Adelantado Trilogy. Book Three Game Cover

The story of Adelantado continues in Book Three – get ready for an epic conclusion of this amazing trilogy! The sequel starts where the previous part left off. Don Diego finds himself on top of the high cliff...

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Reviews

69%
Audience ScoreBased on 20 reviews
graphics2 positive mentions
gameplay3 negative mentions
  • The artwork and details are amazing, contributing to an enjoyable visual experience.
  • The gameplay combines time management, city-building, and exploration elements, making it engaging and unique.
  • The game is addictive and offers a good mix of challenge and fun, with the ability to save progress during levels.
  • There are bugs that prevent players from mastering the game, as not all secrets can be found due to programming oversights.
  • Some mechanics, like buildings losing efficiency over time, can lead to tedious micromanagement and frustration.
  • The game is lengthy, with each level taking about an hour, which may not appeal to those looking for quick gameplay.
  • gameplay10 mentions

    The gameplay is a complex blend of time management, city-building, and exploration, requiring players to start from scratch with each level while managing resources and completing quests. While the unique mechanics offer an engaging experience reminiscent of the Adelantado trilogy, some players find the lengthy levels and micromanagement aspects, such as buildings losing efficiency, to be tedious. Overall, it provides a more involved and strategic gameplay experience compared to the developer's later titles.

    • “Whereas their later titles involved gathering some resources in a time management mechanic, this one is more involved.”
    • “I haven't seen this particular style of gameplay outside the Adelantado trilogy, and I really enjoy it.”
    • “There are a few annoying mechanics: since the levels are long, replaying if you miss the expert time is tedious, and buildings losing efficiency over time is an unnecessary bit of micromanagement.”
    • “Gameplay is a mix of time management (you start from scratch with each level and have to finish them in a set time limit) with a more free-form city-building sim (you can place buildings pretty much anywhere and your workers take care of gathering resources without direct control) and exploration/adventure elements (you control the main character and have to go running all over the map completing quests).”
    • “Gameplay: this is *not* a quick little distraction.”
  • story8 mentions

    The story is reminiscent of the Viking series, focusing more on adventure and questing rather than historical commentary on conquistadors. Players engage in dungeon crawls and item collection, with the conquistadors serving as quest givers rather than antagonists. Overall, the narrative is straightforward and primarily serves as a backdrop for gameplay.

    • “The story is reminiscent of the Viking series; it's not for anyone looking for commentary on the actual conquistadors, as the costuming of noted conquerors serves merely as set dressing.”
    • “They thankfully are not the bad guys, filling the role of quest giver.”
    • “If you're familiar with this (now dissolved, so far as I can tell) company's work, then you have a general idea of what you're getting story-wise.”
    • “The story is like the Viking series; it's not something for anyone who's looking for commentary on the actual conquistadors. The costuming of noted conquerors was just set dressing for these guys.”
    • “His purpose is to go on dungeon crawls and collect quest items.”
  • graphics2 mentions

    The graphics of the game are highly praised for their stunning artwork and intricate details, contributing to an overall impressive visual experience.

    • “Love these games, the artwork and details are amazing”
  • music2 mentions

    The music feature in the game can be turned off, allowing players to utilize a pop-out video option instead. This flexibility enhances the gaming experience for those who prefer visual content over music.

  • grinding2 mentions

    Players find the grinding aspect of the game tedious due to lengthy levels that require replaying to achieve expert times, and the added micromanagement of buildings losing efficiency over time is seen as an unnecessary annoyance.

    • “There are a few annoying mechanics: since the levels are long, replaying if you miss the expert time is tedious, and buildings losing efficiency over time is an unnecessary bit of micromanagement.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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