- December 7, 2017
- Qumaron
Adelantado Trilogy. Book Three
Platforms
About
In "Adelantado Trilogy: Book Three," players join Don Diego on his final quest to find a lost expedition in a dangerous land, filled with ancient ruins, new creatures, and Neanderthals. With improved graphics and 10 challenging levels, this conclusion to the trilogy offers new features and mesmerizing locations that continue the story of the noble Adelantado.
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- The artwork and details are amazing, contributing to an enjoyable visual experience.
- The game offers a unique blend of time management, city-building, and adventure elements, making it engaging and fun.
- The addition of save progress and the ability to explore the map for hidden items enhance the overall gameplay experience.
- Some levels contain bugs that prevent players from mastering the game, as not all secrets can be found.
- Levels are often too long and linear, which can lead to tedious replaying if expert times are missed.
- There are issues with building efficiency over time, requiring unnecessary micromanagement that detracts from the overall enjoyment.
gameplay
5 mentions Positive Neutral NegativeThe gameplay is a complex blend of time management, city-building, and exploration, requiring players to manage resources while completing quests within set time limits. Unlike simpler titles, this game offers a more involved experience reminiscent of the Adelantado trilogy, though some players find the lengthy levels and certain micromanagement aspects frustrating. Overall, it provides a unique and engaging challenge for those who enjoy strategic gameplay.
“Whereas their later titles involved gathering some resources in a time management mechanic, this one is more involved.”
“I haven't seen this particular style of gameplay outside the Adelantado trilogy, and I really enjoy it.”
“Gameplay is a mix of time management (you start from scratch with each level and have to finish them in a set time limit) with a more free-form city-building sim (you can place buildings pretty much anywhere and your workers take care of gathering resources without direct control) and exploration/adventure elements (you control the main character and have to go running all over the map completing quests).”
“There are a few annoying mechanics: since the levels are long, replaying if you miss the expert time is tedious, and buildings losing efficiency over time is an unnecessary bit of micromanagement.”
“Gameplay: this is not a quick little distraction.”