if it is the end of the episode then it is way too short for its full price.”
    • “Found a weapon in the local shop called 'banhammer' that boosted all of my stats a lot. I found a cave by the city and did a bit of grinding to get enough gold to buy my two other party members 'banhammers'. Each party member could then one-hit anything; so I had made my party into gods.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of these games is heavily criticized as exploitative and unethical, with developers accused of producing low-quality, asset-flipped titles that serve primarily as cash grabs. Users report a pattern of these games being marketed through misleading reviews and tactics, suggesting a lack of originality and integrity in their approach to monetization.

    • “These guys do nothing but copy premade game templates and game tutorials, fill out a few things, stamp out basic levels using the construction kit templates, slap on an asset-flipped set of sprites/assets, and dump them on Steam and into cheap, nasty shovelware game bundles as cash grabs.”
    • “Trying to get paid for someone else's game templates and assets... at best, this is shovelware; at worst, it's a scam/cash grab.”
    • “The industry has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alternate accounts.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is severely lacking, resulting in poor performance and lag, even on basic RPG Maker setups. Players note that the expansive worlds feel unrefined, with repetitive map designs contributing to inconsistent frame rates. Overall, the lack of optimization detracts significantly from the gameplay experience.

    • “The gameplay is boring and the performance is atrocious.”
    • “The worlds are a bit too big and haven't been optimized at all.”
    • “This game is not yet optimized and it's too laggy even for a game made using the RPG Maker series.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of "The Adventurer – Episode 1: Beginning of the End" is characterized by its heartfelt writing, which, while lacking in depth, successfully conveys enthusiasm and charm. Despite its uneven execution, the game aims to evoke nostalgia for classic adventure RPGs.

    • “Ultimately, 'The Adventurer – Episode 1: Beginning of the End' is an uneven but heartfelt attempt to revive the simplicity of old-school adventure RPGs.”
    • “It’s the kind of writing that fits the modest scope of the game, and while it may not deliver emotional depth, it conveys enthusiasm and heart.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability has been criticized for being buggy and laggy, leading to a frustrating experience for players.

    • “It's buggy and sometimes it's so annoying!”
    • “It's buggy and laggy...”
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Frequently Asked Questions

The Adventurer - Episode 1: Beginning of the End is a casual role playing game.

The Adventurer - Episode 1: Beginning of the End is available on PC and Windows.

The Adventurer - Episode 1: Beginning of the End was released on July 29, 2017.

The Adventurer - Episode 1: Beginning of the End was developed by ZemunBRE.

The Adventurer - Episode 1: Beginning of the End has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its story.

The Adventurer - Episode 1: Beginning of the End is a single player game.

Similar games include Labyronia RPG, Terra Incognita Chapter One: The Descendant, Edge of Eternity, Dungeons of Betrayal, Labyronia RPG 2 and others.