- November 17, 2015
- Light Vision Interactive
- 8h median play time
Affected Zone Tactics
Platforms
About
Welcome to Affected Zone Tactics, a tactical online game with cooperative turn-based PvP combats. Travel through the Tesla portal to a dangerous parallel world, lead the squad of reckless mercenaries, and outrage mighty corporations and cliques.










- The game features enjoyable turn-based tactical gameplay reminiscent of XCOM, with various soldier types and abilities.
- Graphics are considered decent to beautiful, providing an engaging visual experience.
- The game is free-to-play, allowing players to try it without financial commitment, and it has potential for fun if players can overlook its flaws.
- The game suffers from significant pay-to-win mechanics, where players can gain substantial advantages through purchases.
- There are numerous technical issues, including poor optimization leading to low frame rates and server connection problems.
- Localization is poor, with many English translations being inadequate, making it difficult for non-Russian players to understand the game.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is characterized as a turn-based strategy that emphasizes tactical decision-making and stealth mechanics, reminiscent of the X-COM formula. While many players find the gameplay engaging and strategic, there are concerns about balance issues among classes, bugs, and a pay-to-win model that detracts from the overall experience. Despite these drawbacks, the game offers a solid foundation for those who enjoy deep tactical gameplay, though improvements are needed for a more enjoyable experience.
“The gameplay is solid and it left me wanting to play more.”
“It's tactical, not just run, spot, and kill; you need to learn each unit's gameplay and ways to counter it.”
“Strategic turn-based gameplay allows for deep tactics and proper team co-op.”
“I refuse to pay to win on the game, so my gameplay has been a slow learning curve (not much English help as all guides seem to be in Russian).”
“While other classes are so bad they're unplayable, such as the gunner (support) and heavy gunner (support), which take 3 turns to set up. Their range is okay, but they can use cover and just sit out in the open until they get shot to death in 1 turn. The RPG launcher (support) has a range/damage that is a joke, takes a full turn to reload, and the chance to hit is awful. In what world does a noob tube perform better in every single way than an RPG? The flamethrower (heavy infantry) isn't even a flamethrower unit; it just shoots rockets that deal 1 damage and then light the ground on fire, which you think would help, but nope, they just walk off of it and kill you while you waste your turn reloading. The sapper (commando) lays traps and mines, but I've never seen anyone play them in my 300+ games, so what does that tell you? These are all worthless when it comes to damage, combat skills, and overall gameplay.”
“All in all, this is a fun game, don't get me wrong, but right now it's too buggy. The gameplay and mechanics need a huge overhaul, and the pay-to-win aspect needs to be toned down a bit. Other than that, you guys have a fun and great game; it just needs a little more work and some love, and even I would spend money on this if it gets fixed up.”