- December 22, 2015
- Pixel Barrage Entertainment, Inc.
Adventure in the Tower of Flight
Platforms
About
"Adventure in the Tower of Flight" is a challenging auto-runner game set in a pixel art world. You play as a young adventurer, dodging obstacles and battling enemies as you ascend the mysterious tower. With procedurally generated levels and multiple difficulty settings, each run offers a new and exciting experience.










- The game successfully captures the nostalgic feel of classic NES platformers, particularly reminiscent of titles like Kid Icarus and Zelda.
- Gameplay is engaging with tight controls and a fun flight mechanic, allowing for creative movement and exploration.
- The art style and music are charming, enhancing the overall retro experience and making it enjoyable for fans of the genre.
- The game suffers from linear level design and repetitive enemy encounters, which can lead to a lack of motivation to explore or replay.
- Boss battles are often uninspired and easy, lacking the challenge that many players expect from a platformer.
- Controller support is inconsistent, with issues reported on Xbox controllers, making it frustrating for players who prefer using gamepads.
gameplay
23 mentions Positive Neutral NegativeThe gameplay is characterized by a blend of flight mechanics and retro platforming elements, drawing inspiration from titles like Kid Icarus and Kirby. Players appreciate the solid mechanics, engaging level design, and the challenge presented by tricky platforms and enemies, while the flight and dash abilities enhance the overall enjoyment. Despite some minor oversights, the game successfully evokes nostalgia and keeps players invested with its satisfying progression and fun gameplay.
“Either way, it has a modest goal as a game and delivers on it with some surprisingly solid gameplay.”
“The flight and fun gameplay especially is appealing to me.”
“Gameplay is decently challenging without becoming too annoying, the items and equipment are satisfying, and the story is enough to keep you interested.”
“The big hitbox (maybe the entire body) makes the mechanics feel wrong.”
“2 hours of okay gameplay just to get stuck by an oversight by the devs.”
“Plenty of situations, with tricky platforms and devious enemies, require you to have a mastery of the mechanics in order to proceed.”