Adelantado Trilogy. Book Three
- December 7, 2017
- Qumaron
In "Adelantado Trilogy: Book Three," players join Don Diego on his final quest to find a lost expedition in a dangerous land, filled with ancient ruins, new creatures, and Neanderthals. With improved graphics and 10 challenging levels, this conclusion to the trilogy offers new features and mesmerizing locations that continue the story of the noble Adelantado.
Reviews
- The artwork and details are amazing, contributing to an enjoyable visual experience.
- The game offers a unique blend of time management, city-building, and adventure elements, making it engaging and fun.
- The addition of save progress and the ability to explore the map for hidden items enhance the overall gameplay experience.
- Some levels contain bugs that prevent players from mastering the game, as not all secrets can be found.
- Levels are often too long and linear, which can lead to tedious replaying if expert times are missed.
- There are issues with building efficiency over time, requiring unnecessary micromanagement that detracts from the overall enjoyment.
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is a complex blend of time management, city-building, and exploration, requiring players to manage resources while completing quests within set time limits. Unlike simpler titles, this game offers a more involved experience reminiscent of the Adelantado trilogy, though some players find the lengthy levels and certain micromanagement aspects frustrating. Overall, it provides a unique and engaging challenge for those who enjoy strategic gameplay.
“Whereas their later titles involved gathering some resources in a time management mechanic, this one is more involved.”
“I haven't seen this particular style of gameplay outside the Adelantado trilogy, and I really enjoy it.”
“Gameplay is a mix of time management (you start from scratch with each level and have to finish them in a set time limit) with a more free-form city-building sim (you can place buildings pretty much anywhere and your workers take care of gathering resources without direct control) and exploration/adventure elements (you control the main character and have to go running all over the map completing quests).”
“There are a few annoying mechanics: since the levels are long, replaying if you miss the expert time is tedious, and buildings losing efficiency over time is an unnecessary bit of micromanagement.”
“Gameplay: this is not a quick little distraction.”
- story4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The story is reminiscent of the Viking series, focusing more on adventure and quest-driven gameplay rather than historical commentary on the conquistadors. Players engage in dungeon crawls and item collection, with characters serving primarily as quest givers rather than traditional antagonists.
“The story is reminiscent of the Viking series; it's not for anyone looking for commentary on the actual conquistadors, as the costuming of noted conquerors serves merely as set dressing.”
“They thankfully are not the bad guys, filling the role of quest givers.”
“If you're familiar with this (now dissolved, as far as I can tell) company's work, then you have a general idea of what you're getting story-wise.”
“Story: like the Viking series, it's not something for anyone who's looking for commentary on the actual conquistadors; the costuming of noted conquerors was just set dressing for these guys.”
“His purpose is to go on dungeon crawls and collect quest items.”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The graphics are highly praised for their stunning artwork and intricate details, contributing to an overall impressive visual experience.
“I love these games; the artwork and details are amazing.”
“The graphics are stunning, with vibrant colors and intricate designs that bring the world to life.”
“Every scene is beautifully crafted, making it a visual feast for players.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music feature allows for the option to turn it off, enabling users to utilize a pop-out video instead.
“The music is repetitive and lacks variety, making it feel monotonous after a short while.”
“The soundtrack doesn't match the game's atmosphere, which detracts from the overall experience.”
“The audio quality of the music is subpar, with noticeable distortion that ruins immersion.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious due to lengthy levels that require replaying to achieve expert times, and the added micromanagement of buildings losing efficiency over time is seen as an unnecessary annoyance.
“The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
“The level design forces you to grind for hours just to progress, which can be incredibly frustrating.”
“The mechanics require constant grinding for resources, turning what could be an enjoyable experience into a chore.”