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Caliber Game Cover

About Caliber

Caliber is a multiplayer shooter game. It was developed by 1C Game Studios and was released on April 12, 2023. It received mostly positive reviews from players.

To win, it is essential to act as a team: coordinate your actions, share information about the enemy, and help your allies to complete combat objectives. Battle together with friends, or find new ones right in the game. Join clans, build your community, and climb the leaderboards. Caliber features over 70 special forces operators from all over the world divided into four classes: Assault, …

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Reviews

71%Audience ScoreBased on 5,508 reviews
gameplay217 positive mentions
grinding211 negative mentions

  • Engaging tactical gameplay that emphasizes teamwork and strategy.
  • Diverse roster of operators with unique abilities and roles.
  • Variety of game modes including PvE, PvP, and hybrid PvPvE modes.
  • Matchmaking issues including long queue times, unbalanced matches, and player disconnects.
  • Technical problems such as frequent crashes, server lag, and high ping especially outside Russian servers.
  • Heavy grind and expensive, aggressive monetization with pay-to-win elements and slow progression.
  • gameplay

    603 mentions Positive Neutral Negative
    36% positive mentions, 55% neutral mentions, 9% negative mentions

    Caliber offers a tactical, team-based shooter experience focused on unique operator abilities, strategic pacing, and coordination, appealing especially to fans of methodical gameplay rather than fast-paced shooters. While its core mechanics, variety of game modes, and operator diversity are generally praised for depth and smoothness, many reviewers note issues with grind-heavy progression, occasional balance problems, technical shortcomings, and repetitive gameplay loops that may diminish long-term engagement. Overall, it stands out as a solid, immersive team shooter with potential but is occasionally held back by outdated mechanics and monetization choices.

    • “Caliber is a tactical team-based shooter that builds its identity around coordination, deliberate pacing, and role-driven gameplay, offering an experience that feels distinct from both fast-paced arcade shooters and hardcore military simulations.”
    • “The maps are detailed, the animations feel weighty, and winning fights because of strategy — not just mechanical aim — is extremely satisfying.”
    • “From the moment you dive into a match of Caliber, it's clear that this game was developed with a keen focus on teamwork and tactical gameplay. The pace of the gameplay encourages players to think critically about their actions and positioning. Its emphasis on teamwork, realism, and thoughtful gameplay mechanics sets a new standard for team-based shooters.”
    • “The core mechanics do not evolve significantly over time, and without a steady stream of new content or meaningful changes, the experience can start to feel routine.”
    • “The gunplay sucks, the time to kill is too long, the AI is horrible, the movement is junky, the game is way too grindy (unless you have premium, which makes the game partially pay-to-win), the overall gameplay is dull.”
    • “The gameplay itself is just meh with decent gunplay but questionable mechanics like an awkward 3rd/1st person mix, incredibly slow movement/sprinting, slow stamina regen, and stamina being required to use gadgets.”
  • story

    266 mentions Positive Neutral Negative
    15% positive mentions, 73% neutral mentions, 12% negative mentions

    The game lacks a cohesive and engaging story, with many players noting the absence of a meaningful narrative or lore beyond the basic setting. PvE missions are described as short, repetitive, and often buggy, focusing mainly on cooperative objectives without significant story development or character-driven content. While some appreciate the tactical multiplayer aspects, the story elements, voice acting, and mission variety are generally considered weak or non-existent.

    • “I have been looking for a game similar to Rainbow Six with anti-terrorism forces teaming up to stop terrorist attacks and other world-threatening events in PvE co-op missions, and Caliber has delivered on that front 100%.”
    • “But what makes this game super special in my opinion is the different season operations that take place which almost seem like a drip-fed campaign leaving me to want more of the story.”
    • “There's mini storylines and cutscenes for each mission to introduce the setting.”
    • “☑ no story”
    • “The story aspects of the game are weak.”
    • “The pve missions are all very short and may as well all be the same mission, it's just go to this point -> kill some dudes -> wait a bit -> go to that point -> kill some dudes -> mission over (no boss fights, no difficulty scaling, no interaction with the environment, no choice of mission, no skippable cutscenes).”
  • grinding

    230 mentions Positive Neutral Negative
    2% positive mentions, 6% neutral mentions, 92% negative mentions

    Grinding in this game is widely described as a significant, sometimes tedious, and time-consuming part of progression, particularly in unlocking and upgrading operators, with many players noting the high cost and slow pace. While it offers a fair free-to-play experience without pay-to-win advantages, the grind can feel overwhelming or repetitive, especially without spending money, and the developer frequently adjusts balance to manage it. Overall, grinding is seen as a core but controversial aspect—enjoyable and rewarding for some, yet a major barrier or frustration for others.

    • “Lots of things to do, missions are not grindy nor are they hard.”
    • “Good game grinds feels rewarding and not tedious.”
    • “Very surprised this game is free, I started playing it just to test it out and never thought I'd keep playing more than a few hours. The game is really not grindy as much as people would say it is. It's actually a healthy kind of grind where you can get a new character if you save up some credits that you can get pretty easily just for playing the game each day. The developers are very supportive of the community, giving out promo codes sometimes through Steam and through YouTubers who support the game.”
    • “The grind isn't too bad if you have any experience with grinding to unlock things on other games and it's far from the worst.”
    • “The damage has been done and this game is likely going to maintain the overly grindy progression.”
    • “You have to understand that the game needs money to keep running and the devs have mouths to feed so ease in on the critic about the grinding.”
  • graphics

    220 mentions Positive Neutral Negative
    54% positive mentions, 39% neutral mentions, 7% negative mentions

    The game's graphics generally receive praise for being impressive, detailed, and polished, especially considering it is free-to-play, with commendable character and map design that enhances immersion. However, some users find the visuals outdated, average, or lacking compared to higher-budget shooters, noting occasional performance issues and simple aesthetics reminiscent of mobile or older console games. Overall, while not groundbreaking, the graphics effectively support the tactical gameplay and military aesthetic without overshadowing it.

    • “In reality, Caliber offers thoughtful team-based gameplay, stunning graphics, and incredible optimization that allows you to enjoy the experience without FPS drops or technical issues.”
    • “The graphics engine does an excellent job of immersing you in the heat of battle, with stunning lighting effects and fluid animations adding to the overall experience.”
    • “The graphics are stunning, the gameplay is engaging, and the holiday events add an extra layer of fun to the overall experience.”
    • “From the get-go, the game feels like a missed opportunity, with clunky mechanics, outdated graphics, and frustrating gameplay loops.”
    • “Let's start with the graphics, which are nothing short of abysmal. It's as if the developers dug up outdated assets from the early 2000s and decided to pass them off as cutting-edge visuals.”
    • “But the graphics is the most annoying thing about them all, it's so framey and choppy it almost became unplayable. You must play on the lowest graphics if you want everything to be smooth, especially when you aim down sights; it frames every time you do that.”
  • monetization

    188 mentions Positive Neutral Negative
    13% positive mentions, 57% neutral mentions, 30% negative mentions

    Monetization in the game is widely criticized for being aggressive, expensive, and often feeling like a cash grab, with many players frustrated by grind-heavy progression and pay-to-win concerns due to locked powerful operators behind paywalls. While some praise the fairness of cosmetic-only microtransactions and the ability to play without spending money, the overall sentiment highlights predatory practices, overpriced items, and a heavy push toward spending that detracts from the experience. Despite this, a minority acknowledges the monetization as typical for free-to-play shooters and sees it as necessary for the game's support and longevity.

    • “Monetization is progress-faster and cosmetics, surprisingly fair for a Slavic free-to-play shooter.”
    • “Being a free-to-play title there is of course some monetization but it remains confined to skins or speeding up the unlocking of operators.”
    • “Good gameplay reasonable free-to-play monetization.”
    • “It was a promising game until devs dropped the ball and went full in on cheap monetization schemes, which is a shame.”
    • “Unlocking new characters and weapons takes far too long, and microtransactions are pushed heavily, creating an unfair pay-to-win atmosphere.”
    • “The microtransactions are probably the worst part of the game though, it's extremely predatory.”
  • optimization

    81 mentions Positive Neutral Negative
    35% positive mentions, 38% neutral mentions, 27% negative mentions

    The optimization of the game receives mixed reviews, with some users praising its smooth performance and good fps on a range of hardware, while others report significant issues such as frame drops, stuttering, long load times, and crashes even on high-end PCs. Many note that the game feels poorly optimized for its size and visuals, leading to frustrations and hindered gameplay experiences, although server stability and network performance are generally seen as positive. Overall, optimization improvements are needed to provide a consistently smooth experience across all setups.

    • “Caliber offers thoughtful team-based gameplay, stunning graphics, and incredible optimization that allows you to enjoy the experience without FPS drops or technical issues.”
    • “Caliber runs smoothly on a variety of hardware configurations.”
    • “The optimization is great, getting around 110 FPS average on ultra preset, with a 3060 GPU.”
    • “The game also struggles with performance issues, from frame drops to frequent server disconnects, making it feel like it’s in an alpha stage rather than a fully released title.”
    • “What kind of optimization is that where game is being 5+ years old and poorly runs on most PC configurations?”
    • “Absolutely terrible optimization, gameplay seems more dull than The Division and just by the name of the game you can tell this is a free to play jank.”
  • humor

    32 mentions Positive Neutral Negative
    94% positive mentions, 0% neutral mentions, 6% negative mentions

    The humor in the game is often derived from its quirky community interactions, amusing player mistakes, and hilariously unbalanced elements, especially involving Russian players and operators. Players find comedic value in unpredictable in-game moments, funny emotes, and the game's unique tactical quirks, though some also note moments of frustrating or poor-quality humor. Overall, the humor adds a lighthearted and entertaining layer to the gameplay experience.

    • “So, if you’re a fan of tactical shooters that keep you laughing while you’re tactically failing, look no further!”
    • “I can't count the number of times we ended up in hilarious situations, like accidentally throwing grenades at each other or getting stuck in doorways.”
    • “Some of the voice acting is hilariously bad, but it's a decent game and worth checking out.”
  • stability

    22 mentions Positive Neutral Negative
    18% positive mentions, 5% neutral mentions, 77% negative mentions

    Stability experiences vary widely among users, with some reporting frequent freezes, glitches, and unplayable bugs, while others find the game runs smoothly and without major issues. Server performance is generally praised, but game-breaking bugs and lag affect overall playability for some players.

    • “No glitches.”
    • “It runs great on my machine, and doesn't seem all that graphically demanding.”
    • “Great UI and gameplay with no bugs at all.”
    • “The game glitches out whenever you do not ready, making it unplayable despite being good.”
    • “Absolute buggy mess of a game; it is literally unplayable.”
    • “It freezes all the time.”
  • music

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The music in the game receives mixed reviews, with some praising it as great and enjoyable, while others criticize it for being too loud, generic, repetitive, or even cringe-worthy. Overall, opinions vary widely, with some players likely to mute the soundtrack during gameplay.

    • “Graphics and music are great, and a historical option allows us to realize how far military technology has evolved since World War 2.”
    • “10/10 music”
    • “Imagine playing an action game with a musical Broadway voice style.”
    • “The soundtrack, if you can even call it that, consists of generic, looped tunes that will have you reaching for the mute button within minutes.”
    • “The music is always too loud; the gunshot sounds like a BB gun, making it hard to shoot down enemies on the ground.”
    • “Cringe music and intro into matches.”
  • character development

    8 mentions Positive Neutral Negative
    38% positive mentions, 49% neutral mentions, 13% negative mentions

    Character development in the game is praised for its realistic and diverse character designs inspired by real-world special forces, which enhance immersion and depth. The system adds enjoyment through diverse operator selection, though some players note the gameplay leans towards arcade-style. Overall, character visuals and progression receive positive recognition, especially with optional enhancements easing development later in the game.

    • “Character designs reflect real-world special forces units, reinforcing the game’s semi-realistic tone.”
    • “The diverse operator selection and character development system add depth and enjoyment to the game.”
    • “You can play without it, sure, but if you're already past 40–50 hours in the game and still have the steam to go on, look for the sales, and get that enhancement to have much easier character development throughout the whole game.”
    • “You can play without it, sure, but if you're already past 40-50 hours in the game and still have the steam to go on, look for the sales and get that enhancement to have much easier character development throughout the whole game.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Players appreciate the game's existing replayability, highlighted by map variations and mission depth, which keep the experience fresh. However, they suggest adding more PvE randomization to enhance replay value further. Some frustration arises from restrictive AFK penalties and inconsistent reconnects, slightly impacting continuous play.

    • “Also, sometimes the map will load a different path for you (this happened on the Gas Chamber map, I believe). We took a different path than usual because the path we usually took wasn't there. There is tons of replayability and depth as it is now, and it's only going to get better in the future.”
    • “Would recommend this game to anyone who likes third-person shooters, tame monetization for a free-to-play game, and great replayability.”
    • “It also adds some replayability to those missions.”
    • “If they just added a little bit of randomization to the PvE in the style of something like Left 4 Dead, it would make the PvE much more replayable.”
    • “Decent replay value, though one problem is when I have to go AFK due to external circumstances, the game will impose an increasing time limit that restricts you from playing that game mode each time you go AFK, even when your game crashes, and the reconnect system is sometimes inconsistent (perhaps the match already ended).”
    • “Maybe instead of focusing on changing inevitable aspects of a TPS for the idiots who don't know how to play TPSs, you should focus on making the game more playable.”
  • atmosphere

    6 mentions Positive Neutral Negative
    50% positive mentions, 17% neutral mentions, 33% negative mentions

    The game's atmosphere is praised for its tense, competitive, and adult-oriented tone, supported by excellent sound design and realistic effects. However, some users note that heavy microtransactions create a pay-to-win feeling that somewhat detracts from the experience. Overall, the atmosphere is immersive and well-crafted without relying on flashy aesthetics.

    • “This game maintains the atmosphere of a tense, mature shooter without devolving into a spectacle of flashy skins and pay-to-win advantages.”
    • “The sound design is excellent, featuring realistic gun sounds and ambient noise that greatly enhance the overall atmosphere.”
    • “The atmosphere feels designed to encourage competitive planning and strategic gameplay.”
    • “Unlocking new characters and weapons takes far too long, and microtransactions are pushed heavily, creating an unfair pay-to-win atmosphere.”
    • “The atmosphere of this game feels like it's meant to pressure you to plan competitively.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express strong negative emotions regarding the game, describing it as emotionally distressing and frustrating. Some feel it impacts their self-esteem and team performance, while others are disappointed despite recognizing the game's potential. Overall, the emotional experience is marked by dissatisfaction and regret.

    • “It wasn’t just the game that ruined my experience; it was how it made me feel.”
    • “It’s not just a game; it’s an emotional hazard.”
    • “This made me feel like I was dragging the team down.”
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Play Times

22h Median play time
62h Average play time
4-100h Spent by most gamers
*Based on 34 analyzed playthroughs
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Frequently Asked Questions

Caliber is a shooter game. Common tags for Caliber include free to play, realistic, trading, third person, war and others.

Caliber is available on PC and Windows.

On average players spend around 62 hours playing Caliber.

Caliber was released on April 12, 2023.

Caliber was developed by 1C Game Studios.

Caliber has received mostly positive reviews from players. Most players liked Caliber for its gameplay but disliked it for its grinding.

Caliber is a multiplayer game with local co-op support.

Similar games include Delta Force, Rogue Company, Dirty Bomb, Black Squad, POLYGON and others.